• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 54 55 56 57 58 … 780 Next »
Official Factions and /nodock

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should Official factions get a /nodock command to prevent people from docking on bases that have the same IFF as their ID?
You do not have permission to vote in this poll.
Yes.
76.81%
53 76.81%
No.
20.29%
14 20.29%
Other - discuss.
2.90%
2 2.90%
Total 69 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): 1 2 3 4 5 Next »
Official Factions and /nodock
Offline Antonio
04-25-2016, 06:13 PM,
#1
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

We had a brief discussion on TS yesterday, and it's about the current /nodock feature. For those of you who don't know what /nodock is, it's a server command that can be used only by the official house police factions (LPI, KSP, BPA, RFP) which works by selecting a ship, typing /nodock and removing him docking access to all lawful bases in that house for 2 minutes. It's mostly used for catching smugglers, but can also be useful when someone is breaking the house law in general, or if a pirate is trying to dock on a neutral base, like Bethlehem in Pennsylvania or Cardiff in Cambridge.

My suggestion is simple - allow all official factions to use /nodock on stations that have the same IFF as the faction in question.

For example, a GMG ship catches a Freelancer IDed Artifact smuggler near Naha. He cds him and tells him to stop, but the smuggler ignores him, docks on Naha and logs off. The GMG ship has to bother with taking screenshots and filing a sanction / FR5, and the whole roleplay scenario is runed. Alternatively, he can /nodock the smuggler and force him to stay there and roleplay the situation, directly creating player interaction. Another example would be Zoners enforcing their no fire zone rule. If someone breaks it in their presence and starts shooting other people, he can get /nodocked from Freeports.

There are many more examples, all of which lead to the same thing - the problematic ships in question ignore the warning/demand from the faction, dock and log off. Instead, if the factions could nodock people, those people would be forced to stay and roleplay their way out, encouraging interaction between players. Plus it'd reduce the amount of paperwork needed to get done. Abusing it would not be possible because it'd only be restricted for official factions for starters, but could be changed later, depending on how it turns out.

Thoughts? Adding poll soon.

tl;dr read the underlined sentence.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Mephistoles
04-25-2016, 06:16 PM,
#2
Gas Miners Guild
Posts: 2,353
Threads: 91
Joined: Jun 2013

Yes.

123

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
Reply  
Offline Foxglove
04-25-2016, 06:21 PM,
#3
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Quote:For example, a GMG ship catches a Freelancer IDed Artifact smuggler near Naha. He cds him and tells him to stop, but the smuggler ignores him, docks on Naha and logs off. The GMG ship has to bother with taking screenshots and filing a sanction / FR5, and the whole roleplay scenario is runed. Alternatively, he can /nodock the smuggler and force him to stay there and roleplay the situation, directly creating player interaction. Another example would be Zoners enforcing their no fire zone rule. If someone breaks it in their presence and starts shooting other people, he can get /nodocked from Freeports.

Yes. This is a perfect hypothetical that illustrates greatly why this should be a thing.

[Image: maYSx8o.png]
Reply  
Offline Omi
04-25-2016, 06:22 PM,
#4
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

Continue to withhold it from Navy factions even GRN, otherwise supported. Police IDs need the perk, IMO.


[Image: omicega.gif]
Reply  
Offline Ichiru
04-25-2016, 06:23 PM,
#5
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(04-25-2016, 06:22 PM)Omicega Wrote: Continue to withhold it from Navy factions even GRN, otherwise supported. Police IDs need the perk, IMO.

  Reply  
Offline Jayce
04-25-2016, 06:24 PM, (This post was last modified: 04-25-2016, 06:32 PM by Jayce.)
#6
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

Oh. You mean like the Zoner Pirate Train hauling Cardamine through Ellesmere I caught this weekend, who promptly docked on Alert Station while being shot at by my LSF?

Yes.

Yes.

And yes.

(Still waiting to see that sanction pop up. [Oh wait, there it is!])
Reply  
Offline Hannibal
04-25-2016, 06:25 PM,
#7
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

(04-25-2016, 06:22 PM)Omicega Wrote: Continue to withhold it from Navy factions even GRN, otherwise supported. Police IDs need the perk, IMO.


while i do agree with you ,i stil voted yes because some factions do need it as well,such junkers,zoners,gmg and i think that pretty much sums it up..


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Reply  
Offline Backo
04-25-2016, 06:27 PM,
#8
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

(04-25-2016, 06:22 PM)Omicega Wrote: Continue to withhold it from Navy factions even GRN, otherwise supported. Police IDs need the perk, IMO.


Aren't Navy faction bases mainly just Battleships and maybe some Shipyards in core systems?

Republic of the Sword and Sun
  Reply  
Offline Wesker
04-25-2016, 06:28 PM,
#9
Level 99 Boss
Posts: 5,309
Threads: 458
Joined: Nov 2014

Yes I don't want to see SRP Liberty battleships dock on MY bases in omega47 to restock and re-engage RHA and SCRA

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Jeremy Hunter
04-25-2016, 06:31 PM,
#10
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

(04-25-2016, 06:27 PM)Bloodl1ke Wrote:
(04-25-2016, 06:22 PM)Omicega Wrote: Continue to withhold it from Navy factions even GRN, otherwise supported. Police IDs need the perk, IMO.


Aren't Navy faction bases mainly just Battleships and maybe some Shipyards in core systems?
Pretty much, Blood. The Navy doesn't need /nodock as all navies have the Police.

Official Factions shpuld, though, be given the option, like GMG, Zoners, Order, and SCRA. Factions with few bases overall.
Reply  
Pages (5): 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode