• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
« Previous 1 … 4 5 6 7 8 Next »
Sunslayer bug

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

Pages (2): 1 2 Next »
Sunslayer bug
Offline Dark_Predator
11-22-2015, 12:59 PM,
#1
Member
Posts: 353
Threads: 21
Joined: Mar 2009

I saw it in fight yesterday and tested this thing today with Moonwalker. So here is a problem:
Sunslayer can't be disrupted with MCD and TCD (only if you will focus on the torp, but we never doing it).

I saw somebody did thread about MCD doesn't hit Starslayer, but now it's fixed. So I tested Starslayer and Sunslayer today against cruise disruptors and I can say this thing:

Starslayer can be disrupted.
Sunslayer can't be disrupted
- so it looks like cheating thing now, because impossible to CD it.

Hope you will fix it soon, because it's annoying when somebody using it.
Offline Mephistoles
11-22-2015, 12:59 PM,
#2
Gas Miners Guild
Posts: 2,351
Threads: 91
Joined: Jun 2013

It's not a bug, it's an intentional feature.

A stupid one, but intentional.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
Offline Dark_Predator
11-22-2015, 01:01 PM,
#3
Member
Posts: 353
Threads: 21
Joined: Mar 2009

So you think it shouldn't be fixed?
Offline Mephistoles
11-22-2015, 01:03 PM, (This post was last modified: 11-22-2015, 01:06 PM by Mephistoles.)
#4
Gas Miners Guild
Posts: 2,351
Threads: 91
Joined: Jun 2013

I believe that with the exception of Novas, all tracking snub expendables should be destroyed by the blast radius of any single CD.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
Offline Yber
11-22-2015, 01:56 PM,
#5
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

i thought i had already posted here >Sad

CD + nuke is already better than MR or torpedoes. The fact that CD alone counters torpedoes is bad design and should not happen. Considering how horribly hard it is to land a sunslayer hit, if they were to be CDable, there'd be 0 use for them (just like there already is, while as before starkiller was made CDable again people actually used it sometimes).

Not only that, it also renders CMs useless.

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
Offline Shiki
11-22-2015, 02:16 PM,
#6
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

It's not a bug, it's a feature. I'd agree with @Yber, fighter torps already have a little use if you'll make them CDable they will not be used at all.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Offline Epo
11-22-2015, 02:19 PM,
#7
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(11-22-2015, 01:56 PM)Yber Wrote: i thought i had already posted here >Sad

CD + nuke is already better than MR or torpedoes. The fact that CD alone counters torpedoes is bad design and should not happen. Considering how horribly hard it is to land a sunslayer hit, if they were to be CDable, there'd be 0 use for them (just like there already is, while as before starkiller was made CDable again people actually used it sometimes).

Not only that, it also renders CMs useless.

I fully agree with you, torps are already relatively rare in game
Offline Stone21
11-22-2015, 02:26 PM,
#8
Member
Posts: 303
Threads: 5
Joined: Jan 2009

It feels like cheating because you can't disrupt a torpedo? Where have you been in the last 10 years?! The amount of changes brought against missiles in this mod is so huge that people forgot or don't even know how original Freelancer actually was.
Offline Dark_Predator
11-22-2015, 02:50 PM, (This post was last modified: 11-22-2015, 02:51 PM by Dark_Predator.)
#9
Member
Posts: 353
Threads: 21
Joined: Mar 2009

(11-22-2015, 02:26 PM)Stone21 Wrote: It feels like cheating because you can't disrupt a torpedo? Where have you been in the last 10 years?! The amount of changes brought against missiles in this mod is so huge that people forgot or don't even know how original Freelancer actually was.

Actually I have been. And I know what I'm talking about. If you have been in the game for the last few years at least, you should know that against missiles you can use only Countermeasures and Cruise Disruptors. This things were from simple 1.0 Freelancer.

And btw countermeasures are not such good against torps how you can emaginate it - they have too big explosion range and CM doesn't help much.
Offline Stone21
11-22-2015, 02:51 PM,
#10
Member
Posts: 303
Threads: 5
Joined: Jan 2009

I am pretty sure CDs weren't the best option against torpedoes back then.
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode