• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 230 231 232 233 234 … 780 Next »
Moar Codename Q_Q: Player bases producing codenames.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
Moar Codename Q_Q: Player bases producing codenames.
Offline Pinko
05-08-2012, 03:49 AM,
#1
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

So, I've come up with a second idea to regularize the price of the code market and make them more widely available to the public for those who can't afford fighters priced like Cruisers or to stay up until 3 AM. Have player bases be able to produce codename weapons when the proper modules are installed on them. They can already produce jumpdrives, cloaking devices, sensors, why not let them produce their own weapons?

I want to get off Mr. Igiss' wild ride.
Reply  
Offline sindroms
05-08-2012, 04:35 AM,
#2
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

Because Cody would go bankrupt.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline nOmnomnOm
05-08-2012, 04:47 AM,
#3
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

' Wrote:Because Cody would go bankrupt.

Naa dont agree. People could make them themselves (which would cost them time and money) or they could quickly buy from him.

I like the idea!

[Image: zBEqQfl.jpg?1]
Reply  
Offline SMGSterlin
05-08-2012, 04:54 AM,
#4
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

Because codenames are special government prototypes that no one knows how to make.




If anything, the codenames need to stop spawning, and there needs to be less of them, not more.

[Image: smgsterlin.gif]
Reply  
Offline Pinko
05-08-2012, 04:55 AM,
#5
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:Because codenames are special government prototypes that no one knows how to make.
If anything, the codenames need to stop spawning, and there needs to be less of them, not more.

Cloaks, Jump Drives and Sensors aren't?

Liberty ROGUES can produce these now. And they need nomad parts to do it.

I want to get off Mr. Igiss' wild ride.
Reply  
Offline kikatsu
05-08-2012, 04:57 AM, (This post was last modified: 05-08-2012, 05:01 AM by kikatsu.)
#6
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

People will not be happy if codenames became mass produced... granted it would make sense by now, given the numbers of them. Frankly I would love to see a way for the admins or devs to deflate the code market. I remember when I bought two Excaliburs for five million credits total, if I had known the market would have gotten this bloated I would not have handed out my three dozen spare codes like they were skittles in the early .84 and late .83 days

EDIT:
Wait, the market cannot be deflated at this point, they are desperately trying to drain the economy from the mass produced CAU VIII days where people were getting them for free.
Reply  
Offline Dane Summers
05-08-2012, 05:07 AM,
#7
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

I think it's a good idea.

For one, Code's are a bit more balanced with other guns now - before hand, Code's were the only real guns to have, other then the crappy civilian stuff, for a non-faction fighter - the alternative was to hope for a tech-grant.

Now, tech produces core nerf's, the civilian guns have gotten a significant boost, and Codes still remain an option, but one for more skilled pilots - with the low refires and low projectile speed.

So yeah, I say go for it. It's a good idea.

[Image: Hasshodo.gif]
  Reply  
Offline SparkyRailgun
05-08-2012, 05:11 AM,
#8
Member
Posts: 1,454
Threads: 26
Joined: Jan 2012

Sure, if codenames stop sucking.

[Image: TQBpX.png]
Reply  
Offline SMGSterlin
05-08-2012, 05:14 AM,
#9
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

' Wrote:Cloaks, Jump Drives and Sensors aren't?

Liberty ROGUES can produce these now. And they need nomad parts to do it.
True, but I think the difference between the two is that the cloaks and Jump Drives and Sensors all had blueprints, and were in R&D on a larger scale. These codenames were secretive things that few people knew of, and knowledge of them died along with the wreck.




If people were to develop codenames, it would just be the same as any normal gun, there would be nothing unique about them, they would be mass produceable given the materials were available, unlike codenames.

[Image: smgsterlin.gif]
Reply  
Offline SparkyRailgun
05-08-2012, 05:19 AM,
#10
Member
Posts: 1,454
Threads: 26
Joined: Jan 2012

' Wrote:These codenames were secretive things that few people knew of, and knowledge of them died along with the wreck.

Which explains why every Freelancer and his Eagle has them, I guess.

[Image: TQBpX.png]
Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode