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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Battleship Vs Fighters - Balance

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Poll: Choose one
You do not have permission to vote in this poll.
More Resistant on Battleship Shields
62.96%
17 62.96%
Add More Hitpoints and Regens to Battleship Shields
37.04%
10 37.04%
Total 27 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 3 4 5 6 7 … 11 Next »
Battleship Vs Fighters - Balance
Offline SnakeLancerHaven
08-03-2015, 07:26 PM,
#41
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

No need for more Hull Haste, no need for more Armor. The Shields should be buffed for once, a change.

Also, I m very sure that it actually would get people to log more as if someone wants to kill a Cap he would basicly need to call more people into help to get it down, means more people will log. Instead now, he can do his job by just 2 - 4 Players and that's it, nobody will log extra or additionally.

In fact, this would actually rise the inactive people and make them log for once.

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Offline Pepe
08-03-2015, 07:46 PM,
#42
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(08-03-2015, 07:20 PM)Haste Wrote: caps are something new players in particular find very appealing about the mod, and we really need fresh blood to keep the server going.

True. But, as any other true, it opens new questions:

1. why are they rushing to throw billions on BSs, powertrading like mad when no one else plays - instead enjoying snubfights and/or RP adventures with us?
2. how many are quitting Disco when they get a BS or two and realise BSs are not solving their problems at all?

I mean, just look at those datasheets how many BSs are sold and then check how many are in use.
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Offline Scumbag
08-03-2015, 07:50 PM,
#43
Member
Posts: 1,010
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Joined: Dec 2011

(08-03-2015, 07:46 PM)Pepe Wrote: True. But, as any other true, it opens new questions:

1. why are they rushing to throw billions on BSs, powertrading like mad when no one else plays - instead enjoying snubfights and/or RP adventures with us?
2. how many are quitting Disco when they get a BS or two and realise BSs are not solving their problems at all?

I mean, just look at those datasheets how many BSs are sold and then check how many are in use.

Ah, ta da da da LOGIC the final frontier!!!!

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Offline Highland Laddie
08-03-2015, 08:05 PM,
#44
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

I would fine with increasing cap hull and shield HP across the board, but then you should also increase Nova and maybe Paralyzer Torp damage to compensate.
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Offline Antonio
08-03-2015, 08:42 PM,
#45
PvP = RP
Posts: 3,192
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Staff roles: Systems Lead

Shield buff would be great, but I would keep the regen rate the same.

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Offline SnakeLancerHaven
08-03-2015, 09:06 PM,
#46
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(08-03-2015, 08:42 PM)Antonio- Wrote: Shield buff would be great, but I would keep the regen rate the same.

+1

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Offline Flash™
08-03-2015, 11:09 PM,
#47
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Oh cool, a typical capwhore thread.
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Offline Fluffyball
08-03-2015, 11:11 PM, (This post was last modified: 08-03-2015, 11:12 PM by Fluffyball.)
#48
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Posts: 2,426
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Joined: Jul 2013

The fact that two bombers cannot do much against Battleship makes me to choose neither. Regeneration is the last thing we need for these shields - they are hard to break in group of three already.

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Offline Haste
08-04-2015, 01:21 AM,
#49
Lead Developer
Posts: 3,643
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Would really like to make clear that I see zero reason to buff caps' survivability versus snubs. If any such a buff happened, it'd include the whole caps-can't-touch-snubs-either change as well. Doubt that'll ever happen either though.

Anyone who thinks that snub pilots will all log in at an opportunity to waste 3 hours whittling down a battleship 5v1 is clearly new to this game, by the way. The grind is bad enough as is ):

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Offline Wesker
08-04-2015, 01:26 AM,
#50
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Threads: 458
Joined: Nov 2014

Titan my hero

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