I'll make this semi-rant post quite short. The technerf system is rather stupid, to put it bluntly. It may prevent abuses, but it forces everyone to fit in a predetermined mould, no matter the RP.
I, for instance, want to RP a Rheinland based civilian research ship. It's a Humpback freighter with all civilian guns from Rheinland and a civilian ID. One would assume that combining things in such a way wouldn't cause a harrowing experience that is the 67% powercore. But it does.
Or am I missing something here? A fiendish plan to make generic IDs useless, perhaps?
This has got to be changed. 90% core would still be reasonable.
Why should I pay 250 million credits so my Rheinland Junker can fly a Behemoth?
Wait, let me rephrase that.
Why should I pay 250 million credits for the slim chance for my Rheinland Junker so he can fly a Behemoth?
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Junker. Rhienland Junker Behe. Picking off Liberty traders between houses 8|
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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The point of a freighter is that it can get to safety of a base while under fire, and still carry a bit of cargo. Since it lacks the armour or agility it needs to reduce the time the enemy ship has to fire at it. To do so, one needs to keep the enemy vessel under constant pressure. In other words I need to keep shooting those fancy green plasma balls at the enemy so that he has to spend at least one bit dodging.
As for the corporation only use, introduce house specific civilian IDs and give them minimal nerf for said guns.