• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 235 236 237 238 239 … 779 Next »
[Suggestion] Merge the Corsair official factions under one roof

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
[Suggestion] Merge the Corsair official factions under one roof
Offline SpaceTime
04-22-2012, 04:39 PM,
#1
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

Right now we have 3 official factions with the same roleplay and they almost all the time combine their ingame operations. Of course each one of them have their own personal roleplay differences and structure, which however they can easily keep under a combined roof.

That way new corsair factions can also be hosted under the shared official corsair tag and being given a voice in serious decisions as well. Feel free to comment.
Reply  
Offline Jack_Henderson
04-22-2012, 04:41 PM,
#2
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I actually saw some differences in RP between the different Corsair factions. Just saying.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Vito
04-22-2012, 04:44 PM,
#3
Member
Posts: 988
Threads: 30
Joined: Mar 2010

You could be right if it wasn't for the fact that all three sair factions have different RP, different aims and different areas of operations.

The Council of Elders has been working for years now and its the voice you mentioned, the one that makes the important decisions. All factions have a large autonomy, but the important stuff is always discussed in the Council

The Corsair Trade Company

Information | Feedback | Communication Center | Recruitment
  Reply  
Offline Ursus
04-22-2012, 04:49 PM,
#4
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Better idea: copy the federalist structure of the corsairs to the other NPC factions

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Prysin
04-22-2012, 05:10 PM,
#5
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

' Wrote:Better idea: copy the federalist structure of the corsairs to the other NPC factions

yeah....

We actually have a sensible goverment.... 9 people rule the nation, yup, 9 players rule it, 3 indies, 2 from each official faction..

that means noone can be powermongers in there, its simply not possible. Cuz the others will overrule him/her

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline Benjamin
04-22-2012, 05:28 PM,
#6
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

I think the current set up works well for corsairs, but wouldn't work for many other groups.

Join Cryer Pharmaceuticals
Reply  
Offline Madvillain
04-22-2012, 05:38 PM,
#7
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

Nothing wrong with sairs leadership atm.

[Image: zElBwT7.png]
Baila Morena | Toilet Trouble | Elder Presidente[TBH] | The Titan Combat Manual | Confession
♰ Join the Corsair Brotherhood ♰
Reply  
Offline Chico
04-22-2012, 05:40 PM,
#8
Member
Posts: 355
Threads: 4
Joined: Jan 2008

Quote:I think the current set up works well for corsairs, but wouldn't work for many other groups.
It isn't always easy but it can work. It just takes desire.

Quote:Right now we have 3 official factions with the same roleplay and they almost all the time combine their ingame operations. Of course each one of them have their own personal roleplay differences and structure, which however they can easily keep under a combined roof.
That way new corsair factions can also be hosted under the shared official corsair tag and being given a voice in serious decisions as well. Feel free to comment.

The roleplay is different. quite obviously so to those that play in that area anything other than pew pew. Operations are rarely combined but we will all generally support each other.
With regard to combining them to 'free up' official corsair spots, the Zoners used to have three official factions. Now they have two. We may hope to see a third re-emerge from the ashes but either way, it doesn't mean corsair ID's would be up for grabs.

[Image: n4v9g3.jpg]
[Image: 1b.jpg]
Reply  
Offline Jansen
04-22-2012, 10:22 PM,
#9
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

I dont think that merging them would do any good. All have a different kind of RP as well as different ways of dealing things, each of them is unique enough to justify being a faction of its own.

[Image: HkdyBql.gif]
Reply  
Offline Dane Summers
04-22-2012, 10:24 PM,
#10
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

' Wrote:The Council of Elders has been working for years now and its the voice you mentioned, the one that makes the important decisions. All factions have a large autonomy, but the important stuff is always discussed in the Council
' Wrote:Nothing wrong with sairs leadership atm.

Except for the fact that the sair leadership doesnt really control anything,

TBH chooses to do whatever it wants, regardless (as evidence earlier this year) - and the indies never listen to you.

[Image: Hasshodo.gif]
  Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode