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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dear devs and admins:

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Dear devs and admins:
Offline Altejago
07-23-2012, 06:49 AM,
#41
Resident Trucker
Posts: 1,798
Threads: 125
Joined: Aug 2010

Bang on.

Take a lesson folks, and get your A into G and stop your complaining. Start doing, not crying.

No one likes a cry baby.
  Reply  
Camtheman
07-23-2012, 06:51 AM,
#42
Unregistered
 

Noooooooo

This should be seen as an opertunity.

Base seige capital ships.

Specialized. One for each house, perhaps.

Special guns that are super, super, super slow that are only really good at attacking bases.

Super high damage.

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Offline Jeremy Hunter
07-23-2012, 06:52 AM,
#43
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:Noooooooo

This should be seen as an opertunity.

Base seige capital ships.

Specialized. One for each house, perhaps.

Special guns that are super, super, super slow that are only really good at attacking bases.

Super high damage.
I have expected an anti Official Factions post.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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Camtheman
07-23-2012, 07:02 AM,
#44
Unregistered
 

Quote:I have expected an anti Official Factions post.

Why?

This has nothing to do with factions -_-

I've had two bases already and im not in any faction.

I'm saying it would be a good idea to reduce lag by reducing the number of ships needed to kill a base.

These Seigeships should be huge, VERY vulnerable with like 2 level 8 BS turrets... you get the picture.

We need a greater shiptype variety anyways.
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Offline Govedo13
07-23-2012, 08:44 AM,
#45
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Imagine that the PoBs got removed and then the casual big brawl still crashes the server with 20 ships.
This is not the answer- better donate for the server box and learn how to help if you have the time.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Vladimir
07-23-2012, 08:49 AM,
#46
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Let's also remove ships from game, they create lags.

[Image: 158aufs.jpg]
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Offline Loken
07-23-2012, 08:58 AM, (This post was last modified: 07-23-2012, 09:04 AM by Loken.)
#47
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

' Wrote:Imagine that the PoBs got removed and the n the casual big brawl still crashes the server with 20 ships.
This is not the answer- better donate for the server box and learn how to help if you have the time.
It's not the limitations of the server itself. It's the limitations of the Freelancer software and the additional instability from using flhook. It doesn't matter how good the server box is when the software doesn't natively support multi threaded processing and isn't large address aware.

Edit: Also, bases haven't changed combat at all, except now most of the capital ships are AFK shooting into empty space.

[Image: NVY3f0y.png]
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Offline Jack_Henderson
07-23-2012, 12:44 PM,
#48
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Would it help to decrease max server load back to 200? I can remember that FL was running smoother for longer periods of time back then. And the 225 are not used anyway most of the time. I cannot remember the date when I could not connect because of too many players online.

And: removing PoBs is not an option. It's a new, cool key feature that is just being tested and balanced, experiences of how to use them, how to make them work are just being made... so scrapping it is out of the question anyway.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline монолит
07-23-2012, 12:52 PM,
#49
Member
Posts: 139
Threads: 7
Joined: Apr 2012

' Wrote:I cannot remember the date when I could not connect because of too many players online.

I can. February and March, around the time i joined. It went downhill after that.
  Reply  
Offline Ursus
07-23-2012, 01:38 PM,
#50
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Would it help to decrease max server load back to 200? I can remember that FL was running smoother for longer periods of time back then. And the 225 are not used anyway most of the time. I cannot remember the date when I could not connect because of too many players online.
It was around 210 yesterday, and server was running smooth as silk. No big fights at the time, I was looking for them.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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