As the current AI ID is still an advanced Freelancer ID by it's mechanics. I thought once again in improving it in a way that makes sense and balancing it that it won't become a terrorist ID.
Code:
The current ID is:
Can attack any ship in self-defense or in defense of another AI ship.
Can attack any ship in systems that do not contain a jumpgate.
Cannot attack transports and freighters, except in self-defense.
Cannot use any transports with more than 3,600 cargo.
Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
In comparison to this I add the former AI ID that had been used until 2012/2013.
Code:
The former ID (2012) was:
Can attack any ship in self-defense or in defense of another AI ship.
Can attack any ship in systems that do not contain a jumpgate.
Cannot use any transports with more than 4,200 cargo.
Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
Except a balancing thought behind, I totally can't understand the exception of transports in a realistic way. Referring to the denominator most people agree with, that the AI strongly relies much in gathering resources I think there is a place for improvement. Keeping in mind that, the a ship itself can be seen as a carrier of resources my suggestion is quite easy.
Code:
ID suggestion is:
Can attack any ship in self-defense or in defense of another AI ship.
Can attack any ship that is a gunboat or higher class in systems that do not contain a jumpgate.
Can attack any ship that is a transport above 3,600 cargo in systems that do not contain a jumpgate.
Cannot participate in unlawful actions except as described above.
Allowed ships: Sentinel class (AI Drone), Harvester class (AI Cruiser)
Defining the excepted vessels as non-effective in containing resource and non-dangerous in class, basically allows to act and play AI in a realistic way without being unbalanced resulting into a terrorist ID. In addition, the ship usage should be limited to the AI ships only. Another factor could be added in the allowance of demanding metal/ metal ore commodities and scrap/premium scrap.
(01-19-2016, 07:22 PM)Genexus Wrote: Can attack any ship in systems that do not contain a jumpgate.
This line is fine, given not at AI are the good guys fancy a chatter and tea AND there's not too much systems without jumpgate connection - so this is not too OP, as seen onto NavMap.
(01-19-2016, 07:22 PM)Genexus Wrote: Defining the excepted vessels as non-effective in containing resource and non-dangerous in class, basically allows to act and play AI in a realistic way without being unbalanced resulting into a terrorist ID.
Without ZOI limitation (like the one with limitation only to systems without jumpgate which is on current ID) you actually created terrorist ID, because it can attack large transports anywhere even without need for issuing demands.
(01-19-2016, 07:22 PM)Genexus Wrote: Can attack any ship in systems that do not contain a jumpgate.
This line is fine, given not at AI are the good guys fancy a chatter and tea AND there's not too much systems without jumpgate connection - so this is not too OP, as seen onto NavMap.
Have you ever heard about Berzerker Drones?
So many would disagree with you there. And it really depends from AI to AI..... PRIME mostly in my experience would say they are hostile to everyone.... despite me RP'ing differently.
I can't say if AI are one faction on they are generic IFF for non-human entities, except for Nomads. It was just an opinion in here, since it would be logical there would be some HK drones, killing everything around.
(01-19-2016, 07:22 PM)Genexus Wrote: Can attack any ship in systems that do not contain a jumpgate.
This line is fine, given not at AI are the good guys AND there's not too much systems without jumpgate connection - so this is not too OP, as seen onto NavMap. Have you heard about Berzerker Drones?
Of course, even though it still feels a little random. Propably there could be an improvement with adding the demanding option.
Bezerker Drones? I guess you mean the Harvester Drones, right? Bezerker was formerly the term for the AI Cruiser.
Allowed ships: Sentinel class (AI Drone), Harvester class (AI Cruiser)
Seems like i said this not to long ago :/
(01-19-2016, 07:31 PM)FluffReborn Wrote: I can't say if AI are one faction on they are generic IFF for non-human entities, except for Nomads. It was just an opinion in here, since it would be logical there would be some HK drones, killing everything around.
Well, I wasn't into this discussion, but my suggested alternative stays in creating a ship, mounting Freelancer ID on it and set the AI IFF then it's generic and directed to an intended RP.