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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Docking ring weaponry

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Poll: Docking ring weaponry input
You do not have permission to vote in this poll.
Keep as is
37.50%
48 37.50%
Replace with mortars
10.94%
14 10.94%
Replace with other guns (cerbs/pulses/flaks/etc)
11.72%
15 11.72%
Remove all docking ring weaponry
35.94%
46 35.94%
Other (Please specify)
3.91%
5 3.91%
Total 128 vote(s) 100%
* You voted for this item. [Show Results]

Pages (14): « Previous 1 … 10 11 12 13 14 Next »
Docking ring weaponry
Offline sindroms
03-07-2016, 09:58 AM,
#121
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline SnakThree
03-07-2016, 10:03 AM,
#122
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(03-07-2016, 09:58 AM)sindroms Wrote: Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity.

What about the bug that EMP causes to regenerate powercore completely?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline sindroms
03-07-2016, 10:04 AM,
#123
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

(03-07-2016, 10:03 AM)Snak3 Wrote:
(03-07-2016, 09:58 AM)sindroms Wrote: Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity.

What about the bug that EMP causes to regenerate powercore completely?

While in cruise.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline SnakThree
03-07-2016, 10:12 AM,
#124
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(03-07-2016, 10:04 AM)sindroms Wrote:
(03-07-2016, 10:03 AM)Snak3 Wrote:
(03-07-2016, 09:58 AM)sindroms Wrote: Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity.

What about the bug that EMP causes to regenerate powercore completely?

While in cruise.

I thought it happens when powercore goes into negative.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline sindroms
03-07-2016, 10:16 AM,
#125
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

In which case having a slow refire EMP missile is better than pulses.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Connor
03-07-2016, 12:06 PM,
#126
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

The bug happens at any amount of Core. Your shields just need to be down for it to work and give you full core.

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Offline SnakThree
03-25-2016, 04:19 PM,
#127
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

What about removing Guard system weaponry blocking access to entire system?

No seriously, let's weight 5k radius around less than 10 Docking Rings against more than 10 Guard systems that are impossible to enter without cloak or luck factor.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline thisDerius
03-25-2016, 04:28 PM,
#128
Badass Donut Muncher
Posts: 1,068
Threads: 104
Joined: Apr 2015

Guard systems need to have that weaponry because they are GUARD systems. Nobody ,besides the factions whose system it is, is allowed to enter.

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Offline SnakThree
03-25-2016, 04:30 PM,
#129
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(03-25-2016, 04:28 PM)Darius The Ganker Wrote: Guard systems need to have that weaponry because they are GUARD systems. Nobody ,besides the factions whose system it is, is allowed to enter.

Capital Planets need to have that weaponry because they are CAPITAL planets. Nobody, besides non-hostiles to that house, should be allowed near.

Let's be honest. Guard systems were bought for 500M, contains powergamed non-canon lore and was clan systems before /conn was a thing.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Epo
03-25-2016, 04:30 PM,
#130
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(03-25-2016, 04:28 PM)Darius The Ganker Wrote: Guard systems need to have that weaponry because they are GUARD systems. Nobody ,besides the factions whose system it is, is allowed to enter.

Pretty much this, also I don't mind getting guard systems merged with normal ones. Like moving the whole stuff from guard to restricted areas in normal systems. It would :
a) reduce total amount of systems in use
b) make some currently existing ones more interesting to travel inside (more solar objects inside)
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