' Wrote:First of all, i WAS a base owner, it got blown up. then i helped blow up ONE base, so im in no way biased. I Lost one, i destroyed one... I consider myself outta the "bias" question since iv'e been on both sides.
bases ARE too hard to siege... you need a minimum of 4 people to keep a lvl 1 base w/shield running while under siege.
You need a MINIMUM of 10 9m Core Dreadnoughts with 3 cerb turrets shooting continuously without interuptions at all for about 2 hours + to destroy the same base. If even ONE cap is lost, you fail killing it.
The average cost for a LVL 1 Base w/shield and Storage is around 3-400m, maybe more if you hire folks to bring you the goods,
Yes that is expensive. Contrary, it costs 4 850 000 000 to set up the attack force....
and you talk about "expenses"???
IF we go by the assumption that said attack force is created from scratch to destroy that base, said base can be rebuilt about 10 times before the base builder has spent as much money as the attackers...
Now if we add cap armors into that to survive the inevitable bomber and BS spam that will come to stop their siege we are WELL above 13 billions. TO SIEGE A BASE....
cost is an argument? i think not.
EDIT; its also harder to assemble a fleet large enough to siege a base, then it is to build one.
Do not compare the price of ships to the price of base besiegement. Those ships are purchased, they are for all intents and purposes permanent. Do you know how many ranseurs it takes to break the reps on a level 1 shielded base with 3 reps? 5.1, so the sixth one is doing almost full damage to the base. Six ranseurs can kill a shielded level 1 base with 3 reps in just over one hour. At that point there is absolutely nothing defenders can do except to counterattack, the damage is simply more than the max a core1 base with 3 reps can take. It takes hours upon hours to build a base. It takes one to two hours per day to keep that base alive with three reps. 10800 reps per day, usually 2-3 systems away for 400-600 per unit. Your pseudoscientific biased libel of player bases is intolerable, and you are a bad person - gtfo.
EDIT: I've built many bases, some for me some for others. I've lost a few bases. I've killed many more - including smallwood. This changes nothing, effort to kill a base should never be less than effort to maintain it.
each player Official faction will get a NPC base, means it can be Destroyed Only by
Admins....+Forum RP+ In game events, other than Non-Rp Base Sieges.
bases will have cloaks/jump drives..etc.
who can access the base?..for example : Base of LN = just [LN] Tagged chars can dock.
any LN lads who wants cloak/jump drive/ anything else that needs Base, must ask in
LN RP Forum Channel. once he/she got approved, he/she will be able to buy the
mentioned Device. ---------------as i said..its just an Example. anything needs to
change, will change.
Thinking i am anti faction or what ever i say NO! Giving factions something indies cannot have is and always be against Discovery's main reason for lasting so long. EVERYONE can get EVERYTHING in game. No advantages for anyone over another.
' Wrote:While your at it , get rid of Conn.
Oh hell yeah. This i been saying for years. An OORP system in a RP server makes no fracking sense at all. Want to practice your PvP go into a PvP server and stay the hell out of Discovery.
Lately i see more in Conn then anywhere else in the game. So why even call it a RP server when entire player base is in the OORP system?
As for the lagg issue? It has been solved on 2 other servers i play at. All the dev team has to do is goto other servers, and be all nice like, and ask how it is done. And well they are at it get the graffix mods, and missiles that work mods too.
Why don't we make this p2p and then people actually have the right to bitch?
So until you start contributing more than your bitchiness to the work the admins and developers have done so you all can enjoy this game, shut the hell up.
God... sick of you morons complaining about free stuff....
Good work to the people who deserve it, the rest of you can just piss right off.
' Wrote:I know what it is - Freelancer doesn't like having lots of players! Seriously though - there has to be some certain number that once it's reached for universe population, and then you concentrate 10 people in one system pewing - that's where the problem lies. Finding that number - meh - that's not what I do. <Summon code monkeys!>
It has to do with the number of objects it has to keep track of (each individual shot, mines, CMs, ships, ect) x number of players it has to keep track of it for. So adding one extra person seeing all those shots can cause the server to go from chugging away, to grinding to a halt.
' Wrote:It has to do with the number of objects it has to keep track of (each individual shot, mines, CMs, ships, ect) x number of players it has to keep track of it for. So adding one extra person seeing all those shots can cause the server to go from chugging away, to grinding to a halt.
*Cough*,
0 is not a calculation.
"The path to hell is paved with good intentions."
Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0
"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
' Wrote:Oh hell yeah. This i been saying for years. An OORP system in a RP server makes no fracking sense at all. Want to practice your PvP go into a PvP server and stay the hell out of Discovery.
Lately i see more in Conn then anywhere else in the game. So why even call it a RP server when entire player base is in the OORP system?
Yeah,look these guys. They're right.
People're complaining about lag and such stuff,while more than 20 people are in the same system called Connecticut,which is,unfortunately,OORP system in an RP server.
I can remember old times,when there were massive battles between factions.But i cannot remember as much lag as it's now.
So,please,dev teams,admins and everyone who works on such issues,somehow work out this problem.It's spreading more and more everyday.
Well, let me get this right......
FL runs on a single core thread- so it has limitations ( already covered point)
If we ever plan onto moving it into a new "engine" like Unity, we need a lot of coders.
Try learning and volunteering for stuff. Stop complaining. Q_Q is not going to help(infact it makes to ROFL).
We have got only coder who is cannon, we need a lot more if we want to fix this server. Bases are not the only ones crashing the server.
GRN vs BAF fleet fights has done it more than 3 times already, so removing the bases is not really an option for reducing lag.
The bases were meant to have a lot more purposes and atleast some are using it right. Problems with the players can't be helped.
Adapt yourselves to the situations.
REMOVING BASES IS NOT AN OPTION to me. This, I consider one of the most sucessful work by our dev team. The only problem is the engine. So try learning stuff and maybe volunteer for things.
Are you new to Discovery or do you know someone that needs help? Just Contact me in Skype: narendranpandian. I will gladly help you.