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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why do versions take so long?

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Why do versions take so long?
Offline Xenosaga
09-07-2013, 07:46 AM,
#11
Member
Posts: 497
Threads: 35
Joined: Oct 2010

1. Like many people said, it's kind of a "democratic" process. Actually agreeing on doing something takes some time. The community must accept it too, after all.
2. The modders are probably working or studying full-time


Though I partly agree with you about balance issues. There are ships and guns in this mod which are objectively and ridiculously outclassed. Tweaking their numbers and releasing a micro patch through the updater shouldn't be that much of a problem.
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Offline Lonely_Ghost
09-07-2013, 09:29 AM,
#12
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

Yeah, it's indeed, two sides of a medal.
On the one side, developing mod is not a job. People "sacrifice" their time doing stuff for us, and, why would we just be more pathient? No one going to hurt, or suffer, if mod's relice shall be delayed? And, in the end of all, Discovery freelancer is not the only game... Myself, I just found, that I have old CD's with Rome Total War, and decided to conquer europe another time.

On the other hand. If you are indeed sacrificing (inf full meaining of this word) your time and effort, doing discovery mod developing, why not to stand away? Im mostly sure, there are members in our community, who could aid Disco develop. team, and then join it.
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Offline Zayne Carrick
09-07-2013, 09:44 AM,
#13
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

Saronsen to .88 lead dev!
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Offline Thexare
09-07-2013, 09:47 AM,
#14
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Posts: 3,821
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Joined: Apr 2008

(09-07-2013, 09:29 AM)Lonely_Ghost Wrote: Yeah, it's indeed, two sides of a medal.
On the one side, developing mod is not a job. People "sacrifice" their time doing stuff for us, and, why would we just be more pathient?

The delays are killing the mod.

If you want to keep people interested, you can't only release every two or three years.
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Offline tothebonezone
09-07-2013, 09:48 AM,
#15
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Posts: 1,016
Threads: 49
Joined: Mar 2013

Nope. I know the reasons why now, and how it could be fixed. Unfortunately circumstances (Such as me not being an admin/lead dev) makes it impossible for me to fix.

(09-07-2013, 09:44 AM)Jacen_Solo Wrote: Saronsen to .88 lead dev!

Yes pls.

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Offline Hone
09-07-2013, 09:50 AM, (This post was last modified: 09-07-2013, 09:52 AM by Hone.)
#16
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Posts: 4,577
Threads: 287
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(09-07-2013, 09:29 AM)Lonely_Ghost Wrote: And, in the end of all, Discovery freelancer is not the only game... Myself, I just found, that I have old CD's with Rome Total War, and decided to conquer europe another time.


Yeah I recently started a Carthaginian campaign. Just took my army through the Alps, and am currently in Cisalpine Gaul attacking Rome from the North, while I launch seaborn raids to sack cities in the south.

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Offline tothebonezone
09-07-2013, 09:51 AM,
#17
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Lolwhat Hone.

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Hyakutake
09-07-2013, 10:26 AM,
#18
Unregistered
 

(09-07-2013, 09:48 AM)Saronsen Wrote: Unfortunately circumstances (Such as me not being an admin/lead dev) makes it impossible for me to fix.

That and your ADHD.
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Offline Jack_Henderson
09-07-2013, 10:59 AM,
#19
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Pay the developers 2-3k Euro / month each and I bet it will be fast.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Hyakutake
09-07-2013, 11:06 AM,
#20
Unregistered
 

Didnt Camtheman offer to buy disco for $10k?

Maybe the devs could cut a deal.
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