• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 78 79 80 81 82 … 547 Next »
Docking module system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Are you for?
You do not have permission to vote in this poll.
Yes
90.48%
19 90.48%
No
9.52%
2 9.52%
Other (opinion below)
0%
0 0%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): « Previous 1 2
Docking module system
Offline Laz
01-24-2016, 10:12 PM,
#11
Out-of Retirement Code Monkey
Posts: 1,912
Threads: 107
Joined: Jan 2014

If i am not mistaken, Disco uses its own edited and unique version, to prevent cheaters from using the same methods to get past them... i think....

Reply  
Offline Epo
01-24-2016, 10:16 PM,
#12
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Hmm, then we could be able to try it, if devs wishes to, I guess. Sent additional PM to make sure...
I'm not sure if it will work fine with Disco, but well, if does, it would be interesting. Imagine carriers carrying a lot of snubs Big Grin
Reply  
Offline Laz
01-24-2016, 10:26 PM,
#13
Out-of Retirement Code Monkey
Posts: 1,912
Threads: 107
Joined: Jan 2014

Like alley said though the plugin at the moment is buggy... and needs to be rewritten.
Its just a long process.

I am trying to learn FLHook Code but despite its similarities with other languages i used, its still difficult.

Reply  
Offline HeyImRuu
01-25-2016, 02:01 AM,
#14
Dread Spirir
Posts: 60
Threads: 3
Joined: Apr 2014

(01-24-2016, 10:26 PM)Laz Wrote: I am trying to learn FLHook Code but despite its similarities with other languages i used, its still difficult.
All someone would need is some understanding of C++ since that's what hook is written in. Even easier to move into C++ if you already understand other C type languages.
Reply  
Offline Oldum
01-25-2016, 08:18 AM,
#15
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

(01-24-2016, 04:15 PM)FallenKnight Wrote: My suggestion with different docking module types was like:
- BAF Fighter Docking Module - spawning 1 Templar (with fixed build)
- BAF Bomber Docking Module - spawning 1 challenger (with fixed build)
So both snubs would be "BAF IFF/ID" and target "red" enemies. It would be an issue if the NPCs start chasing targets instead to sit around the carrier...so maybe this is not good idea for Disco possibilities. Unless there are some sort of commands to be build - that would control the snubs like /attack_Target /defend_Target and etc...Carrier with no access to control his snubs (npcs) wil do nothing but spawns random useless npcs.
This to be done for all factions with carriers would require a lot of work and definitely is not priority but its just suggestion.

The Epo's idea is easier to be done and if he have contacts with people that could make it working, then no need to make things complicated.

Personaly, I pretty much like this idea, even more then the infinite fighters docking to a docking module.
Although anything that makes docking modules better then a fancy garage is the better Smile
Reply  
Offline Epo
01-25-2016, 08:48 AM, (This post was last modified: 01-25-2016, 09:10 AM by Epo.)
#16
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(01-24-2016, 10:26 PM)Laz Wrote: Like alley said though the plugin at the moment is buggy... and needs to be rewritten.
Its just a long process.

I am trying to learn FLHook Code but despite its similarities with other languages i used, its still difficult.

Eh, so it seems that I've misunderstood the problem. I thought that 3 lines of text wouldn't be enough for fixing it... It was just too simple. Well, good luck with fixing the plugin then, maybe the unlimited docking stuff isn't lost yet though Smile Good luck!

Since the whole plugin I was speaking about was developed by Eagle from Eagle Universe, I can't help much as well. Well, good luck once again.
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode