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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My new game engine inspired by Freelancer and Discovery.

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My new game engine inspired by Freelancer and Discovery.
Offline Birdtalon
10-05-2011, 05:47 PM,
#111
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Good luck on creating a whole game on no budget.

[Image: MiPYb7j.png]
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Offline KAWISH-ALI
10-05-2011, 05:59 PM,
#112
Member
Posts: 598
Threads: 88
Joined: Apr 2011

' Wrote:Added "ship hangars" for personal star bases. You will be allowed to have multiple ships per character. Must fit faction and ID for all ships.

Working on "reverse engineering" for CAPTURED enemy ships to create custom techs for your own ship.


(0_0)
Waiting for every new intresting post from you sir:)
:cool:

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Offline Tytanis
10-05-2011, 06:24 PM,
#113
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Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:This sounds like it's overly based on Freelancer's one-ship-per-character system. Why don't you just have faction/ID be per-character instead of per-ship, and it follows you around?


Sorry, can you rephrase that?
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Offline Gman513
10-05-2011, 06:58 PM,
#114
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Posts: 146
Threads: 17
Joined: Jul 2010

I'd have to agree with Tytanis there. Hielor, what on earth did you just say? Did you mean as in a ID for every character instead of every ship or something else because thats exactly what he's doing. Its not that the ID is bound to your one-ship-one-character thing like in Freelancer but that your character carries a speciffic ID and can only use multiple ships from his faction according to that ID.

Discovery Communications Directory Asesino------ Teh Wiki page
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Offline Tytanis
10-05-2011, 07:54 PM,
#115
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Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:I'd have to agree with Tytanis there. Hielor, what on earth did you just say? Did you mean as in a ID for every character instead of every ship or something else because thats exactly what he's doing. Its not that the ID is bound to your one-ship-one-character thing like in Freelancer but that your character carries a speciffic ID and can only use multiple ships from his faction according to that ID.

Kudos for clearing it up:P
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Offline Gman513
10-05-2011, 08:03 PM,
#116
Member
Posts: 146
Threads: 17
Joined: Jul 2010

No problem. Keep up the good work.

Discovery Communications Directory Asesino------ Teh Wiki page
[Image: n4v9g3.jpg]
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Offline Hielor
10-05-2011, 09:19 PM,
#117
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Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:I'd have to agree with Tytanis there. Hielor, what on earth did you just say? Did you mean as in a ID for every character instead of every ship or something else because thats exactly what he's doing. Its not that the ID is bound to your one-ship-one-character thing like in Freelancer but that your character carries a speciffic ID and can only use multiple ships from his faction according to that ID.

' Wrote:Sorry, can you rephrase that?

Sorry, but your statement that "Must fit faction and ID for all ships" made it sound like the player was going to have to do extra work to "fit" the faction for the ships, but I see know what you meant.
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Offline Tytanis
10-06-2011, 04:27 PM,
#118
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Posts: 141
Threads: 34
Joined: Mar 2010

How would you guys feel about using fuel for ship functions? i.e. Hydrogenated Fuel for basic movement and Antimatter for cruise speeds?
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Offline Toaster
10-06-2011, 04:28 PM,
#119
Caution: Do NOT Insert Fingers
Posts: 3,137
Threads: 247
Joined: Sep 2010

Too much realism / too annoying. That's why it hasn't been implemented into the mod.

Olivia Sable
On hiatus
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Offline Jam
10-06-2011, 05:10 PM, (This post was last modified: 10-06-2011, 05:13 PM by Jam.)
#120
Member
Posts: 357
Threads: 21
Joined: Jun 2009

I love realism in games, which is why I love simulators. I haven't played a space simulator yet, which makes me interested to see some nice screens of this.

EDIT: Of except Starlancer.

[10:46:32] Wolfs Ghost (Murphy): And actually, the KU Dessie is the best GB.
[19:29:19] Joseph (Aphil): SCRA|CPW-Capitalism.
Admiral John Clay - Retired and dead *sadface*
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