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  Discovery Gaming Community The Community Real Life Discussion
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Star Citizen

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Star Citizen
Offline SnakeLancerHaven
09-06-2014, 06:27 PM,
#81
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(09-03-2014, 02:10 AM)dragonlancer Wrote: Meanwhile STALKER , last hope - oh wait - it's realized, I mean finally, downthingy...
Without any cash.

Yeah - oh sorry for the sarcasm.

Any freelancing SW engineer around?
I'm pissed 'cause 'our' tool will be blamed.
Heck, two years passed and our CryEngine still sucks.

Oh, regarding Freelancer.
Go read the credits!

Wut.. Didn't understand what you try to show or explain us.

Anyhow meanwhile in Star Citizen: Discovery a fine Liberty Police Man trying to catch a Rogue which is trapped inside a Hangar:


Huehuehue so awesome, real Police Big Grin

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Offline Bassome3000
10-06-2014, 07:21 PM, (This post was last modified: 10-06-2014, 07:34 PM by Bassome3000.)
#82
Member
Posts: 57
Threads: 11
Joined: Sep 2014

(08-11-2014, 08:57 PM)Thyrzul Wrote: Hey, that's not a bad idea at all, is it? So you say with inertia dampeners built in between the interior and the exterior of a ship, rapid maneuvers would have no effect on those inside the ship?

THEN HURRY and tell star citizen devs about this solution!! this way u might be the one who caused star citizen to have fast maneuvering ships

see this:
https://forums.robertsspaceindustries.co...game-ideas

[Image: 6046080.jpg]
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Offline Bassome3000
10-08-2014, 01:48 PM,
#83
Member
Posts: 57
Threads: 11
Joined: Sep 2014

YOU HAPPY NOW? D:<
look What i got from SC staff:
an e-mail:



Patrick Probst (Cloud Imperium Games)

Oct 07 09:10

Hi there

Thanks for your mail.

I think the issue of inertial dampening is being addressed by our G-Safe and COMSTAB systems which form part of the ICFS, which interprets the pilot's commands to the engines and thrusters. Although, G-Safe (g-force limitation) and COMSTAB (similar to traction control in cars) can be turned off, they provide ample protection for the pilot when turned on.

You can also find more detailed descriptions of the safety systems here (p.17):
https://robertsspaceindustries.com/media...-09-V7.pdf

I hope this helps but please let me know if you have any further questions.

Regards
Patrick

--------------------
Unauthenticated (me,bassome3000)

Oct 06 13:39

in the forums of http://discoverygc.com which is a Freelancer mod server forum.
people spoke about SC(star citizen), one of the issues of SC is the slow speed of maneuvering, i think this slow speed is it be realistic, therefor it has to be slow, the solution for this is having "inertia dampeners" in the ships, which keeps the pilot from dying in fast maneuvers. thanks. and you're welcome.
note: u can make an account in the http://discoverygc.com forums and contact people who played and still play freelancer for years, their experience is priceless.
-----------------------
This email is a service from Cloud Imperium Games.
Message-Id:CWX8QYCH_5433f471e173e_71873fb6d8cb3328248637d_sprut

[Image: 6046080.jpg]
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Offline lIceColon
10-08-2014, 01:54 PM,
#84
Member
Posts: 878
Threads: 89
Joined: Feb 2013

(10-08-2014, 01:48 PM)Bassome3000 Wrote: I think the issue of inertial dampening is being addressed by our G-Safe and

I think I remember one article saying that SC won't have any "unrealistic" gravity manipulating stuff? Of course it would be kinda sad for the crew to not be able to run around the ship during maneuvering (unless they can in which case it would just be very inconsistent on part of SC).

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline SnakeLancerHaven
10-08-2014, 06:53 PM,
#85
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Shi* i just figured the community in RSI are bunch of retards. Especially the ones which go all retarted when people ask for 3rd person, srsly...

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Offline Nerva
10-08-2014, 08:09 PM,
#86
Member
Posts: 460
Threads: 6
Joined: Sep 2012

It seems like every second thread on the official forums is either some [Concern] thread or a threadnought with few hundred pages over some issue that is not even present yet and may never exist.

I've found that the r/starcitizen subreddit is much calmer and people there are way less overzealous. A lot of the important information still gets posted there.
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Offline Bassome3000
10-08-2014, 09:10 PM,
#87
Member
Posts: 57
Threads: 11
Joined: Sep 2014

blah blah Smile when the game is released..... if it is good, i will probably play it, if not, then i will not play it.. so simple.

[Image: 6046080.jpg]
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Offline SnakeLancerHaven
10-08-2014, 09:42 PM, (This post was last modified: 10-08-2014, 09:42 PM by SnakeLancerHaven.)
#88
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

I saw freelancer mouse control, all I needed for me to play it : D huehuehue

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Offline Echo 7-7
10-09-2014, 01:51 AM,
#89
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(10-08-2014, 01:48 PM)Bassome3000 Wrote: ...

Quite frankly, if you had actually been following the alpha testing, you would already know the answer to your question - their reply to your inquiry does not offer any new information. There are no magical "inertial dampening" systems in place per se, just systems to protect the pilot (G-safe) and smooth out the ship's movement (COMSTAB), amongst other features. See here.

There was a sig here, once.
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Offline Bassome3000
10-10-2014, 12:58 PM,
#90
Member
Posts: 57
Threads: 11
Joined: Sep 2014

(10-09-2014, 01:51 AM)Echo 7-7 Wrote:
(10-08-2014, 01:48 PM)Bassome3000 Wrote: ...

Quite frankly, if you had actually been following the alpha testing, you would already know the answer to your question - their reply to your inquiry does not offer any new information. There are no magical "inertial dampening" systems in place per se, just systems to protect the pilot (G-safe) and smooth out the ship's movement (COMSTAB), amongst other features. See here.

too lazy to do it ^^
and also don't feel like "using" my time checking these stuff Tongue time is SC Big Grin

[Image: 6046080.jpg]
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