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  Discovery Gaming Community The Community Real Life Discussion
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Limit Theory. A game inspired by freelancer :O!

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Limit Theory. A game inspired by freelancer :O!
Offline Delithor
12-06-2013, 11:46 AM, (This post was last modified: 12-06-2013, 11:49 AM by Delithor.)
#1
Member
Posts: 193
Threads: 46
Joined: Feb 2013

So, yea, Limit Theory, could potentially be my Freelancer 2 and i Would like to share it with you guys as well. And if it has been mentioned before, idc, Just. Yeah Look at it.

KICKSTARTER:
http://www.kickstarter.com/projects/josh...space-game

Main Site:
http://ltheory.com/index.html

Forums:
http://forums.ltheory.com/

Im just sharing the Info, and, i hope you guys like it.

*mumbles Out Loud*
Cant wait to lay down with it, and, shove it in my disc drive.
---
And how do i know it was inspired by freelancer? Right here:
http://forums.ltheory.com/viewtopic.php?...64&p=23027

Aswell as stated on the kickstart Tongue...
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Offline Treewyrm
12-06-2013, 12:05 PM,
#2
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

It's a very interesting game concept and technology-wise, but I'm not sure it is meant as spiritual or any other form of successor to Freelancer due to its highly procedural nature of world creation. Whereas Minecraft and myriads of its clones do the same to generate terrain world this game goes further: not only systems are generated but also ships, factions, relations between them, even some lower level game assets too are very much procedural. Certainly there is some Freelancer vibe you can feel right away with those "trade lanes", similar scale of proportions too (planets to stations, etc), as well as control scheme.
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Offline Delithor
12-06-2013, 10:11 PM,
#3
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Posts: 193
Threads: 46
Joined: Feb 2013

(12-06-2013, 12:05 PM)Treewyrm Wrote: It's a very interesting game concept and technology-wise, but I'm not sure it is meant as spiritual or any other form of successor to Freelancer due to its highly procedural nature of world creation. Whereas Minecraft and myriads of its clones do the same to generate terrain world this game goes further: not only systems are generated but also ships, factions, relations between them, even some lower level game assets too are very much procedural. Certainly there is some Freelancer vibe you can feel right away with those "trade lanes", similar scale of proportions too (planets to stations, etc), as well as control scheme.

Yep.
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Offline Tutashkhia
12-07-2013, 09:06 PM,
#4
Member
Posts: 704
Threads: 51
Joined: Apr 2011

Is it RP game?
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Offline Eduard
12-07-2013, 09:15 PM,
#5
Member
Posts: 1,102
Threads: 123
Joined: Dec 2011

Funny... it has an 1.1 patch download but I fail at finding the original game on that site.
Help please? My neurons decided to betray me

(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
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Offline Pel
12-07-2013, 10:04 PM,
#6
Member
Posts: 288
Threads: 10
Joined: Jul 2013

pledge $20 or more and it looks like you can get the beta in Jan 2014.

New Gaian Front Links: Faction Info | Recruitment Channel | Reading Room | Feedback Thread | The Green Hell | NGFJM
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Offline Eduard
12-07-2013, 10:18 PM,
#7
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Posts: 1,102
Threads: 123
Joined: Dec 2011

(12-07-2013, 10:04 PM)Pel Wrote: pledge $20 or more and it looks like you can get the beta in Jan 2014.

Then... Then... Then why did they make a 1.1 patch?

(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
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Offline Veygaar
12-07-2013, 10:51 PM,
#8
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Looks good... let's see where it goes...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Lonely_Ghost
12-07-2013, 11:23 PM,
#9
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

Hmm, very very good! As far SC not gona have 3rd person view, probably, gona be complicated and expensive, this game can be next step after freelancer.
Gona put an eye on it. Thanks for making this topic!
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