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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Hitbox request thread.

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Pages (14): « Previous 1 2 3 4 5 … 14 Next »
Hitbox request thread.
Offline Dusty Lens
04-29-2008, 05:24 PM,
#11
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

I'm gonna get cracking on these. First up is the BHG Gunship. Note that the model is actually somewhat larger than the shield bubble in several places near the extremities and the extremely slender hitbox profile. Honestly it rather looks more appropriate to the Arrow than the Gunship.


[Image: bhggunship.jpg]
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Offline frozen
04-29-2008, 05:25 PM,
#12
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Posts: 1,948
Threads: 76
Joined: Jul 2007

looks like a ubersmall kusari gb hitbox, from the top...

[Image: 5d1144bd1.png]
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Offline mjolnir
04-29-2008, 05:26 PM,
#13
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Posts: 3,774
Threads: 71
Joined: Sep 2007

so it actually IS smaller than Barghest

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline gezza999
04-29-2008, 05:27 PM,
#14
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Posts: 935
Threads: 33
Joined: Mar 2006

Third last one is a Kusari Explorer I think. Not entirely sure.

That's just SOME of the awful ones I saw. A lot of them have major problems but weren't obvious while looking at them.

Marauder: When you shoot at it from the front, your shots will pass straight through the wings. Because the hitbox only registers hits just above the wings. The second picture makes it a bit clearer I think.


Slipstream: The majority of the back, and a bit of the nose is missed.

If your dodging, most of the shots will probably be heading towards the biggest part of the ship, but that bit isn't covered.

Kusari Explorer: The HUGE wings aren't covered, they're massive,


If you can't make new hit boxes, at least make ships you design fit to the existing ones. If you asked Yuri I'm sure he'd tell you how to make the custom hit boxes work...

This is my signature.
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Offline Dusty Lens
04-29-2008, 05:27 PM,
#15
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Posts: 6,664
Threads: 438
Joined: Dec 2007

Kushan VHF. Using a Dragon hitbox.

[Image: kushan.jpg]
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Offline frozen
04-29-2008, 05:30 PM,
#16
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

i knew it! i knew that i wasnt daydreaming when i found it hard to hit da damned thing. its cuz of its hitbox -.-

[Image: 5d1144bd1.png]
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Offline mjolnir
04-29-2008, 05:33 PM,
#17
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Posts: 3,774
Threads: 71
Joined: Sep 2007

As I said in the start... hitboxes that are shorter than the ship are biggest problem for me.

If you aim for the center of the ship.. evasive maneuvers make most of your shots hit in the back... but if there is no hitbox.. you see them flying trough the model... and that's irritating.

If you aim in front of the ship .. your guns don't track (aim at one spot), so only 1-2 of them will hit if the ship is really narrow.

Catamaran, Slipstream and Kushan have this problem.

The "can't hit it from the front" problem is obvious for Stinger and Raven Claw.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Dusty Lens
04-29-2008, 05:47 PM,
#18
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Posts: 6,664
Threads: 438
Joined: Dec 2007

[Image: huegnot.jpg]
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Offline gezza999
04-29-2008, 05:56 PM,
#19
Member
Posts: 935
Threads: 33
Joined: Mar 2006

[Image: Challanger.jpg]
[Image: Challanger2.jpg]
[Image: Fearless.jpg]
Challanger; Huge torp wings aren't covered,

Fearless; CSV hitbox stretched I think, if you shoot at the back, from the side, you'll most likely pass right through.

This is my signature.
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Offline Dusty Lens
04-29-2008, 06:01 PM,
#20
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Here's another goodun!

[Image: prae1.jpg]
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