• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 75 76 77 78 79 … 547 Next »
Suggestion: Remove nanobots from battleships

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

Pages (7): « Previous 1 2 3 4 5 … 7 Next »
Suggestion: Remove nanobots from battleships
Offline Wesker
02-29-2016, 03:09 AM,
#11
Level 99 Boss
Posts: 5,299
Threads: 458
Joined: Nov 2014

No.


That would nerf the hell out of caps to the point of no usage. That would force fleets to rely more on coordination and numbers 2 things discovery lacks so much its funny.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Epo
02-29-2016, 05:12 AM,
#12
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

It would be awesome. But it was already discussed with the community in the past and met heavy deny.
Reply  
Offline Westgate Security
02-29-2016, 05:16 AM,
#13
Member
Posts: 51
Threads: 3
Joined: Jan 2016

- 1. I like my Cruiser to have Nannobots for Bs killing
Reply  
Offline Epo
02-29-2016, 05:45 AM, (This post was last modified: 02-29-2016, 05:48 AM by Epo.)
#14
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(02-29-2016, 05:16 AM)Westgate Security Wrote: - 1. I like my Cruiser to have Nannobots for Bs killing

Don't get how it would stop you from killing BSs. As this amount of stuff that is repaired by bots would be added to hull. Both you and your enemy would see how far is from destroying the opposite vessel.

(02-28-2016, 10:44 PM)Skorak Wrote: I would really love to see the nanobots just getting added to the hull cruisers and battleships have.
It makes sense if small snubs are repaired. It makes no when big BS turns from 5% hull to 100%.
The only problematic thing would be radiation
Reply  
Offline Skorak
02-29-2016, 06:06 AM,
#15
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

I only see people not being able to instakill certain enemies anymore.

But other than that I haven't heard any reasonable argument against it except that it somehow nerfs caps.
It looks more like a buff even since it becomes easier to fly them because you can't forget to hit the button.

No scylla bug anymore as well.
Reply  
Offline Xenon
02-29-2016, 06:18 AM,
#16
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

Please do not do that, because this game will loose a lot if you do so.
I know that shields regenerate and makes fights longer, and nanobots used to make it last longer too
but there is a way to disable that .. It's called "Elite PVP" so ask your opponent just what most of us do, and if you both agreed that you won't use nanobots, then enjoy
but removing it completely from caps or disable the generation of shields for snubs is not a good idea from my prospective. Cheers

[Image: 2aD52st.png]
NEBULA INFORMATION BOT ☆ NEBULA DISCORD SERVER
XENON WEAPONS MARKET ☆ NEBULA GRAND PLAZA ☆ NEBULA TECHNOLOGIES

THE DISCOVERY POBCAST ☆ DISCOVERY SERVER RULES

Reply  
Offline Epo
02-29-2016, 06:19 AM, (This post was last modified: 02-29-2016, 06:21 AM by Epo.)
#17
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(02-29-2016, 06:06 AM)Skorak Wrote: I only see people not being able to instakill certain enemies anymore.

But other than that I haven't heard any reasonable argument against it except that it somehow nerfs caps.
It looks more like a buff even since it becomes easier to fly them because you can't forget to hit the button.

No scylla bug anymore as well.

Frankly, I don't see anything against testing it. Devs can just backup the old files and restore them if something goes wrong. Let people live with it for two weaks lets say. In the meantime ask for opinions both on forums and in-game as there are a few guys who are playing, but don't visit forums.

(02-29-2016, 06:18 AM)Solitaire Metropolis Wrote: Please do not do that, because this game will loose a lot if you do so.
I know that shields regenerate and makes fights longer, and nanobots used to make it last longer too
but there is a way to disable that .. It's called "Elite PVP" so ask your opponent just what most of us do, and if you both agreed that you won't use nanobots, then enjoy
but removing it completely from caps or disable the generation of shields for snubs is not a good idea from my prospective. Cheers

But the amount of hull regenerated in time will be still there, so fight will last for the same time unless you mean getting instakilled. And frankly not-using bots while having them is for trainings in conn.
Reply  
Offline Operator
02-29-2016, 06:34 AM,
#18
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

blaming me for non-freelancer stuff and making such... suggestions? Paradox.

No. If you want to remove nanos from caps, you must buff their hull at least for 3 times then, NOT including CAUs.
But then, bombers as bombers will begin to be useless and transform into assault fighters with snacs.

But as i said before, do it if you dare - and Freelancer will become Eve Online ore Elite: Dangerous
  Reply  
Offline sindroms
02-29-2016, 06:37 AM, (This post was last modified: 02-29-2016, 06:38 AM by sindroms.)
#19
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

Operator, this was already addressed. The OP states to remove the nanobots AND add their repair factor as HP to the original ship. The effective HP of the ship will not change. In most cases you will at least not die with full Bots when a BS with triple HMs uncloaks behind your cruiser.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Epo
02-29-2016, 06:41 AM, (This post was last modified: 02-29-2016, 06:47 AM by Epo.)
#20
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(02-29-2016, 06:37 AM)sindroms Wrote: Operator, this was already addressed. The OP states to remove the nanobots AND add their repair factor as HP to the original ship. The effective HP of the ship will not change. In most cases you will at least not die with full Bots when a BS with triple HMs uncloaks behind your cruiser.

Yep, multiplying armour by 3 would be an HUGE buff. Removing bots doesn't change much in fact.
And both snacs and torps would be the same effective as they are right now
Reply  
Pages (7): « Previous 1 2 3 4 5 … 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode