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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Battleships

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Poll: Increase no of BS allowed to 2 per player
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Yes
43.43%
43 43.43%
No
56.57%
56 56.57%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 7 8 9 10 11 Next »
Battleships
Offline Lunaphase
08-22-2009, 12:12 AM,
#81
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Dident you just say if you nerf the agility it wont be able to doge cap fire? id rather see a armor decrease on them to more reasonable levels. Agility decreaces will allow vhf to stick on them better, PERHAPS. But they still will be able to tank rediculous amounts of shots for a ship of its size.

[Image: lunasig2.png]
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Offline Eppy
08-22-2009, 12:18 AM,
#82
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

' Wrote:First, I'm a bomber pilot.

I've been killed by everything, and I've killed just about everything in my bomber.

There's probably more wisdom in the above post than in almost all other posts about this subject. Most people will write two (short) lines about their side, and no one really bothers looking at the other side's point of view...trouble with society as a whole, but that's another topic.

Bombers are (sadly) too maneuverable when compared to their supposed nemesis, the VHF. I've had battles recently where 3-4 fighters try to kill one bomber. two of these VHF pilots were good pilots, aces in their day, and the bomber was a well known bomber pilot. That's all well and good...but if the VHF is supposed to take out a bomber "with ease", then three should have killed that thing w/in five minutes no matter who was flying the bomber.

They didn't. The bomber flat out-flew the VHFs. And it was NOT all skill, it was ship agility and such. Even the worst-handling VHF should be able to stick to the best Bomber's tail 95% of the time. That doesn't happen.

flip the coin over. What I can see happening is the Bombers get the much-vaunted agility nerf. They're reduced to gunboat-classed handling. Bombers are made mincemeat in battles b/c VHFs destroy them and they can't dodge cap fire well enough to place their SNAC shots. Bombers fall out of favor with pilots who instead start flying VHFs. VHFs cannot take out capital ships, so fights get reduced to cruisers and above and VHFs, which end in draws. No one wins fights, no conflicts get resolved, fire and brimstone rain from the sky, and Igiss will be forced to shut down the server.

OK, so maybe things won't be that bad. gee, that's kind of a good philosophy to have about a lot of things people seem bent out of shape about...another topic.

So what do you do? The bomber still has to be able to dodge the incoming fire of their primary targets, the Cap ships. But the bomber can't be too agile or the VHFs can't kill it in time to save them.

Thought: Let the bomber's agility be nerfed, but keep it's current strafe statistics. That way, the agility is lower, making it easier for VHFs to tail the bomber, but the bomber can still hold it's own in fights. Yes, it'd have to be tested, and no, i don't have the ability to do the stat adjusting and testing. But it's food for thought.

That right there is a decent suggestion if ever there was.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Altaris
08-22-2009, 12:29 AM, (This post was last modified: 08-22-2009, 12:30 AM by Altaris.)
#83
Member
Posts: 780
Threads: 19
Joined: May 2008

OK then. I support idea of decreasing their turn rate. May also prevent Shield running. Just do something already so we can get somewhere.

But not that much, so they will become easy targets for BS

[Image: 101st-banner-captain.png]
Carnage itself flying within void...
Proud cardihead ever since 2008...
You all gonna eat cardi!
...also im a troll, so hate me.
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Offline cmfalconer
08-22-2009, 01:14 AM, (This post was last modified: 08-22-2009, 01:16 AM by cmfalconer.)
#84
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

' Wrote:Dident you just say if you nerf the agility it wont be able to doge cap fire? id rather see a armor decrease on them to more reasonable levels. Agility decreaces will allow vhf to stick on them better, PERHAPS. But they still will be able to tank rediculous amounts of shots for a ship of its size.

You can lower the agility (I don't like the terms "nerf" and "buff"), but keep the strafe ability of bombers where they're at now.

This way it gives fighters a chance at the bombers, but it ALSO gives the bombers a chance at avoiding fire from caps and fighters, but not overly-so.

edit:
Quote:Just do something already so we can get somewhere.

Remember, that it takes a new mod version for any changes to take place, so what we have now we're keeping for a while.

.
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Offline Linkus
08-22-2009, 02:36 AM,
#85
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

This may be a bad time to say this but I barely knew that rule existed.
I've had at least 2 or 3 battleships on the go at any time in the past year or so O.o

Lucky that changed eh?:)





Facilitating the rise of robotics since 0 A.D.
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Zeltak
08-22-2009, 02:59 AM,
#86
Unregistered
 

' Wrote:Remember, that it takes a new mod version for any changes to take place, so what we have now we're keeping for a while.

Which means there is plenty of time for me to still have my fun as I have had since 4.83 and when that day comes, well... I will still have my good memories.:)

Progress from 4.83 --> 4.85 has shown that Cap-players whining has given significant change on bombers.
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Camtheman Of Freelancer4Ever
08-22-2009, 03:16 AM,
#87
Unregistered
 

Meh, 4.82 was the best, It only had 2 buyable bombers... Ah life was good. Anyways, Eppy, I have been suggesting to nerf bombers to gunboat handling for the longest time now, Nobody ever seems to listen to me. They just dismiss it as

LOLOLOL NUB CAPWHOAR LOLOLOL U SAD U GOT PWNED BY BOMBAHS LOLOZLZOLZOL!
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Zeltak
08-22-2009, 03:21 AM,
#88
Unregistered
 

' Wrote:Meh, 4.82 was the best, It only had 2 buyable bombers... Ah life was good. Anyways, Eppy, I have been suggesting to nerf bombers to gunboat handling for the longest time now, Nobody ever seems to listen to me. They just dismiss it as

[size=13]LOLOLOL NUB CAPWHOAR LOLOLOL U SAD U GOT PWNED BY BOMBAHS LOLOZLZOLZOL![/size

For a good reason.
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Offline X-Lancer
08-22-2009, 04:25 AM,
#89
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:OK then. I support idea of decreasing their turn rate. May also prevent Shield running. Just do something already so we can get somewhere.

But not that much, so they will become easy targets for BS

they will never be, dont forget BS anti-bomber weapon only has 1K range, and it doesnt deal much damage.

' Wrote:Remember, that it takes a new mod version for any changes to take place, so what we have now we're keeping for a while.


nah, we have a Auto-updater, just make a patch and everything will be done
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Offline X-Lancer
08-22-2009, 04:31 AM,
#90
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:Which means there is plenty of time for me to still have my fun as I have had since 4.83 and when that day comes, well... I will still have my good memories.:)

Progress from 4.83 --> 4.85 has shown that Cap-players whining has given significant change on bombers.


wrong, in 4.84, with good skill and some fighter support, you can TOTALLY, i mean TOTALLY pwn those bombers, ask the Xenos i fought with my Liberty Dreadnought, my shield wasnt down for once in the entire battle, and they were HEAVILY damage by my battleship primary turrets (it was 1700m/s projectile speed), bomber pilots were complaining Battleship can dodge TOO WELL and can hurt them TOO WELL. So, Battleship strafe speed got nerf badly (which is really bad), Primary turret projectile speed nerf badly (which is good), but Secondaries become uesless, they cant be use for anti-GB (projectile speed too slow, i can hurt GB more with 4 Solaris), they cant really hit Bomber/fighters (same reason)
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