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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why shouldn't the GRN shoot you too?

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Why shouldn't the GRN shoot you too?
Offline Redon
07-23-2013, 05:46 PM,
#11
Member
Posts: 466
Threads: 24
Joined: Apr 2012

Thanks to everyone for the suggestions. They answered a lot of questions. The diplomacy list is for the time left of 4.86, and will be updated once 4.87 comes around.

About the Mollys being at "unfriendly", They also shoot our ships on a regular basis, so that's where that comes from. With the NAP in power, we will not shoot them, but I'd say that the GRN is only willing to show so much trust towards what is for the most part a group of drunk, mining pirates. Moving them up to negative neutral along with Gaians sounds reasonable though.

(07-23-2013, 02:05 PM)SummerMcLovin Wrote: Nomads is a tricky one too, depending on how happy you lot are with Fallen Grace or at least Show & Tell after getting rid of its instigator (Jeremy) and total hater (Murphy). Even just lack of interaction or proximity would probably put them to Hostile instead of At War.
(07-23-2013, 02:31 PM)Vrabcek Wrote: You could indeed finally decide how you will threat nomads and nomad infested humans.
While most independent GRN players threat them as neutral, some even friendly you have clearly stated here "at war". Mind also explain it why?

I'm not sure why I have to explain hostility towards Nomads, but I'll give it a go: They're aliens who wish to eradicate humanity and do funny things with your brain. At the very least I can say that the new GRN HC is not overly enthusiastic about Fallen Grace and will probably disregard it. Considering the nomads relative insignificance for Gallic affairs though, they'll be shoved up from "at war" to "hostile".
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Offline Rodent
07-23-2013, 07:05 PM,
#12
Member
Posts: 2,174
Threads: 183
Joined: May 2009

Fallen Grace was not the only nomad related RP y'know.

I'd suggest you at least consider negative neutrality, because there has been no hostility between nomads and GRN for the most part, and due to RP shenanigans they usually end up an indirect help by attacking Sirians.

Again, your call.
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Online Tunicle
07-23-2013, 09:18 PM,
#13
Server Administrator
Posts: 6,342
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Joined: Jan 2008

Nomads have been observed on more than one occasion to "get fed" cardamine by Outcast pilots. That would at least put them negative with Gallic forces as Outcasts are not friends to lawful Gallia.

[Image: MUSig.gif]
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Offline Cryer Pharmaceuticals!
07-23-2013, 10:50 PM, (This post was last modified: 07-23-2013, 11:03 PM by Cryer Pharmaceuticals!.)
#14
Drug Dealers, Inc.
Posts: 233
Threads: 16
Joined: Aug 2009

Hey chaps, loving this thread, probably the most times Cryer has been mentioned in the whole of history.

http://discoverygc.com/forums/showthread.php?tid=99345

^ is where we're at at the moment, and we're looking to improve on this further. There is a mini-flotilla including the Cryer flagship currently in Burgundy on a PR & Trade mission to strengthen ties.

To explain our position, we want in bad.
On the one hand, you have Médecins Sans Frontières - everyone should have a right to buy medicine no matter what political hoo-hah is afoot. Plus this is a french term so I'm sure you guys are down.
On another hand, this is a huge market which has just potentially opened up for us - we aim to move in wholesale, and acquire, merge with or outcompete whatever feeble attempts at healthcare Gallia has produced.
And on the third, genetically modified hand, there are a whole bunch of planets teeming with organic life in Gallia we haven't had a look at yet. Pharmaceutical development is very dependant on perpetual research in to organic life, plants, animals and friends. Hence our obsessions with alien organisms, cardamine, nomads, gaia, carlisle, etc and so forth. All those new planets are just waiting to perform their duty for Cryer and furnish it with many new profitable patented drugs.

also yes we'd love to help you fight Outcasts, so long as we can put them in bags and take them back to our labs after.

[Image: 2igbolc.jpg]
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Offline SummerMcLovin
07-23-2013, 11:54 PM,
#15
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

In fairness regarding the Mollys, this is for the GRN who are not-so-infrequently shot by them, compared to the Kingdom itself which is open to trading with them.

Like Rodent said, I'd think at least acknowledging that Gallia's exploration teams encountered the Nomads and that Harbinger recognised them as useful enough not to go full krieg (yet) is something worth doing. Being not as red as At War is fine, although I'd think Unfriendly instead of Hostile - again it depends on how much you take Show and Tell as gospel.
On a vaguely related note, what's happening with King Charles and perhaps Prince Joseph as well, any transfers of character ownership?

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
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Offline Echo 7-7
07-24-2013, 05:16 AM,
#16
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Ageira, DSE, and USI (the Big Three) are definitely hostile to the GRN - so they're in the right spot.

Hellfire Legion is also appropriately listed. There has not been significant RP between HF and GRN to solidify the HF's stance, but that remains to be seen depending on the faction's future.

There was a sig here, once.
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Offline Kazinsal
07-24-2013, 05:36 AM,
#17
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

You could probably throw VR under Unfriendly due to our former/occasional collaboration with Outcasts and allied forces.

Retired, permanently.
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Offline Alley
07-24-2013, 10:21 AM,
#18
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Zoners in a whole were made hostile by Dab to justify his zoner princess rp, it's something I partially removed when I was leader of the GRN. OSI were granted trade rights in Gallia and the plan was to extend that to all other Zoners while any of them bringing a capital ship in Gallia would become KOS. It's probably something you might want to consider.

Laz Wrote: Alley was right.
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Online RedEclipse
07-24-2013, 10:58 AM,
#19
Phoenix Godfather
Posts: 1,617
Threads: 175
Joined: Nov 2008

(07-23-2013, 01:18 PM)Redon Wrote: IND, Junkers Congress, OSI, Phoenix, RoS, TAZ, Zoners[/b][/i] (hostile while found in Gallic space without permission)
Actually, Phoenix was allowed to travel and jump into Gallia in a jumpship, our relationship been quite friendly.
http://discoverygc.com/forums/showthread.php?tid=86814
http://discoverygc.com/forums/showthread.php?tid=87581
http://discoverygc.com/forums/showthread.php?tid=87584

OSI been friendly with Gallia even before us.
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Offline Zen_Mechanics
07-26-2013, 08:01 AM,
#20
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

I would suggest to make all cruiser-sized vessels under zoner banner to be banned. Gallia might find zoners to be useful. I would put them on neutral- suspicious, but not actively haunted.-- TAZ to full hostile.
My reasoning is simple, most zoners I meet are cap-lolz, and it damages me and others the opportunityt rp in gallia and bring activity.

Were fools to make war on our brothers in arms.

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