Instead of having to spend forever to rep a character, buy a ship, fully equip it, and end up having a load of wasted time and disappointment, why not create a specific sector devoted to creating and testing different setups without being inconvienced? You'd have different sectors devoted to each house, and bases that sell IDs and ships for different factions, allowing you to easily make different ships and kinda experiment with them in an active environment, so you can find what type of ship you really like.
The sector would be locked off from the rest of the game, and there would be a jumpgate to Conn. This way, /conn and /return are no longer needed as ships can be made in The Playground and used in Conn.
Money would be infinite for characters made there, and to get there, you need to make a new character and use /restart playground, which will move the character to "The Hub", which has jumpgates that leads to different houses, and their relative bases to purchase equipment and ships.
That's a basic overview of what I thought up, and we can discuss this if anyone wants to.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Meh, might as well re-do that server hosting tutorial.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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It sounds like a neat idea in theory, but I worry that it would result in another 20% of the server just derping around in the playground, rather than going out in the "real" world and actually roleplaying.
Edit: I'd prefer if there were a lot more sell points for stuff like class 9 guns, torpedoes, mines, and good armor.
That would ease the tediousness of setting up ships, though obviously wouldn't address the money issue when trying out new ships.
(06-05-2013, 09:01 PM)Narcotic Wrote: Make Connecticut into such "playground".
admin guns
ohgodyes.
This isn't a Flood thread.
Making Conns many jump holes go to house hubs could work, but you still have to remove /conn and /return. Unless the Playground had its own "Sandbox" for pew, and then you could desert Conn.
(06-05-2013, 11:04 PM)Tal Wrote: And 20% sit in Conn anyways.
Yeah....that's what I was referring to. I have a feeling we'd get another 20% lurking in the playground, in addition to the 20% already in conn.
I know I would.
It's a nice idea, but do we really want more extensive oorp environments on what's supposed to be an RP server?
Like Narc said, turn Conn into a separated playground for people to train in. Locking it out from the rest of the server means that no one smuggles a hold full of Cap8s back, and the 20% who camp Conn will still camp Conn.