• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 488 489 490 491 492 … 779 Next »
Destroying slaver transports

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 1,941,150 / 2,500,000
LSF Arms Shipments - 205,090 / 2,000,000
LSF Munition Shipments - 164,031 / 2,000,000
Pirate Black Market Shipments - 582,970 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 52 / 10,000
LSF Bounties - 37 / 10,000
Samura Bounties - 5 / 10,000

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Destroying slaver transports
Messiah
10-08-2009, 05:03 PM,
#61
Unregistered
 

Quote: Personally, I've never liked to RP supporting slavery on my Outcasts characters.
Then why do you do it? Money and power, huh? Old story.

On my Outcast character, I solve it this way:
The slaves are lifted out of their miserable 'human condition' by getting the chamce to become true Maltesians. So you are doing them a favor, actually. They first work to deserve this privilege, and then they become fully respected Outcasts, with all the superiority which I feel I have over ordinary humans. Romans did this favor to the german barbarians, christian cotton farmers did this favor to african savages, australian politicians did this favor to aborigeny children by forcing adoption by 'white' people so that they wouldnt grow up as alcoholics with a 50% child abuse rate whose greatest cultural acomplishment was to make a farting noise by blowing into a hollow stick and using dried cow dung to barbeque the cat they just captured. So basically, you are the better person than that foolish abolitionist and naive egalitarian. Old story. Just be creative. Can be fun.

On my CR I RP it this way:
Those slaves in that hold are dead men flying. In a sardine box, brought to the slaughter. Once they breathe the air of Malta, their genes will change and they will lose all human dignity by turning into a bunch of self-absorbed crackheads whose only moral is power, fear, and opression. Being refugees yourselves, from a world that disintegrated in a holocaust, you will not let it pass. You will stand up against it, no matter how they try to break you, tempt you with bribes, seduce you, frame you with their hypocracy, or blow their bullcrap at you. Because the moment you back down, you die, just like those slaves.

About... how to identify the slaves in ths hold, they could be passengers.
VAlid point, but when they are in a container ship, not a passenger ship, heading to Malta and you wont let the other ship interview them, its a fair assumption they are slaves.

Still, I feel you on that one..

I made this experience...
I got a luxury liner with rp cargo such as passengers, tourists, vips, vacationers, luxury goods, water, oxygen, luxury food, spaceship crew, red wine, tobaco, scientists, naval/kusari/bretonian officers, 1 prisoner, 1 artifact (smuggled by one of my passengers), and 3 slaves, which I RPed as being the geisha of a kusari official, an oppressed husband, and a crazed lover.
Thought I'd get some RP back for it. Didnt work. Some of the 'senior RPers', decided they would rather RP as the 3 slaves being locked up in wooden crates in my hold, so they had my ship put on the wanted list in Liberty. And a pirate in a rogue gunboat (his name was either Joly roger or long john silver, cnat remember) saw that I had a collection that took 3 days to gather, so he asked for 10 mil. I paid, thinking he would let met pass on the way back too. On the way back he asked for 15 mil, which I couldnt pay anymore. So he killed me with his fleet of bombers and gunboats, some of them were people who commonly post 'be-fair, my enemies-dont-rp, and my-enemy-is-a-lolwutter' threads here.
Sucks, huh? I didnt make a ooc flame post cause I thought that it would be lame and stupid.
Reply  
Offline Ayem
10-08-2009, 05:41 PM, (This post was last modified: 10-08-2009, 05:42 PM by Ayem.)
#62
Member
Posts: 796
Threads: 31
Joined: Mar 2008

Belated double post from Messiah?

Anyhow, I'm a relativistic RPer. If a slaver tries to inveigle his way out of it, I'll pick and pick in new ways that develop from the Slaver's RP until I find flaws. I'm quite happy to chat for twenty minutes or an hour. Eventually they get cranky, shoot at me, or try to run.

Patience wins out.

