' Wrote:Docking modules don't seem to work properly. The docked ship undocks at the location it docked with the carrier and not at the carrier's position.
' Wrote:As much as I hate having to agree with Tobi, I agree with everything he said. Get off Newark and get out there ingame doing stuff. Seriously, I should charge you for parking
FL will never allow docking to a hostile target.
"Dock denied. Target is hostile."
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Back to the point, public docking should work for depots now. Even an indy pirate with no IFF will still have rephacks making him hostile to lawful factions, so the base will deny his docking request. No risk of unaligned pirates operating out of depots. The risk is with semi-aligned pirates, like BD and GC docking on GMG bases.
Interesting. I've not toyed with the IFF feature to much yet, real life has been a bother.
So if I have a base and dock my Liberty Navy character on it and use the /base rep command. It will give the base Liberty Navy rep. It will make any and all that are hostile to the Liberty Navy hostile to the base regardless of if they shoot it or not. Which will prevent them from docking. Right?
If we put it in hostile mode it will not shoot those who are have good Liberty Navy rep, but it will shoot everyone who doesn't? Unless they've been added to the Green list manually?
I'd like to hear from people who've been testing it (and I'll test some myself) so that I can update the guide with how the two systems work together now. That is the IFF and the list systems.
' Wrote:So if I have a base and dock my Liberty Navy character on it and use the /base rep command. It will give the base Liberty Navy rep. It will make any and all that are hostile to the Liberty Navy hostile to the base regardless of if they shoot it or not. Which will prevent them from docking. Right?
Yes.
Quote:If we put it in hostile mode it will not shoot those who are have good Liberty Navy rep, but it will shoot everyone who doesn't? Unless they've been added to the Green list manually?
Er, no. The hostile mode is essentially ignored. If the player is not hostile to the LN, the base won't shoot at them. At least that's how I coded it.
Proud member of "the most paranoid group of people in the community"