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Attacking Player Owned Bases

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Attacking Player Owned Bases
Offline Jack_Henderson
01-11-2014, 11:24 AM, (This post was last modified: 01-11-2014, 11:25 AM by Jack_Henderson.)
#11
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Quote:Edit: As a force of habit I tend to shoot up the shields of any base that shoots at me. Do I have to go post on the forums for each base I do that to? What if a hostile force uses it as cover?

Who would ever notice?
Who would screen and report it convincingly?
You also don't do real harm (you likely won't be draining the last 10 MOX if you do it on a fly-by), so... I would not even bother.

It may be - however - reasonable as a faction to e.g. make a statement like "GRN hands out orders to attack all bases listed here .... (list of known bases)".

When factions do that, it should be easy to manage.
Hm, gets me to another question: Can one register "indie tags"? Like the House cap forces as a whole? Like... [LN] says: "Liberty hates this base, attack it. Allowed... all [LN] and other officials and our LNS- indie cap force"?

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Offline Haste
01-11-2014, 01:12 PM,
#12
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Thinking about this some more, what irks me most is that this promotes metagaming. A lot.

Imagine that I, John the Marduk, post in some weird mindshare thread a fancily-photoshopped image of a player base with some odd semi-Nomad-speech below it about death and destruction.

Now I'm obliged to post in an out-of-roleplay thread that I'm going to blow up this base or die trying. Cool. I understand why.

What's the owner gonna do however? If the base is ill-supplied, they're going to have a couple convoys heading to it with shield fuel and repair commodities. Do they have an inRP reason for this? No, they actually don't, but I think we can all agree that very few people would knowingly let their base be ill-prepared for a siege they know is coming.

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Offline Eduard
01-11-2014, 01:26 PM,
#13
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Dare I put a question: What exactly counts as an attack here?

Because even in normal PvP, an attack or an act of aggression is only when you drop one's shield below 50%

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Offline Doc Holliday
01-11-2014, 04:10 PM,
#14
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(01-11-2014, 09:03 AM)Mímir Wrote: I think it is a mistake that in-game roleplay is omitted from the rule. Why does it HAVE to be forum roleplay in those cases where there are someone in-game that can roleplay?

In-game RP still falls under the the PVP rules but I was the one who suggested forum RP. Why? We have a lot of players here who don't have forum accounts or they just don't bother. These are often the same people that are constantly showing up in sanction reports since they don't log in to read the rules.

Also, if there is a dispute, there is some forum evidence. This helps us in deciding any actions against someone should it get to that.

I hope this helps.
-Doc

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Offline Zen_Mechanics
01-11-2014, 04:53 PM,
#15
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(01-11-2014, 01:12 PM)Haste Wrote: Thinking about this some more, what irks me most is that this promotes metagaming. A lot.

Imagine that I, John the Marduk, post in some weird mindshare thread a fancily-photoshopped image of a player base with some odd semi-Nomad-speech below it about death and destruction.

Now I'm obliged to post in an out-of-roleplay thread that I'm going to blow up this base or die trying. Cool. I understand why.

What's the owner gonna do however? If the base is ill-supplied, they're going to have a couple convoys heading to it with shield fuel and repair commodities. Do they have an inRP reason for this? No, they actually don't, but I think we can all agree that very few people would knowingly let their base be ill-prepared for a siege they know is coming.


Oh I see your point, but what do you expect them to do then, reply back and only when they recieve an anwser they can go and stock it? This is probably the only meta-game that is legit, attacking is easier than stocking, or even building a station. Thus, you shouldn't ask them to give up even more than what they already do. In otherwords, you are making a scene out of it for no real reason. Most stations are within house space, and they are being monitored daily, and they do know not to cause trouble. If however, the rogues decided to attack a station for any reason at all, this gives the owner and the other "meta-gamers" a good chance to form role-play and fun, unless people only shoot bases because they want to kill it and piss someone off ( and let's hope not - its not the type of people we need around here ).

Were fools to make war on our brothers in arms.

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Offline Mímir
01-11-2014, 05:21 PM, (This post was last modified: 01-11-2014, 05:32 PM by Mímir.)
#16
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(01-11-2014, 04:10 PM)Doc Holliday Wrote: We have a lot of players here who don't have forum accounts or they just don't bother. These are often the same people that are constantly showing up in sanction reports since they don't log in to read the rules.

And these people only destroy bases but never build them?

Edit: I wasn't trying to be snarky but I am confused. In my world, if lack of roleplay was the fundamental concern, I would be much more focused on base construction requiring roleplay because a base influences every single ship that passes it whereas the destruction only really has an impact on the handful of people supplying the base and their allies.

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Offline Jack_Henderson
01-11-2014, 05:21 PM,
#17
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Quote:Thinking about this some more...

I did the same.

And actually... meh. I don't like the system so much any more.

Reasons:

For organised factions, it is not much of a problem. You want to shoot at a base, you head to the forums and make that one ingame post that official factions would make anyway because they can't be caught not rping anyway.

But it does not work.
Why?

For a siege of a Core 1 base one needs a lot of caps. These are mainly indies.

How would I ever manage to make every one of them post some kind of rp (the link) or even to only post the first 2 lines into that thread?

This makes any attacks against any base totally impossible to do if you care about staying inside the frame of the rules. I know I would constantly spam the sieging group's channel and say. "REGISTER ON FORUMS!!! YOU MUST!!!" etc...

That's dumb.

It will result in mass-sanction against indies. You can't expect everybody to have forum account and know that rule change and find the thread. That's unrealistic.

I somehow fear that bases that would normally die fast now (in places where no one likes bases to be, e.g. blocking bases) would get the time they need to be shielded easily because the attackers waste their time, getting thigns right... and even core 1 sieges would be a real pain to oorply organise it and oorply educate everything, etc...

I think the change introduces an awful amount of oorp-ness into the process.

I do however like the general idea of making roleplay obligatory.
I don't think the approach works well enough.
I'll spend some more time thinking about what could be improved.

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Offline Binski
01-11-2014, 05:52 PM,
#18
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This does open up a few grey areas, which I'm sure will take time to work out.

As in, if a base is hostile to you, and when you jump in, if you are being fired at, can you then fire back? Problem is all you have to do is fire 1 shot and the base goes red and wep platforms then turn on. So this will involve a lot of record checking, if its even possible, to go back, find who fired first, or if that base was even truely hostile to the player to begin with (which would require checking the base admin's personal rep and matching it to the player in question).

Now of course, if this happened, you either get killed or escape. At that point, if you want to fire on the base, you must post first before doing so, even though it may have fired on you first.

Also in my case with the base I have inrp confrontations with, I really only need to hit it once with a CD to activate its shields, and make my point. And that's all I really worry about, I know in my Pelican I'm never going to destroy the base. But if i'm CD'ing it, is that an attack? Any weapons fire on a base is considered an attack? So a misfire of your weapons (especially by newbs) could be potentially damning.

I feel for 1 attack on a base, inforum RP is probably not needed, and if a player for the base is around, in game rp should suffice.

Only if you plan to repeatedly attack a base, or literally bring a fleet of caps on it should you really need forum rp. In my case I rp'd to cover my butt, but I havn't exactly been doing any significant damage.

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Offline Johnnie-Lapierre
01-11-2014, 06:27 PM,
#19
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I beleive that the rule should apply if you have serious intentions of attacking the base.

As TheUnforgiven said above, a attack of that kind should not bring any troubles to the so called attacker, tho, shooting a mortar at a PoB should be a issue...
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Offline AshHill07
01-11-2014, 06:45 PM,
#20
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I think this is starting to get more complicated than something like this deserves to be. Yes it sucks when some idiots decide they're just going to shoot at bases, but this is also screwing over preventing people putting bases up in places that harm others.

What if some random person stick a base right infront of, say, manhatten. Assume they've done some preperation and got a few transports in the area to get a reasonable amount of supplies in as quickly as possible. Do you remember how long it took to take out that rogue base in the scrap field next to Manhatten last time? With a rush of [LN], SFC| and LNS- ships after only a few hours delay? 5 day constant siege?

Are we going to see repeats of that from now on?

I'm not saying this rule shouldn't exist, but that bases that are clearly being put up just to troll, have no forum RP regarding them what so ever, even oorp, shouldn't have the requirement to forum RP first. The thing is we already have a sub-forum for bases RPing, so its not like anything even needs to be alterd other than the rule.

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