If a person rails at me in // saying, how do you know these are slaves, omg u nub, that's a dead person walking. They will die. That's all that's going to happen to them. I'll RP first, of course, but they have invited death into their ship and sat him down for some coffee. Death is all vimmed up and ready.

Those that RP are quite welcome to survive by proceeding to a local station, as I've said before. -Survival- is an important factor -in roleplay-. Hell, I don't mind if you just log off there with a full hold of slaves and log back on when I'm gone. Doesn't matter. That's oorp information for me. If I catch you again and again, you'll just keep losing time, and in losing time you lose credits (on a gameplay level).

As I've mentioned before, I even give them an option to make a -profit- in Okinawa.

How do the border patrol know you have illegal immigrants in your car? They pick you out at random/on a hunch/because you are a repeat offender/you fit a profile, and then they search your vehicle. We search your vehicle with advanced technology. The police units ingame search your cargo for contraband, their scanners are designed to pick up on it. The pirates npcs ingame search your cargo for goodies, and demand you drop the nice stuff (yes, I've had slaves demanded off me by Liberty Rogue npcs before).

Attempting to block our RP by denying that we have information we obviously are able to attain via inference -at the very least-, will only result in a harsher treatment of you.

As Wuselkobold has said, we can organise a transfer of "passengers" to verify the Pilgrim/Smuggler's story, or we can do as Ivan said and scan for IDs or "passports".

[Image: greyscaleplanets.jpg]
  Reply  
Offline CzeReptile
10-08-2009, 07:26 PM,
#63
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

I am flying several of the mentioned =CR= vessels. I assume this is because we dare to interfere with your trade. Well, soon this slave thing will be solved, by me alone.

Just expect intervention in your beloved trade. I can only remember now a guy from ESS, doing a good F1 while we refused his attempt to bribe. No worries, ill report. But do not blame us for anything, if you play games like that;)

[Image: n24ZouO.gif]


Reply  
Offline Tovig
10-08-2009, 07:37 PM,
#64
Member
Posts: 874
Threads: 34
Joined: Mar 2009

Better to die than to be a slave. I'll proudly kill every slaves instead of letting them dying in inhuman slavery on Malta.
  Reply  
Offline Friday
10-08-2009, 07:53 PM,
#65
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

As a GMG pilot, my first option is to divert slave ships to Isehara.

It is beyond ludicrous for a slaver to refuse - as the time vs. profit margin to Okinawa for slaves is as good as going to Alpha!

I actually tell the slavers that they can still make a profit. Those that (eventually) comply are rather surprised at the outcome.

That being said most are unaware of what Okinawa can offer a slaver who is 'unfortunate' enough to be stopped by us.

Most are simply ignorant and pathetic in their RP. These are the ones who can look forward to obliteration...

[Image: GMG_banner.png]

  Reply  
Offline Sarawr!?
10-08-2009, 08:41 PM,
#66
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

' Wrote:Note: the intention of this thread is not to flame any faction, but to discuss the morale of destroying slaver transports. The bellow scenario is just one of many possible.

[Image: slaveliners.png]

Here's a classic scenario: Pilgrim Series Slave Liner jumps into Tau-23 system, its cargo hold full of slaves (3900). As the liner approaches the Tau-37 JH a group of =CR= fighters & bombers closes in on the slaver from Java base. The way is blocked, CD are being fired upon the transport and the ship is basically a sitting duck. He refuses to drop the slaves off on the FP 10 or into space. Colonials blow the slaver transport up and its cargo (slaves) is floating in space.

Now, it's easy to RP it that the slaves are alive & well, enjoying the space walk, but IMO, that's very far from realistic scenario. Just imagine what would happen if a big ship full of people would really blow up. Those slaves are crammed into their holding cells, they have no escape pods. When the fires and explosions start, with life support and artificial gravity failing, slaves become minced meat. What floats in space, after the transport is destroyed, are not alive slaves, safely tucked in their escape pods, but dismembered corpses. Even if you order a slaver to drop those slaves into space, you sentence them to cold & quick death. The temperature of space is -273 C. One could survive that only in a space suit/escape pod (fighter pilots).

