The graphics of Skyrim are very good and there are a lot of good mods for it.
I like the game and i have played it for about one year.
However it got boring, especcially because it's not mmo i guess...
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Isn't Kingdoms of Amalur that game everyone considered far too easy unless you completely ignored the storyline and went into a zone above your level so that the game is actually remotely challenging?
Doesn't sound particularly appealing.
Also, the original Fable (at least the PC version / xbox expansion), The Lost Chapters, was and is pretty cool. Oh and:
(11-09-2014, 12:24 PM)Haste Wrote: Isn't Kingdoms of Amalur that game everyone considered far too easy unless you completely ignored the storyline and went into a zone above your level so that the game is actually remotely challenging?
Actually, i found Skyrim easier than KoA. In Skyrim it took only few hours of play to craft best armor and best weapon.From that point there was no challenge at all. Sure skyrim has better storyline (not main), quests and consistency of world, yet i found KoA more entertaining.
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Skyrim's main issue for me was how easy it was to 'accidentally' exploit imbalanced mechanics. Upgrading armour and weapons (with potions and enchanted crafting gear, even) led to the game becoming easy peasy. You didn't even need to try hard to create a dagger you could one-hit-kill your average dragon with.
Having to deliberately hold back from using overly powerful skills or combinations of skills, to me, means the game is poorly designed in that aspect. I should be challenged to find good builds and playstyles, not be forced to avoid them to find a challenge.
Gameplay overhaul mods generally adress these issues, adding more playstyles to the game and making everything equally viable. The one I use is SkyRe. Want to punch people in the face with an unarmed build? No problem, one handed tree has a perk branch that's dedicated to unarmed builds.
Also adds more weapon types with different playstyles. Bastard swords focus on parrying/defense, spears focus on range but are not good against heavy armour, bows are split into shortbows and longbows etc. It generally allows much more freedom in playstyle choice without your choice determining whether you'll perform good or bad, simply because each build has its own advantages and disadvantages.
There's also Requiem that highly increases game difficulty. Combined with Duel it can make for a really intense experience where mistakes can be punished real hard, but also make combat more interesting. Since I haven't played Requiem much, I can't give a good opinion about that.
One thing: Once you taste blood in regards to modding, you can not really go back.
//edit: As far as I know, SkyRe also kills this endless crafting cycle that can give you an iron dagger with 2000+ damage.
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Oh, I'm aware of what mods can do for pretty much every game in the TES series. It's just that I rate Morrowind above Skyrim as I find that I need(ed) fewer mods (at the time) to have a really good time playing the game. Still, were I to choose which game to install and play through again I'd likely go for Skyrim as, with a fair few mods, it can be a great game.
The main reason I'm not much of a fan of Oblivion was that its level scaling was just a major pain in the butt until large overhauls sort of addressed the issue.