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  Discovery Gaming Community Discovery General News and Announcements
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Dev News: April

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Pages (6): « Previous 1 2 3 4 5 6 Next »
Dev News: April
Offline Crackling
04-08-2015, 04:57 PM, (This post was last modified: 04-08-2015, 04:58 PM by Crackling.)
#31
Member
Posts: 138
Threads: 7
Joined: Sep 2014

Edit: nevermind
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Online Lythrilux
04-08-2015, 05:03 PM,
#32
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

(04-08-2015, 04:49 PM)jammi Wrote:
(04-08-2015, 04:38 PM)Lythrilux Wrote: You know that equipment slot most/all cruisers have?
How about we have some sort of anti-cloak EMP device sort of thing that can be mounted to that slot, and cruisers can active it to forcefully uncloak any vessel within a 2k range?

If the disruptor is going into the CM slot, a capital variant (limited to capital ships by prohibitive energy usage) that acted as a depth charge would work really well. Mount the equipment so the munition fires upwards into the model and give it a 2k blast, and it'd be set itself off as soon as it was launched. Give it a cool EMP-blasty looking effect, and that'd be awesome.

Imagine something like this:


(sun)

[Image: Lythrilux.gif]
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Offline Eugen
04-08-2015, 05:03 PM,
#33
Member
Posts: 210
Threads: 6
Joined: Jan 2012

(04-08-2015, 12:43 PM)Sabru Wrote: i haz received skittles. Do we get a cookie next survey?

maybe next time we get the rest of the pack XD
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Offline Kosa
04-08-2015, 05:46 PM,
#34
Member
Posts: 378
Threads: 82
Joined: Dec 2011

Will the cloak disruptor disrupt an already cloaked ship? Or pre-cloak only - same as CDs now?

[Image: unknown_alpha.png]
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Offline Alley
04-08-2015, 05:58 PM,
#35
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

The original idea was to get rid of CD's possibility to disrupt cloaks and leave that role to the new cloak disruptor. CD's possibility to interrupt cloaks was only added because nobody was able to code the counter at that time. This one is meant to work both while cloaking and cloaked. We're basically allowing people to properly leave a fight if they manage to be smart enough to trick their opponents, while getting rid of the ridiculous CD spam.

It's intended to work as a radius from ship effect, which is the least expensive method we've found but also the least annoying to balance.

Laz Wrote: Alley was right.
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Offline Gateway Shipping Inc
04-08-2015, 06:00 PM, (This post was last modified: 04-08-2015, 06:00 PM by Gateway Shipping Inc.)
#36
Member
Posts: 201
Threads: 38
Joined: Apr 2013

Quote:Why not to give caps an ability to heal other units (Cap Healing Turrets)? It would be kinda neat, if we had some vessels that would act as Support Corvettes/Frigates.

See earlier statement:

Quote:Carriers have their own defined role. With bot trading now gone, the Repair Ship has no role. So, giving the healing guns only to the repair ship helps make it unique and useful again. You give that option to other ships (especially capships) and nobody is going to use the Repair Ship.

Edit: Gah! wrong account. Tongue

[Image: GatewayShippingSig.png]

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Offline Alestone
04-08-2015, 06:01 PM,
#37
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

(04-08-2015, 01:29 PM)Alley Wrote: Actually no, Cloak Disruptors are going to use the CM slot so you have to choose between a cloak, a cm dropper or a disruptor. You can't have both.

There's always the possibility of moving them to the CD slot and make it impossible to use any of the two if both a cloak and a cloak disruptors are mounted. Feel free to give your thoughts.

From an interaction perspective, I think that ClD should share a slot w/ classic CDs. This would force a choice where you need to outfit ships to cover all of the functions. That way, you need 2 ships to get the full benefit of the disruption weapons. This will encourage players to operate together if they want that effect.
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Offline Alley
04-08-2015, 06:01 PM,
#38
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Yeah about carriers: they're not getting healing turrets. That's going to be restricted to the repair ship. I'll look into something else for them later on to better fill that snub support role.

Laz Wrote: Alley was right.
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Offline Alestone
04-08-2015, 06:06 PM,
#39
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

(04-08-2015, 04:38 PM)Lythrilux Wrote: You know that equipment slot most/all cruisers have?
How about we have some sort of anti-cloak EMP device sort of thing that can be mounted to that slot, and cruisers can active it to forcefully uncloak any vessel within a 2k range?

+1
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Offline Alestone
04-08-2015, 06:09 PM,
#40
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

(04-08-2015, 06:01 PM)Alley Wrote: Yeah about carriers: they're not getting healing turrets. That's going to be restricted to the repair ship. I'll look into something else for them later on to better fill that snub support role.

Zero cost bot/batt resupply and/or repair, but you have to be docked.
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