There is no doubt about the depravity of slavers or of those who support them. No doubt at all! But what about the so-called noble "space knights" who destroy transports full of slaves and kill thousands of innocent lives? They claim their motives are noble. That may be so, but what about the results of their actions? One could argue that if they had let the slaver transport pass, the slaves would have died on cardamine plantations anyway, so it really makes no difference. Well, perhaps not in the game, but lets not forget that this is a role-play community where we try to mimic real life. I don't know about you, but in real life, I would never ever ever think about blowing up a transport full of people. That is pure terrorism. No law-abiding group of people would resort to that.

A suggestion: to let the slaver transport pass is not an option, of course. If the captain refuses to let the slaves free on the nearest lawful base, you may choose to do one of the following:
  • bring transport's hull down to 10%, or to critical, and persuade him to give you his cargo
  • shoot off all of his weapons & equipment
  • put a nice bounty on the slaver
  • destroy the slaver's ship next time he passes you with any other kind of cargo
  • (open to suggestions / your input)

I think you sir, raise an excellent point and one that I agree with completely.

(Now, the Heavy Metal Queen has never been popped, at least not with Slaves aboard.)

BUT IF SHE WAS, Sure, you'd have the nice 3900 Slaves floating in space, in reality, would they be alive? pfft, no, not in the least bit. They don't have escape pods, they don't have space suits, You would have 3900 corpses floating in space.

I think that things like this should be looked into a little bit more, and Roleplay in these types of situations should be encouraged even stronger by faction leadership and the community at large.

However, of course if you are dealing with an OORP PowerSlaver who won't respond to you in any way at all, eat him or her. (the HMQ eats PowerSlavers too, for 'stealing her profits') xD

But generally, Roleplay should happen more often in these situations as opposed to going "HEY THAT SLAVER ISN'T STOPPING, KILL HIM AND 'RESCUE' THE SLAVES!"

Because no, it doesn't work that way, a Slaver or even a Slave Transporter isn't going to go out of their way to give 3900 Slaves spacesuits and adequate protection from the environment, and they're certainly not going to keep enough Escape Pods aboard for the Slaves to get off the ship safely.

So again, I completely agree with the point made here.

Edit: And no, I'm not saying that Slavers should use the "If you kill me my cargo dies" excuse all the time (of course this can be played upon in some cases)

and on the flipside of that same coin, I think that lawfuls who are indeed going to pop a slaver should accept the fact that yes, if they kill the slaver, the slaves will die, instead of Rping that they rescued the floating slaves, because as mentioned, it doesn't work that way.

So go ahead and kill the Slavers, but don't try to make it a complete win when it isn't, kill a slaver, lose the slaves, you still get to nail the Slaver.

Victory requires sacrifice after all, no?

Edit Numero Dos: My Over all point here, is that more Role Play should be happening between lawfuls and Slavers, I mean hell, if a Slaver can Role-play their way out of capture, why not let them try? Or if a lawful can convince a slaver in RP to release their slaves, why not let them try?

Also: No, I'm not saying it should be as if the lawfuls catch you and give you a slap on the wrist for slaving. What I'm saying is, why is it impossible that a Slaver could give some incentive to the local law to get them to look the other way? or why is it impossible that some of them could be bought out? No, I'm not saying every 'lawful' should be bribable and corrupt, what I mean is, add some character depth/variety here, instead of making every 'lawful' character pure as a White Knight.

It doesn't always have to end with a blue message.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

Reply  
Messiah
10-08-2009, 10:19 PM,
#67
Unregistered
 

Quote:It doesn't always have to end with a blue message.

