I have made a number of updates to player base functionality.
1. Shields are not on all of the time. They will activate automatically if the base is attacked and the base has sufficient fuel. They must be deactivated manually (or at the moment by a server restart). You can check the status and turn on or off the shields using the /base shieldmod command. To turn off shields login as a base administrator and type /base shieldmod off.
2. A bug that caused bases to die if they were spammed with certain types of weapons when they base had plenty of health has been fixed.
3. The status of all of the bases on the server can be checked here. http://discoverygc.com/server/base_status.html. If the shield is on then a "On" will be displayed in the Shield column. The money is the number of credits the base has. I'm considering what to do with status and the current page is a temporary measure.
Proud member of "the most paranoid group of people in the community"
what if base were built near some faction base or in guard zone and it have shields already. any chance to destroy a base via Admin or faction need to blow up any Fuel transports and camp base untill it dies?
Good stuff man, Cannon FTW, by the way what about a base blowing up on its own, disappearing and reappearing 10 m higher , couple of minutes ago, and when you undock from the station, you are 130k away ?