Xeno-ID can be used to inflict maximum damage easily.
Therefore, as you can never know who you meet on Xeno-ID, I would be willing to avoid interaction.
I would definitely do it, if I had high risk high profit cargo.
When flying cheap cargo, I'd just stick to lanes and see what happens. When I know that cargo loss would not hurt me, and would not make me angry, I am willing to take the risk to get into an action taht will likely result in loss of it.
If I needed money asap I would try my best to deliver the cargo without any loses. But If I'm already rich and money isn't so much for me already, I would use lanes and see what would happen.
If a player already has billions on his accounts,I don't understand why should he/she try to avoid pirates. If I was a rich,and I didn't need money, I would simply try hard to encounter someone and interact with somebody, no matter I would lose 5 millions or 10.
I would go ooRP on this one and just go hang out with the Xeno, regardless of his inevitable request to vent my cargo. Then again, I have like... 300mil stocked up, so I can afford a few cargo runs at the expense of making the Xeno's day a little brighter by actually giving him somebody to interact with.
-Edit- Bear in mind, there is RP to be had in sticking to your route too. If Rheinland has an order out on your Lane parts, you're going to be out of a job if you just say "Bugger off!" and head north with the supplies.
Quote:If I was trading for profit, just to get it out of the way and make a buck, option 1. (Also known as powertrading)
So, intentionally avoiding a pirate is now powertrading? I say horse puckey! Powertrading would be flying your transport into the sun to prevent a pirate from killing you. Taking a different route to avoid an encounter is well within RP and even OORP common sense if you are focusing on making money or supplying a base/contract.
(05-31-2014, 03:44 PM)Snak3 Wrote: So, just now, I was in Colorado passing lanes as Xeno disrupted them. Since I was hauling Consumer Goods from Fort Bush to Pueblo, he let me go with "Keep Liberty supplied". Cool, I thought. Now as landed on Pueblo and bought Trade Lane Parts with intention to haul them to Rheinland as I was doing it for several days, I was presented with two choices:
1) Break my routine in order to avoid interaction with Xeno and head towards Kusari. This would be perfect roleplay choice, as the character would not risk meeting same Xeno who might pirate it.
2) Stick to my routine and head to Rheinland, possibly meeting same Xeno who might interact with me differently now. This would be perfect choice for multiplayer game in order to initiate player-player interaction.
What would you choose and why? Which is more important to you, to have interaction with a criminal on your trade ship or rather continue making profits safely?
Option 3. Forget about delivering the cargo to Pueblo and GO FULL POTATO.
Scream at the top of your lungs at him (and IRL - bonus points if he can actually hear you) and open fire.
You may lose, but you will remember that encounter. And if you win, think of the blue msg!
*** Libby4eva was put out of action by [USI]The_Jolly_Dumple
In dead server like the current one- dock at Pueblo, switch to my BHG, take equal ship class like the Xeno and go to visit him hoping that he is good in PvP so I can have glorious death or glorious victory. Easy kills are no fun unless there are 3-5 Xenos vs me. Why ?
Because 1 year ago I was able to have 3-5 fights with my BHG end/or escort 2-3 traders in one hour time lurking around Liberty. Now I cannot have even normal fight for that time.
If I am about the money I would just fly above him and go for Rheinland. I was about the money in 4.84 and 4.85 beta so it was long time ago.
If it was 4.85 and server was not dead I would rather hire some escort and see what happens. If the escort start to loose or if I start to die fast I would even call the navy, in that time being pirate in Liberty core systems was not easy thing with 15+ lawful ships in the said systems all the time.
The dilemma is unsolvable because there are 2 factors that are broken.
First the server is so underpopulated that instead of doing what it is supposed to be right in-RP you do whatever it takes to have some interactions.
Second the credits in this game are so easy to earn, there are no maintenance costs or any proper credit sinks so they are meaningless if you play for more then 2-3 months. Hence it is hard to put them above interaction with other player.
So if the credits are actually hard to earn, if there are hard to build ships in PoBs that die forever but have some brutal PvP output then there would be any reason to trade and the server wont be empty. No pain no gain.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)