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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Junker weapons

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Junker weapons
Offline SA_Scavenger
01-13-2012, 04:54 PM,
#1
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Posts: 1,252
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Joined: Oct 2010

I don't know how much anyone has ever said about upgrading Junker weapons in the past, or perhaps adding a few new ones, like other factions. Right now the Barrager is the only Junker unique weapon in the game. Is there perhaps a chance to produce a Junker Gunboat weapon?

With the current nerf on other faction weapons, I would greatly appreciate it if a dev might look into this. Thank you.

[Image: tycusdekker.png]
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Offline Govedo13
01-13-2012, 08:00 PM,
#2
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Posts: 4,663
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Joined: Jul 2009

With the shield modification changed the Barragers are now a bit better, they won't loose 20% DPS vs everybody since 4.85 everybody used graviton shield, now it will be changed.
However it is indeed funny how brutal are the civilian guns now, flashpoints and godess are pure OP, I wont even comment Excalibur like DPS Sammaels with 750 speed and 8.33 refire rate even if I can use them a lot.
I assume it is mistake that will be fixed, now civilian guns are better then codes.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Kaze Dagon
01-13-2012, 08:05 PM,
#3
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Junkers aren't a battle-like faction, but the Recycler as a main-stream junker transport/gunboat does deserve a junker gunboat weapon.

Junkers have the know how and the facilities. It wouldn't be too far of a stretch to invision a gunboat gun.

@ Govedo.

Maybe the codes will disappear from the mod? Who knows?

[Image: sig01.png]
Kaze Dagon Files[/url]|Unto Hell|[url=http://discoverygc.com/forums/index.php?showtopic=88171]Absence of Light
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Offline Govedo13
01-13-2012, 08:13 PM, (This post was last modified: 01-13-2012, 08:15 PM by Govedo13.)
#4
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May be I dunno too, and on topic the Salvager(Recycler is the SHF) Buff compensate for the junker weapons, I need to test the new salvager- how many guns you can fire back/front from 7? 5 like in 4.85 or more?
With 750 b/b full basics and turret steering it might be the hardest transport to destroy in Mod.
But indeed having own GB gun would add some more value to it.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Lusitano
01-13-2012, 08:22 PM,
#5
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Posts: 1,855
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Joined: Feb 2011

Well Junkers have good relations with many factions, and they could get some "junk" ones and make their own version. And they have a ship that can use it so i say yes to Junker GB guns.
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Offline Veygaar
01-13-2012, 08:56 PM,
#6
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@Govedo13: New flashpoints only do around 2k dps. While Archangel does 2800 dps.....

LR Gun does 2.4k dps, more than half of the Codenames are above that....

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline DarthBindo
01-13-2012, 09:05 PM,
#7
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Archangel also uses up more than a significant amount of energy, leading to civvie guns far outpacing them in damage to energy ratio.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Govedo13
01-13-2012, 09:41 PM, (This post was last modified: 01-13-2012, 09:41 PM by Govedo13.)
#8
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Indeed:
2,460 1,230 506 Blue Blaze- the best energy dmg ratio from code guns
2,433 1,217 508 Sammael- Blue Blaze is 4 times slower and have 150 speed less... guess with what you will land more hits and will do more dmg.

Archangel is in general useless, there is Excalibur for that.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline SA_Scavenger
01-13-2012, 09:42 PM, (This post was last modified: 01-13-2012, 09:45 PM by SA_Scavenger.)
#9
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Sallie now fires 6 guns forward and 5 backwards but yea, would be awesome to have unique Junker Gunboat weapons. In more precise talk, four can fire both forwards and backwards, two can fire forwards and to the sides only, whilst the gun fitted to the back of the ship can only fire backwards.

[Image: tycusdekker.png]
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Offline ryoken
01-13-2012, 10:20 PM,
#10
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Posts: 3,956
Threads: 173
Joined: May 2007

Junkers have been asking for years...yes...years for a new junker guns, and an actual fighter/gunboat. Now that we at war with HF, and every indie Pirate in Discovery hitting junkers. I think we need some fire power. Our ships are tough yes, but all that allows is for a junker to run. No match against other fighters, or Gunboats. And some of us get sick of running all the time. Now to those who will say travel in groups? Well you do not know junker RP.

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