I put it to you, madam, that wether there is a blue message or not is entirely up to the slave trader.
Either he drops the slaves or brings them to a designated base, or he doesnt.
As far as I know, people who stop slavers dont ask for money which the slaver wouldnt be able to pay.

Now all the people who finance themselves with the slaverun will come here and scream 'NO THEY DIDNT EVEN ASK ME DROP THEM!'.

Ahem...
it wouldnt make any sense at all not to ask that. If I wanted to just blow up traders and make some money on the side, I'd do it on my pirate, like the people who post these 'you are so mean to sotp my slave trader' people do.

Read some quotes by the people who are acusing of this:

' That is pure terrorism. No law-abiding group of people would resort to that.'

'or admit that you are a PvP whore and stop the self-righteous act once and for all'
(removed from the original starting post when the flames were lashing back)

'Well, to pvp whores and get that shiny blue note across their screen. they must not care about the rp that can come from interacting in a situation that you have stated.'
(posted by a person who metagamed his way through liberty by swapping from salver to LPI to slaver)

About the spacesuit thing... yeah thats pretty ridiculous, wonder if hte guy who posted that was serious, cause I think he also does the cardi-run (not sure tho).

But about surviving in space...

let me point out that right now there are people orbiting this plannet in... nothing more than a tin can. And they are surviving for months. They have survived oxygen tanks exploding (apollo 13) and another spacecraft bumping into their tin can (Mir).
Now, when you put slaves carmped in a container on your cargo ship, what makes you think they all emidiately die when the a part of the ship get disabled or shot at or even blown up? If the container itself isnt breached, they still got air and the same warmth they had before. And I imagine in a universe where a ship as big as a minivan can fly like a super-agile airplane in space, shoot enormnous amounts of energy, nuke you, and jump to another star system, they should be able to sustain a tincan container as good as we can today.
Temperature? Temperature is reduced or raised by a heat flow. Can happen by molecular transmission of kinetik energy (by air or naother body) or radiation. SInce there is no air in space, its only possible by radiation. And that happens very slowly, which is why our astronauts survive too (at least if their outerward color is white, since absortion equals emission according to planks law)

Of course you can kill the slaves on purpose as hostages. But would anyone realistically do that?
The CR are not arresting your to put in jail or execute you. They are asking to free the slaves, after which you can leave. And they do it while you are already at their mercy. Killing the slaves will get you killed. If you free them you can walk away a free man, with your ship and all. So go ahead and kill them, but then dont come back in 4 hours and say we are oorping.

Hm... since we are pvp-whores, let me tell you what I think:
People with a certain personnality disposition tend to go whine on the forums to call others 'pvpwhore' when ever they try to pvp or run and fail, and call them 'lolwutter' when ever someone doenst play along with thier shady 'RP' excuse for trying to get an advantage in trade or pvp.

So... you keep on doing that and I keep on flaming back.
Reply  
Camtheman Of Freelancer4Ever
10-08-2009, 10:24 PM,
#68
Unregistered
 

Excuse me, Lolcap creating?

I have two battleships made by that Slaves-Cardimine route, and I guarantee you I am not a lolcap.

RNC_Aachen was hailed as the most liked Indi RBS, by the RM's themselves.:)
Reply  
Messiah
10-08-2009, 10:28 PM,
#69
Unregistered
 

Well, they create enourmnous amounts of cap ships, as oyu have confirmed.

Im not a lolcap either cause I dont have a cap:P

And I never said that all slavers suck. Only some of them.
Reply  
Camtheman Of Freelancer4Ever
10-08-2009, 10:30 PM,
#70
Unregistered
 

Doesnt matter how many capships there are, you can only play one at a time.

The pirates ive got pirated by always let me go to the nearest freeport to "drop" them off, even though ive always just docked laughed at them and logged off.

Lol...

I havent ever seen anyone, even phantoms, shoot the 3,000 floating cargo pods.
Reply  
Pages (9): « Previous 1 … 5 6 7 8 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode