A chain fire bot wouldn't be a problem.
I also thought to include this feature in my setmsg generator.
Well. :rolleyes:
The next are flight maneuver?
Damn, I have to extend my ingame recorder to mouse movements then...
To be sure, the only reason I suggested this is I remembered my old days of playing Mechwarrior - which had the option of Group Fire or Chain Fire (all automated)...
EDIT: Oh, and you can laugh as much as you like. One can argue that missiles dont require skill so they should all be dumb-fire weapons - or that Freelancer's auto-aiming also detracts from the skill required to aim weapons, so we should remove that.
The simple fact is that manual chainfiring is a workaround designed to SIMULATE a feature that doesnt exist in-game - the ability to stagger the firing action of weapons. Yet this feature exists in any number of game and real-world environments.
Hell - it might even help speed up those hour-long snubfights...
' Wrote:Yes it would be...nice...
but I cannot see anything being done to enhance the process as it stands today.
How many people chain fired in 483? >_>
Never thought the Powers that Be would consider Turret Steering, or Turret Zoom, or players undocking from other players ships.
But it seems they are indeed considering new tactical options for gameplay. The more options we have as players the better.