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Civilian Cruiser

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Pages (11): « Previous 1 2 3 4 5 … 11 Next »
Civilian Cruiser
Offline ssc
01-11-2013, 07:13 PM,
#21
Member
Posts: 286
Threads: 71
Joined: Jun 2012

Disco has been rather convolted beyond any recognition, "this is disco, this is not", its all been run-down for a long time and now its just ran out. I can change a few aspects of the Cruiser, but I till want to keep that indent in the center, thats a feature I want to be there. The only civilian using the Corvo ship Ive seen is named The Phoenix, but that player has a special ID.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
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Offline Swallow
01-11-2013, 07:44 PM,
#22
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Hey, Floodbags, its a model discussion thread.
Model related discussions please.
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Offline ssc
01-11-2013, 07:49 PM,
#23
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Posts: 286
Threads: 71
Joined: Jun 2012

I did a revised version, made some portion more dominate than most.
Updated Model Log:
  • Slimmed down engine section
  • Increased model hight
  • Merged bridge with ship body
  • Increased width of the "Wings"
  • Added submarine wings to the bridge
  • Made indent more noticable
[Image: assaultcruiserrevise.png]

Size comparison to Liberty Assault Cruiser
[Image: civicruisersizecom.png]

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
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Offline massdriver
01-11-2013, 08:27 PM,
#24
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Posts: 698
Threads: 34
Joined: Dec 2009

Regarding model:
-> mesh is too blocky, having several surfaces covering almost half of ship is a poor quality work.
-> hole inside can be removed as it doesnt have any ingame specific advantage or meaning.
-> not textured. but imho it wont give much presentation wow-effect even if textured.
-> since its a cruiser size, imagine which brick you gonna see from a cockpit view of a snub.

also it was stated in several threads that civ tech wont get higher tech than GB as well as model submissions were closed for 487 long time ago.

PS use ambient occlusion to present flat shaded surfaces, gives more depth to image.

[Image: UHiNafb.png]
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Offline ssc
01-11-2013, 09:01 PM, (This post was last modified: 01-11-2013, 09:44 PM by ssc.)
#25
Member
Posts: 286
Threads: 71
Joined: Jun 2012

I can't do textures, Ive tried before, didnt work out. The images are just overlays of the smooth-version on top with the tweak version under. Also its a WIP still, so it will get revised alot.

[Image: discosig3.png]
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Omega = Highly Strict Encryption: Access Squence Required
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Offline Huhuh
01-12-2013, 03:33 AM,
#26
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Posts: 2,458
Threads: 148
Joined: Apr 2010

I'd add some details such as pipes or grills. Something to make the model more interesting.

[Image: 6fZYcda.gif]

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Offline Talesin
01-12-2013, 03:39 AM,
#27
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Posts: 748
Threads: 31
Joined: Jan 2010

(01-11-2013, 07:49 PM)ssc Wrote: Size comparison to Liberty Assault Cruiser
[Image: civicruisersizecom.png]

It has a hole-ic hangar bay through which you can watch through in the middle?
That's pretty sweet.

Regards,
Talesin
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Offline ssc
01-12-2013, 04:39 PM, (This post was last modified: 01-12-2013, 11:08 PM by ssc.)
#28
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Posts: 286
Threads: 71
Joined: Jun 2012

Once again, revising. I added some more to the cruiser, now consisting of 6 objects, added some toruses and a cylinder and added another small through-and-through. I also did alot of smoothing out of many parts and fixed any faces that didn't cover and being see-through.
[Image: assaultcruiserrevise2.png]
The 1 grill on the underside isnt as noticable, but I think it might do fine. The grill on the back of the bridge is much more noticable, and looks decently placed. My Wings 3D is starting to show FPS loss while I was editing, so Im almost at the same point as some of the Disco models. I haven't completely smoothed it out(Adding more faces) and havent made a actually model size. But Im getting there.

Added 4:36 EST: I did resize it, I just need to add the 10,000 faces to the model, since most aren't that low. I might try to do the UV mapping before adding faces cause its easier to do that. I also think Im about ready to have someone texture it, cause I have no abilities to texture at all.

[Image: discosig3.png]
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Offline Renzoku
01-22-2013, 06:29 PM,
#29
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Posts: 44
Threads: 2
Joined: Jan 2011

I'm reminded of the old outcast destroyer the mod used to have:
http://fc06.deviantart.net/fs37/i/2008/2...dfokke.jpg - This is just a pic i was able to find that showed the ship, not what it actually looked like in-game though as it had a red texturing.
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Offline Occam Razor
01-22-2013, 08:28 PM,
#30
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Posts: 512
Threads: 48
Joined: May 2012

(01-22-2013, 06:29 PM)Renzoku Wrote: I'm reminded of the old outcast destroyer the mod used to have:
http://fc06.deviantart.net/fs37/i/2008/2...dfokke.jpg - This is just a pic i was able to find that showed the ship, not what it actually looked like in-game though as it had a red texturing.

If i am right, that is a Hiigaran Battlecruiser from Homeworld 2.

"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it."
René Descartes
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