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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Battleship Vs Fighters - Balance

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Poll: Choose one
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More Resistant on Battleship Shields
62.96%
17 62.96%
Add More Hitpoints and Regens to Battleship Shields
37.04%
10 37.04%
Total 27 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 6 7 8 9 10 11 Next »
Battleship Vs Fighters - Balance
Offline Traxit
08-04-2015, 11:31 AM,
#71
Sourdough
Posts: 1,186
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Joined: Dec 2012

(08-04-2015, 11:22 AM)Wesker Wrote:
(08-04-2015, 09:01 AM)Traxit Wrote: The way "Balance" works in this game is basically numbers, 5 heavy battletransports can take care of a single battleship.

battleships can't take care of snubs efficiently(provided you have anti-cap installed on your BS and not Solaris Gatling)
these battleships shouldn't fly alone then, they should have a gunboat or snubs flying with it, if fighters think they can take a battleship down, let them try, but it's your responsibility to make sure they don't, so you either run away, or you call for backup.

IRL, you don't see a single battleship cruising on its own, it probably has frigates and other smaller ships cruising with it along with some AA equipped vessels.

point is, a battleship is a battleship, whether it be an anti-snub one or an anti-cap one, it still has weaknesses, and those people use those weaknesses against you.

It's a game

That's a crappy excuse, this is a game that takes the Roleplay aspect and puts it IN the game, comparing IRL to a game which heavily relies on the Roleplay aspect is totally valid...

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Offline Epo
08-04-2015, 11:34 AM,
#72
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Well, sometimes is kinda hard to gather some support due to lack of people online. And well, npc spawnning command for carriers would fix this situation, but it's difficult to do.
And well, to be honest, this thread already has 7 pages and nothing will be done with it.
The only solution is logging only with some friends, otherwise die or don't log either.
True is that some people are just blue-hungry, and nothing can change them.
So, addapt to the game or die in pain. It should be Disco's main doctrine
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Offline Wesker
08-04-2015, 11:38 AM,
#73
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(08-04-2015, 11:31 AM)Traxit Wrote:
(08-04-2015, 11:22 AM)Wesker Wrote:
(08-04-2015, 09:01 AM)Traxit Wrote: The way "Balance" works in this game is basically numbers, 5 heavy battletransports can take care of a single battleship.

battleships can't take care of snubs efficiently(provided you have anti-cap installed on your BS and not Solaris Gatling)
these battleships shouldn't fly alone then, they should have a gunboat or snubs flying with it, if fighters think they can take a battleship down, let them try, but it's your responsibility to make sure they don't, so you either run away, or you call for backup.

IRL, you don't see a single battleship cruising on its own, it probably has frigates and other smaller ships cruising with it along with some AA equipped vessels.

point is, a battleship is a battleship, whether it be an anti-snub one or an anti-cap one, it still has weaknesses, and those people use those weaknesses against you.

It's a game

That's a crappy excuse, this is a game that takes the Roleplay aspect and puts it IN the game, comparing IRL to a game which heavily relies on the Roleplay aspect is totally valid...

Do you hear yourself talk. Lol

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Offline Fluffyball
08-04-2015, 12:15 PM, (This post was last modified: 08-04-2015, 12:19 PM by Fluffyball.)
#74
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(08-04-2015, 02:57 AM)|nfrared Wrote: I'm not voting on this poll. Comparing this game to real life scenarios is abstract and shows that you have taken the "game" way too seriously and are clutching at proverbial straws to apply science to sci-fi because "reasons".

I must admit that real life comparison in sci-fi such as this is unavoidable, because all "classic" sci-fi tactics and combat are based onto WW2/Pacific War naval tactics - with destroyers, fighters, bombers, carriers.

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Offline Traxit
08-04-2015, 12:33 PM,
#75
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Joined: Dec 2012

(08-04-2015, 12:15 PM)Fluffyball Wrote:
(08-04-2015, 02:57 AM)|nfrared Wrote: I'm not voting on this poll. Comparing this game to real life scenarios is abstract and shows that you have taken the "game" way too seriously and are clutching at proverbial straws to apply science to sci-fi because "reasons".

I must admit that real life comparison in sci-fi such as this is unavoidable, because all "classic" sci-fi tactics and combat are based onto WW2/Pacific War naval tactics - with destroyers, fighters, bombers, carriers.

This, and whine however you want @Wesker, but a battleship is vulnerable while flying alone so I don't see the point of this thread. when you get outnumbered, whether it be Battletransports, VHFs, Bombers, most cases you will not survive the encounter.

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Offline SnakeLancerHaven
08-04-2015, 12:44 PM,
#76
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wesker pls

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Offline Wesker
08-04-2015, 01:02 PM,
#77
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Posts: 5,324
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(08-04-2015, 12:33 PM)Traxit Wrote:
(08-04-2015, 12:15 PM)Fluffyball Wrote:
(08-04-2015, 02:57 AM)|nfrared Wrote: I'm not voting on this poll. Comparing this game to real life scenarios is abstract and shows that you have taken the "game" way too seriously and are clutching at proverbial straws to apply science to sci-fi because "reasons".

I must admit that real life comparison in sci-fi such as this is unavoidable, because all "classic" sci-fi tactics and combat are based onto WW2/Pacific War naval tactics - with destroyers, fighters, bombers, carriers.

This, and whine however you want @Wesker, but a battleship is vulnerable while flying alone so I don't see the point of this thread. when you get outnumbered, whether it be Battletransports, VHFs, Bombers, most cases you will not survive the encounter.

A battleship can be vaulnerable to Bombers but not fighters.

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Offline Wesker
08-04-2015, 01:03 PM,
#78
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(08-04-2015, 12:44 PM)Snake Wrote: wesker pls

[:

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Offline Titan*
08-04-2015, 01:09 PM,
#79
Developer
Posts: 1,077
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Joined: Jul 2013

(08-04-2015, 01:02 PM)Wesker Wrote: A battleship can be vaulnerable to Bombers but not fighters.

This

See Homeworld as example, send Battlecruiser into 5 assault fighter squadron (each squadron have 5 ship this means 25 fighter) Battlecruiser can destroy them all without taking heavy damage (maybe BC will lost %10-15 hullpoints)

But send Battlecruiser to 5 bomber squadron, You will lose your battlecruiser
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Offline Traxit
08-04-2015, 01:22 PM,
#80
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Posts: 1,186
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(08-04-2015, 01:09 PM)Titan Wrote:
(08-04-2015, 01:02 PM)Wesker Wrote: A battleship can be vaulnerable to Bombers but not fighters.

This

See Homeworld as example, send Battlecruiser into 5 assault fighter squadron (each squadron have 5 ship this means 25 fighter) Battlecruiser can destroy them all without taking heavy damage (maybe BC will lost %10-15 hullpoints)

But send Battlecruiser to 5 bomber squadron, You will lose your battlecruiser

You're comparing a different Sci-Fi universe to Disco, Obviously the game was balanced so that Fighters are no match to Battlecruisers, but this is disco, not Homeworld.

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