• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 269 270 271 272 273 … 780 Next »
Junker weapons

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Junker weapons
Offline farmerman
01-14-2012, 11:46 PM,
#21
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I think a GB sized Barrager would be really neat. Maybe it could be a modified Solaris even (both guns have the same refire, I can see the logic). Have each shot shoot like 8 of the projectiles from the fighter guns, too, so it IS a giant Barrager.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Veygaar
01-14-2012, 11:46 PM,
#22
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

' Wrote:Archangel also uses up more than a significant amount of energy, leading to civvie guns far outpacing them in damage to energy ratio.
Guess you haven't seen my Titan... Archangel's slay.

' Wrote:Junker Battleships!
And we can make it the heaviest battleship in the game, with the most armor and turrets.
Ok this I like haha:D

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline ryoken
01-15-2012, 12:07 AM, (This post was last modified: 01-15-2012, 12:07 AM by ryoken.)
#23
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Junker Battleships!
And we can make it the heaviest battleship in the game, with the most armor and turrets.

Most armour would be cool, as it fits with junker ships, but we all know junkers have least amount of weapons normally
It can be a huge brick, with a Giant main gun mining laser. And about 50 arms all over it to pick crap up.
[Image: brick.jpg]

What can i say. I am no artist.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline Huhuh
01-15-2012, 12:15 AM,
#24
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:Most armour would be cool, as it fits with junker ships, but we all know junkers have least amount of weapons normally
It can be a huge brick, with a Giant main gun mining laser. And about 50 arms all over it to pick crap up.
[Image: brick.jpg]

What can i say. I am no artist.

I think a huge techno brick with guns would look both fearsome and hilarious at the same time.

[Image: 6fZYcda.gif]

Reply  
Rapur
01-15-2012, 12:16 AM,
#25
Unregistered
 

Barragers should be 650m/s so they would sync up with debs.

But they have bigger problems, than their weapon: The Collector is such an awful fighter. I love the model, but it's seriously useless in combat. (Yes, I had one)
Reply  
Offline nuja
01-15-2012, 12:56 AM,
#26
Member
Posts: 115
Threads: 17
Joined: Jan 2010

Junkers should get it, and not stop on that some pure fighting GB an maybe cruisser

why weapon?
if GMG has it and they are miners similar to junkers i rly don't see reason why junkers can't have it
and they even don't have ship to use that turrets (if we don't count Ahoudori)

why bigger ships?
if miners (gmg, img....) have them, if zoners have them, if pirates (except outcast and corsairs)have them there is no reason why junkers shouldn't have one
  Reply  
Offline DarthBindo
01-15-2012, 05:48 AM,
#27
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

At the very least the Junkers do need a cruiser, especially since some of their enemies now have access to heavy weaponry.
And ryoken, that was a joke about how the heaviest battleship in the game (Juggie) is a ..wait for it.....
ZONER SHIP LOLOLOLOLOLOL.
But space brick would be pretty awesome imho.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Reply  
Offline Dane Summers
01-15-2012, 05:55 AM,
#28
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Nah, Junkers dont need cruisers - GMG is a great example of a faction that has no caps, and still commands respect.

What the Junkers need is rugged snubs, and truly terrifying gunboat turrets.

I like the idea of a high refire barrager in the gb class. The majority of our enemies use snubs, and having a gb turret that shreds snubs would make sense.

[Image: Hasshodo.gif]
  Reply  
Offline SA_Scavenger
01-15-2012, 11:17 AM,
#29
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

' Wrote:Nah, Junkers dont need cruisers - GMG is a great example of a faction that has no caps, and still commands respect.

What the Junkers need is rugged snubs, and truly terrifying gunboat turrets.

I like the idea of a high refire barrager in the gb class. The majority of our enemies use snubs, and having a gb turret that shreds snubs would make sense.

In truth, your faction develops its weapons and ships to allow them an advantage over their enemies. What advantage or specific weapon and ship direction have the Junkers been allowed to take by the dev team? Oh wait...none! That's the problem, that's why Junker's desperately need to be looked at. We now have enemies in very light and nimble fighters and we also have enemies who have heavy Gunboats and Battleships who are one JH away from our capital system. Never mind every merc after us because we constantly have bounties on our heads. I really don't think I am being unrealistic here, a little attention is needed where it is due.

[Image: tycusdekker.png]
  Reply  
Offline Dane Summers
01-15-2012, 03:19 PM,
#30
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Which i agree with

I just dont think you need a cap line to balance the equation.

Not that I wouldn't think a junker cruiser would be awesome tho.

[Image: Hasshodo.gif]
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode