I don't know how much anyone has ever said about upgrading Junker weapons in the past, or perhaps adding a few new ones, like other factions. Right now the Barrager is the only Junker unique weapon in the game. Is there perhaps a chance to produce a Junker Gunboat weapon?
With the current nerf on other faction weapons, I would greatly appreciate it if a dev might look into this. Thank you.
With the shield modification changed the Barragers are now a bit better, they won't loose 20% DPS vs everybody since 4.85 everybody used graviton shield, now it will be changed.
However it is indeed funny how brutal are the civilian guns now, flashpoints and godess are pure OP, I wont even comment Excalibur like DPS Sammaels with 750 speed and 8.33 refire rate even if I can use them a lot.
I assume it is mistake that will be fixed, now civilian guns are better then codes.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
May be I dunno too, and on topic the Salvager(Recycler is the SHF) Buff compensate for the junker weapons, I need to test the new salvager- how many guns you can fire back/front from 7? 5 like in 4.85 or more?
With 750 b/b full basics and turret steering it might be the hardest transport to destroy in Mod.
But indeed having own GB gun would add some more value to it.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Well Junkers have good relations with many factions, and they could get some "junk" ones and make their own version. And they have a ship that can use it so i say yes to Junker GB guns.
Indeed:
2,460 1,230 506 Blue Blaze- the best energy dmg ratio from code guns
2,433 1,217 508 Sammael- Blue Blaze is 4 times slower and have 150 speed less... guess with what you will land more hits and will do more dmg.
Archangel is in general useless, there is Excalibur for that.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Sallie now fires 6 guns forward and 5 backwards but yea, would be awesome to have unique Junker Gunboat weapons. In more precise talk, four can fire both forwards and backwards, two can fire forwards and to the sides only, whilst the gun fitted to the back of the ship can only fire backwards.
Junkers have been asking for years...yes...years for a new junker guns, and an actual fighter/gunboat. Now that we at war with HF, and every indie Pirate in Discovery hitting junkers. I think we need some fire power. Our ships are tough yes, but all that allows is for a junker to run. No match against other fighters, or Gunboats. And some of us get sick of running all the time. Now to those who will say travel in groups? Well you do not know junker RP.