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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mining Changes

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Poll: Are you in favour of the forthcoming mining update?
You do not have permission to vote in this poll.
Yes
5.17%
3 5.17%
No
81.03%
47 81.03%
I Neither Agree or Disagree with it
13.79%
8 13.79%
Total 58 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3 Next »
Mining Changes
Offline ilovesin
01-04-2016, 01:58 PM,
#11
Member
Posts: 69
Threads: 1
Joined: Dec 2010

(01-04-2016, 01:49 PM)sindroms Wrote:
(01-04-2016, 01:47 PM)ilovesin Wrote: Fells like it was done by somebody who wanted to make piracy a lot more profitable without any thought given to the fact that mining might become so unattractive that people might stop doing it

This actually hurts piracy.

I agree but if you assume everybody will keep mining then it buffs piracy and it feels like that's what was done here
  Reply  
Offline Laz
01-04-2016, 02:02 PM, (This post was last modified: 01-04-2016, 02:02 PM by Laz.)
#12
(Sorta) Retired Code Monkey
Posts: 1,909
Threads: 106
Joined: Jan 2014

The entire value of piracy is hurt.

- A large amount of my pirate income is from ore traders

Reply  
Offline th3_gr4m
01-04-2016, 02:10 PM,
#13
Member
Posts: 90
Threads: 10
Joined: Jul 2014

So if these changes take effect this will definitly kill 2 of the most active groups on the discovery server.
On one hand the miners, who are in no doubt a big group that generates RP, like bringing transports or mining vessels to a field, or fill indie-transports.
On the other hand the pirates, who are also a major group that generates RP, like grouping together to pirate these miners.

I can go with the changes of prizes for the mined ores but not with the changes of the system itself.
OK in vanilla freelancer you will only get 1 to 3 pieces of ore out of a rock but in vanilla you dont have 5K transports. Biggest transport there was the Dromedary with 275 cargo.

Here`s some simple math for the Dev team:

Fill a 5000 cargo ship with a droprate of 2 per rock will lead the miner to shot 2500 rocks. Does that ring any bell ? Nobody`s gonna do that.
Even with 2 miners , every one of them has to shot 1250 rocks. An thats for 1 transport, usually you have 3 or 4 in the field at the same time.

Not long ago you where asking yourself why the activity in Disco is low but to me it looks like you really do anything to lower the activity even more.

Everyone will tell you small lies, except the people you love, who will tell you large ones.
Reply  
Offline Driculi
01-04-2016, 02:14 PM,
#14
Member
Posts: 112
Threads: 29
Joined: Mar 2014

(01-04-2016, 02:10 PM)Maya.McAscott Wrote: So if these changes take effect this will definitly kill 2 of the most active groups on the discovery server.
On one hand the miners, who are in no doubt a big group that generates RP, like bringing transports or mining vessels to a field, or fill indie-transports.
On the other hand the pirates, who are also a major group that generates RP, like grouping together to pirate these miners.

I can go with the changes of prizes for the mined ores but not with the changes of the system itself.
OK in vanilla freelancer you will only get 1 to 3 pieces of ore out of a rock but in vanilla you dont have 5K transports. Biggest transport there was the Dromedary with 275 cargo.

Here`s some simple math for the Dev team:

Fill a 5000 cargo ship with a droprate of 2 per rock will lead the miner to shot 2500 rocks. Does that ring any bell ? Nobody`s gonna do that.
Even with 2 miners , every one of them has to shot 1250 rocks. An thats for 1 transport, usually you have 3 or 4 in the field at the same time.

Not long ago you where asking yourself why the activity in Disco is low but to me it looks like you really do anything to lower the activity even more.

You will have the bonus from id so the mining speed will not change to much
Reply  
Offline Swallow
01-04-2016, 02:25 PM,
#15
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I am acknowledged in gold mining and disagree on what was done to it.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Lythrilux
01-04-2016, 05:06 PM,
#16
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Yeah the nerfing of prices wasn't a good idea. I like the new sell points for both lawfuls and unlawfuls, but the price nerfing is lame. Rip scrap metal too.

[Image: Lythrilux.gif]
Reply  
Offline Panzer
01-04-2016, 06:08 PM,
#17
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Best idea since Gallia. Go with it.

Allow me to grab some popcorn first.

[Image: Vxqj04i.gif]
Reply  
Offline jammi
01-04-2016, 06:41 PM,
#18
Badger Pilot
Posts: 6,798
Threads: 408
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(01-04-2016, 01:58 PM)ilovesin Wrote:
(01-04-2016, 01:49 PM)sindroms Wrote:
(01-04-2016, 01:47 PM)ilovesin Wrote: Fells like it was done by somebody who wanted to make piracy a lot more profitable without any thought given to the fact that mining might become so unattractive that people might stop doing it

This actually hurts piracy.

I agree but if you assume everybody will keep mining then it buffs piracy and it feels like that's what was done here

This is incorrect. Comparison time:

Old value for Aluminium unlawful sales in Bretonia:
; Bretonia (Unlawful) - Trafalgar
MarketGood = br01_08_base, commodity_aluminium_ore, 5319.00000, 1

New value for Aluminium unlawful sales in Bretonia:
UNLAWFUL - Bretonia - Manchester - Holmfirth Base - $5834

Old value for Beryllium unlawful sales in Rheinland:
; Rheinland (Unlawful) - Kreuzberg
MarketGood = rh01_08_base, commodity_beryllium_ore, 4111.00000, 1

New Value for Breyllium unlawful sales in Rheinland:
UNLAWFUL - Rheinland - Dresden - Vogtland Base - $3662
UNLAWFUL - Rheinland - Stuttgart - Darmstadt Depot - $3645

This carries on in a fairly predictable pattern. You can scoot through the old config file here to compare numbers. You might wonder why this is the case? Well, unlawful sale points were previously priced at 50% of the local sale rate. So if the lawful base brought it for $2k, a pirate could sell it for $1k. The latest updates have massively depressed the price of ore for lawful sale points, but increased the percentage for unlawfuls to around 75%.

Net result? Very small positive / negative changes to the previous price paid for ores on unlawful stations, but a massive depression in the overall value of the load a lawful trader carries. This means cargo pirates are no better off than they were before, while pirating for credits has been massively nerfed because you can only issue a smaller demand before running into 'unreasonable' territory. And that's before you even consider the drop in trader/miner activity that large changes could entail.

Piracy doesn't gain anything from this. Quite the contrary.
Reply  
Offline Biggles
01-04-2016, 07:28 PM, (This post was last modified: 01-04-2016, 07:41 PM by Biggles.)
#19
Member
Posts: 187
Threads: 13
Joined: Feb 2015

Since the proposal has been updated to bring ore prices back to close to current prices it is likely the voting pattern will change. For that reason here is a record of the poll results as they stood before the updated proposal.

Code:
Yes                                    1    2.13%
No                                     39   82.98%
I Neither Agree or Disagree with it    7    14.89%

Total                                  47 vote(s)

Aurora — Wingman — Forumlancer — ALG
  Reply  
Offline Bauxite Minerial Extraction
01-06-2016, 11:48 PM,
#20
Member
Posts: 50
Threads: 5
Joined: Jan 2015

larger mining groups like GMS, Kruger, IMG and BMF (since BMM is inactive more or less) may continue mining
but even the large ones have problems getting their bases filled.

and the small ones like we are ? like hochschild was ? like abbey ? like Montblanc ? like .....
and then this sentence

(01-04-2016, 10:52 AM)LordVipex Wrote: The majority of fields have been made non-interactable by players within gameplay only. In roleplay, these fields are not mined out unless the story or a story developer point out that they are.
- The story is unaffected by these changes. Your NPC faction still mines the deactivated fields and players can still mine them in roleplay as well, yet they will not be able to loot resources there in gameplay.

so you want to shutdown the server waiting for some shizzos doing forum/shizzolancer forum RP ?
well you can shutdown the server when there is forum forum forum needed .... all will be at forum then
and you did revoke the field drain ??? hehe for whom ? there are no miners especially no official faction miners if you see some then indies

hell make pirate char and kill all ! get miners 1st because their ships are easier to get then continue with freighters

no need to say that we are pi****ed
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