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Junkers Overlooked (Junker Feedback)

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Junkers Overlooked (Junker Feedback)
Offline CadaverCII
09-09-2013, 07:19 PM,
#21
Member
Posts: 28
Threads: 4
Joined: Sep 2013

(09-09-2013, 06:55 PM)Lythrilux Wrote: .:j:. are the reason Junkers are so lame. They're just silent powertradering Zoners but with a Junker ID.
They also represent the ID poorly. The amount of times other players have harrased my Indie Junker because he doesn't use his ID the same way the Congress do...

I hope to make a proper Junker faction someday. Still brainstorming 8|

Once again I would somewhat like to avoid things like this in this thread. Save it, or make another thread please.

The utility was the reason I chose the battlecruiser, I don't see people known for smuggling, and having ships that are multipurpose submitting to one basic ship type.

[Image: d2nSEOC.png]
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Offline Papa Oomaumau
09-09-2013, 08:10 PM,
#22
Member
Posts: 227
Threads: 5
Joined: Dec 2012

(09-09-2013, 06:55 PM)Lythrilux Wrote: ...They're just silent powertradering Zoners but with a Junker ID.

This shows that .:j:.'s methods are working.
We're the largest smuggling outfit around - and you think we're powertraders.
You bought the 'false front' - hook, line, and sinker.
As does the rest of the server, which means it's working.

And powertrading? Ha!
We turn down high-cash runs in favor of low-wage RP smuggles all the time.
We fly through populated systems just begging to be caught, too. Thats the RP thing - see most of us don't even want a pew-pew, just some solid RP.
Oh, and for every time we do get caught, another 20 smuggles go off , as you said, silently.

So, I suppose you are right.
And I hope everyone else keeps on thinking that, too.
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Offline CadaverCII
09-09-2013, 08:27 PM,
#23
Member
Posts: 28
Threads: 4
Joined: Sep 2013

(09-09-2013, 08:10 PM)Papa Oomaumau Wrote:
(09-09-2013, 06:55 PM)Lythrilux Wrote: ...They're just silent powertradering Zoners but with a Junker ID.

This shows that .:j:.'s methods are working.
We're the largest smuggling outfit around - and you think we're powertraders.
You bought the 'false front' - hook, line, and sinker.
As does the rest of the server, which means it's working.

And powertrading? Ha!
We turn down high-cash runs in favor of low-wage RP smuggles all the time.
We fly through populated systems just begging to be caught, too. Thats the RP thing - see most of us don't even want a pew-pew, just some solid RP.
Oh, and for every time we do get caught, another 20 smuggles go off , as you said, silently.

So, I suppose you are right.
And I hope everyone else keeps on thinking that, too.

I agree with ya mate, and I'm glad another member responded given the fact that I am trying to keep out of this debate. WIth that said Please no more of this, if a Junker playstyle/congress debate was what I was looking to have I would just make a new thread.

[Image: d2nSEOC.png]
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Offline Lythrilux
09-09-2013, 08:38 PM,
#24
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(09-09-2013, 08:10 PM)Papa Oomaumau Wrote:
(09-09-2013, 06:55 PM)Lythrilux Wrote: ...They're just silent powertradering Zoners but with a Junker ID.

This shows that .:j:.'s methods are working.
We're the largest smuggling outfit around - and you think we're powertraders.
You bought the 'false front' - hook, line, and sinker.
As does the rest of the server, which means it's working.

And powertrading? Ha!
We turn down high-cash runs in favor of low-wage RP smuggles all the time.
We fly through populated systems just begging to be caught, too. Thats the RP thing - see most of us don't even want a pew-pew, just some solid RP.
Oh, and for every time we do get caught, another 20 smuggles go off , as you said, silently.

So, I suppose you are right.
And I hope everyone else keeps on thinking that, too.

It's most interesting that the smuggling only began once Saltese was gone.

[Image: Lythrilux.gif]
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Offline CadaverCII
09-09-2013, 08:59 PM,
#25
Member
Posts: 28
Threads: 4
Joined: Sep 2013

(09-09-2013, 08:38 PM)Lythrilux Wrote:
(09-09-2013, 08:10 PM)Papa Oomaumau Wrote:
(09-09-2013, 06:55 PM)Lythrilux Wrote: ...They're just silent powertradering Zoners but with a Junker ID.

This shows that .:j:.'s methods are working.
We're the largest smuggling outfit around - and you think we're powertraders.
You bought the 'false front' - hook, line, and sinker.
As does the rest of the server, which means it's working.

And powertrading? Ha!
We turn down high-cash runs in favor of low-wage RP smuggles all the time.
We fly through populated systems just begging to be caught, too. Thats the RP thing - see most of us don't even want a pew-pew, just some solid RP.
Oh, and for every time we do get caught, another 20 smuggles go off , as you said, silently.

So, I suppose you are right.
And I hope everyone else keeps on thinking that, too.

It's most interesting that the smuggling only began once Saltese was gone.

GO MAKE A DIFFERENT THREAD. If you have feedback for Junkers, hey that's what the purpose of this thread is. But if you don't then in the future if you feel like complaining don't. And if you guys really feel the need to debate Congress influence, wrong doings whatever then go ahead and do it someplace else.

[Image: d2nSEOC.png]
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Offline Govedo13
09-15-2013, 10:51 PM, (This post was last modified: 09-15-2013, 11:04 PM by Govedo13.)
#26
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

The topic is about the junkers in general it is not .:J:. faction topic right? Right.YELLING AT PEOPLE WITH BIG LETTERS IS PATHETIC. As single official faction the RP made by it reflects at the Junker generic RP as well- that is the reason why this thing is suited for junker RP development topic. People do have the right now to disagree with .:J:. ways and RP and to take part of the discussion about junker RP.
Yep with the 1 faction per ID rule making proper junker faction is a must. I tried that in-before the Junker piracy was nerfed:
http://discoverygc.com/forums/showthread.php?tid=46155
Lythrilux -It could be used as backbone/basics if one wants to go that way.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline poolboy
09-16-2013, 12:04 PM,
#27
Member
Posts: 20
Threads: 6
Joined: Aug 2013

(09-09-2013, 06:55 PM)Lythrilux Wrote: .:j:. are the reason Junkers are so lame. They're just silent powertradering Zoners but with a Junker ID.
They also represent the ID poorly. The amount of times other players have harrased my Indie Junker because he doesn't use his ID the same way the Congress do...

I hope to make a proper Junker faction someday. Still brainstorming 8|

I'm in

Almost every gaming community, ever

[Image: Hax.gif]
your sig was over the limits, so i shrinked those spaces. ~utrack
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Offline Lythrilux
09-16-2013, 03:22 PM,
#28
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Guess it's time to kick the creative juices into high gear.
Smuggling will be use less in this update, apparently.

[Image: Lythrilux.gif]
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Offline CadaverCII
09-18-2013, 08:09 AM,
#29
Member
Posts: 28
Threads: 4
Joined: Sep 2013

(09-15-2013, 10:51 PM)Govedo13 Wrote: The topic is about the junkers in general it is not .:J:. faction topic right? Right.YELLING AT PEOPLE WITH BIG LETTERS IS PATHETIC. As single official faction the RP made by it reflects at the Junker generic RP as well- that is the reason why this thing is suited for junker RP development topic. People do have the right now to disagree with .:J:. ways and RP and to take part of the discussion about junker RP.
Yep with the 1 faction per ID rule making proper junker faction is a must. I tried that in-before the Junker piracy was nerfed:
http://discoverygc.com/forums/showthread.php?tid=46155
Lythrilux -It could be used as backbone/basics if one wants to go that way.

Given the Failure to understand let me put things this way. I created the thread to address Junker issues not having to do with Factions, but Junkers as a whole. Ships, bases, economy, gameplay. I have gotten after both other members of .:j:. and indy junkers. In addition I have tried to stay neutral in comments from both sides. Given the fact that you guys seem content to ignore that, and instead focus on factions I suppose you don't have any complaints about any of the other issues? The reason I wrote in caps is because of the complete dis-regard for the purpose in me creating this thread. Its called frustration, created by people ignoring what the original intentions, and focus of this thread were, and are too lazy to make their own thread. Faction issues is worth of its own thread is it not? So make one. In addition I find it childish that because I am a member of .:j:. you seem to be under the impression that I represent them in some way; and therefor don't like feedback against them. I just don't really want to get involved in it. I am a member of .:j:. and have done nothing wrong in regards to indys, and go out of my way to help them the same as any Junker would do for another.

Beyond all that, alot has changed for the Junkers with the release of the new patch. I would love to hear some constructive feedback, viewpoints, and general discussion of how the Junkers currently are. I will get back with feedback as soon as I can stay connected long enough to start doing some further exploring, and testing.

[Image: d2nSEOC.png]
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