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  Discovery Gaming Community The Community Real Life Discussion Software & Hardware
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Major events and player numbers

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Major events and player numbers
Offline RingoW
03-14-2008, 10:55 PM,
#1
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

If we have the Major event between OC and CO on friday, can the player number ste back to 128?
Will it help to avoid lags and crashes?

Thanks in advance
AoM
Reply  
BULLDOGNK
03-14-2008, 10:57 PM,
#2
Unregistered
 

Thats a little unfair for you to ask that.

What about the rest of the factions and the indies????

Cheers
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Offline RingoW
03-14-2008, 11:43 PM,
#3
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Nope

How long we had 128 players at the maximum only? And Michal has said by himself, that increasing the player numbers can bring up problems.
Also, if i want to connect to the server and it is full i'll have to wait too.

Respectful
AoM
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Offline Othman
03-14-2008, 11:44 PM,
#4
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Nah, its fine as it is now. Don't drop the cap back to 128, please.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  
Offline Dopamino
03-14-2008, 11:54 PM,
#5
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

dropping the limit doesn't help. Last time it just blocked a bunch of potential participants from logging on.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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Offline Unseelie
03-14-2008, 11:57 PM,
#6
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Instead of dropping the cap, try moving the event schedule a bit, to times when the server is less populated...would solve both problems, while maintaining the equity.

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Offline Reverend Del
03-15-2008, 12:10 AM,
#7
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Gotta say, dropping the player limit just for one event is a little unfair. As unselie said try a different time slot, or another day.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline majkp
03-15-2008, 12:14 AM,
#8
Member
Posts: 1,437
Threads: 133
Joined: Aug 2006

We have solved the main >128 playes crashing problem. It was caused by ingame banners done by IFSO, because IFSO messaging always stopped working when the player amount reached 128. We now use new FLHook for that and it much better. Nothing can 100% prevent crashes, but we can minimize them...

We also need another inactive player wipe like hell now, almost 11000 characters...
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Offline Boss
03-15-2008, 12:28 AM,
#9
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Eeesh. That's a load. I only have five...I use them all, too.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline RingoW
03-15-2008, 12:58 AM,
#10
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Thanks for the answers. Of course i don't meant the OC vs Co only. Just forgotten to spell "for example".
If the cause is something else i will not demand to drop the player numbers.

Respectful
AoM
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