• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 26 27 28 29 30 … 46 Next »
Attacking Player Owned Bases

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Attacking Player Owned Bases
Offline Coin
01-14-2014, 12:09 PM,
#51
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

i'm pro invincible bases if it leads to development of player-driven dynamic economy:

all bases require Basic Alloy (what ever the new one is called, this is just an example).

Base 1 offers list price
Base 2 ofers list price + 10% as they are slightly further away.

traders would then fill the bases themselves. it would be great if we could set missions on planet erie for the new players to take - fly to the new london system and deliver the cargo to king's cross. (or on junker bases, fly to X system and deliver to the rogue id'd PoB)

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Sath
01-14-2014, 12:16 PM,
#52
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

^This <3,but needs lot of work by devs and is quite impossible in the current situation.
  Reply  
Offline Thyrzul
01-14-2014, 12:22 PM,
#53
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

@djordje
I could fancy a lighter SRP in case of bases, like 100 mills only, and maybe easing it a bit more with other stuff, idk really, but if roleplay stays mandatory, I could accept more this new "roleplay for attacking is mandatory" rule... You know, when it becomes fair...

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline djordje_petrovic
01-14-2014, 03:52 PM,
#54
Member
Posts: 466
Threads: 105
Joined: Jul 2012

Coin # your remark about POB economy is very good stuff , actually i posted sowhere about plug in to have vieq on POB bases buy/sell/price/amount list in real time, what exists for NPC Bases. That tool would greatly improve POB RP capabilities.

NPC objects and in some meaning whole universe is just a lore , predeterminated status quo, in some metaobservation lifeless and meaningless, and everything what players make are actually real values. Such relation shopul apply as for ship so for POBs.

[img][Image: thumb.jpg][/img]
Reply  
Offline Highland Laddie
01-14-2014, 04:00 PM,
#55
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:Coin # your remark about POB economy is very good stuff , actually i posted sowhere about plug in to have vieq on POB bases buy/sell/price/amount list in real time, what exists for NPC Bases. That tool would greatly improve POB RP capabilities.

^^ This! I think a lot of people who don't look at PoB pages don't even realize some of the good prices they can get both buying and selling stuff.
Reply  
Offline djordje_petrovic
01-14-2014, 07:18 PM, (This post was last modified: 01-14-2014, 07:20 PM by djordje_petrovic.)
#56
Member
Posts: 466
Threads: 105
Joined: Jul 2012

Its hard and tiresome #Highland Laddie to dig all stuff up. I wonder if that plug in is not possible to make some community thread just with those informations. Corsair department of goods declarations was some move in that direction , but it was tied to npc base. If you wanna try to make some Sirius Bussines advertisement chanel and every base get one post to edit and control - just short buy/sell quantity/price list i will join and can contact IMg and Rheinlanders to hook up. No clogging with any text, just plain informations.

For instance

Oceana Shipping platform

commodity ------------ buy -------- sell------price----quantity ~
Cobalt ore ------------ Yes---------------------6,500---- >20000
Liquid cardamine* ----------------- Yes ------100 ------- 5000

and everyone update it in same time on SMT

*its a joke

[img][Image: thumb.jpg][/img]
Reply  
Offline Highland Laddie
01-14-2014, 07:30 PM,
#57
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Well, I don't necessarily see how creating a NEW forum page that posts prices would be that different than having individual base pages, aside from putting that information all together for convenience.

However, the problem would still remain of how to reach that information to players in-game, particularly the ones who don't much get involved with the forums anyways.
Reply  
Offline djordje_petrovic
01-14-2014, 07:39 PM,
#58
Member
Posts: 466
Threads: 105
Joined: Jul 2012

hmm maybe in section for - selling ships - selling equipment to add one more - POB selling commodities , but not to organize in many different threads but one like those other, but and one editing post for every base involved.

[img][Image: thumb.jpg][/img]
Reply  
Offline Mímir
01-14-2014, 08:58 PM,
#59
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

ok maybe a stupid question but i have been told that i can cd a pob and traders cant dock until the shield is down or the administrator does something. does that constitute an attack on the base when it is really to ensure the trader doesn't escape, and in that way totally unrelated to the base itself?

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  
Offline David.Leroy
01-15-2014, 04:45 AM,
#60
Member
Posts: 62
Threads: 5
Joined: Mar 2013

(01-14-2014, 04:00 PM)Highland Laddie Wrote:
Quote:Coin # your remark about POB economy is very good stuff , actually i posted sowhere about plug in to have vieq on POB bases buy/sell/price/amount list in real time, what exists for NPC Bases. That tool would greatly improve POB RP capabilities.

^^ This! I think a lot of people who don't look at PoB pages don't even realize some of the good prices they can get both buying and selling stuff.

Indeed, that tool would greatly improve POB RP capabilities. In terms of php and MyBB, from my experience, I don't think that is necesary to create a separated plugin for that. It is enough to be extended the plugin that already provide infos related to "POB info" but probably, still require more queries and this is in the detriment of server load every time when base status page is viewed.

The Life of David Leroy
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode