• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 17 18 19 20 21 … 46 Next »
Announcement: New Rules are here

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 8 / 10,000
Crayter Battlegroup - 11 / 10,000
Gaian Escort - 8 / 10,000
Atum's Battlegroup - 49 / 10,000
Wendigo Seekers - 8 / 10,000
Wendigo Interdictors - 15 / 10,000
Wild Hunters - 1 / 10,000
Wild Interceptors - 4 / 10,000

Latest activity

Pages (8): « Previous 1 … 4 5 6 7 8
Announcement: New Rules are here
Offline Corile
06-09-2016, 08:46 PM,
#71
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(06-09-2016, 05:44 PM)Haste Wrote: I think the "death" rule is pretty solid, honestly. But I guess that's primarily because I've always self-enforced that rule anyways. It's just awkward and arguably "ooRP" to run into the same guy you just "killed" in the next system. Even with our magic life pods it's a tiny bit silly.

From my conversation with Pavel on skype today:

[09:31:18] Hudson | Protégé: > 4.1 If you die form PVP, that character/ship does not re-enter the same system for 2 hours and the player on any of their ships cannot reengage the aggressors on any character for 2 hours. You are allowed a grace period of 5 minutes to leave the system and you are safe from further attack during this grace period within that system.
[09:31:24] Hudson | Protégé: [Polish swear words]
[09:31:29] Hudson | Protégé: this should read
[09:31:57] Hudson | Protégé: 4.1 If you die from PVP, you are not allowed to log the dead character for two hours and you are not allowed to enter the system where the fight took place for two hours.
[09:32:00] Hudson | Protégé: [Polish swear words in caps]
[09:32:02] Hudson | Protégé: [More swear words]




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Thyrzul
06-09-2016, 08:50 PM,
#72
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(06-09-2016, 08:46 PM)Protégé Wrote:
(06-09-2016, 05:44 PM)Haste Wrote: I think the "death" rule is pretty solid, honestly. But I guess that's primarily because I've always self-enforced that rule anyways. It's just awkward and arguably "ooRP" to run into the same guy you just "killed" in the next system. Even with our magic life pods it's a tiny bit silly.

From my conversation with Pavel on skype today:

[09:31:18] Hudson | Protégé: > 4.1 If you die form PVP, that character/ship does not re-enter the same system for 2 hours and the player on any of their ships cannot reengage the aggressors on any character for 2 hours. You are allowed a grace period of 5 minutes to leave the system and you are safe from further attack during this grace period within that system.
[09:31:24] Hudson | Protégé: [Polish swear words]
[09:31:29] Hudson | Protégé: this should read
[09:31:57] Hudson | Protégé: 4.1 If you die from PVP, you are not allowed to log the dead character for two hours and you are not allowed to enter the system where the fight took place for two hours.
[09:32:00] Hudson | Protégé: [Polish swear words in caps]
[09:32:02] Hudson | Protégé: [More swear words]

> Protege lines only
> "conversation"

ok

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline NoMe
06-10-2016, 01:42 AM, (This post was last modified: 06-10-2016, 01:43 AM by NoMe.)
#73
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

hi all,

if by example, as img pilot, i try to kill a jm without engagement, is it normal? (as img, when i see a jm, my first dream is to kill him, not needed to say be prepared) for this img pilot, they are killable at sight?! Wink

it's just a question!
Reply  
Offline Birdtalon
06-29-2016, 01:31 PM,
#74
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Sad to see what this community has come to. Seems like there is a major case of Admins vs Players nowadays. But shame that the admins are no better when it comes to throwing their toys out of their pram.

[Image: MiPYb7j.png]
  Reply  
Pages (8): « Previous 1 … 4 5 6 7 8


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode