I disagree with this petition, and that is because it should be edited and the words should be enhanced a little bit
First of all, i don't agree on removing anyone's bases because there are new rules being implemented after the base is constructed and already working. I agree on moving the bases instead of removing them and the 15k is good distance but only from mining fields, Jump holes and Jump gates. The installation that are 10k away from NPC bases are okay and have no problem, and should not be touched.
The installations that are less than 10k to any NPC bases, should not be allowed to use defense platforms at all OR allow the admins to move the base 10k away from the NPC base and therefor they will be allowed to build their defense arrays.
I think you should be very very careful with decisions like this, because you made the construction of bases very hard, and take lots of efforts and time. Also you made the destruction of bases very easy and require nothing but so weak minimal RP and a group of capital ships even if it will make no sense in RP about the amounts or the existence reason, SO, accordingly you must be very very careful with such decision so you don't end up with masses of bases owners and clients feeling upset and leaving the community.
Good luck, it will require lots of formal discussions and try to listen from everybody, not only those who are famously known by hating POBs in general
But wasnt it once before made "fair" when these rules where implemented to start off with? There were exceptions to owners of pobs which were higher than core 2 to stay in the same locations of gates/holes or even mining fields. Falster was infact moved to try keep things fair. The kruger base is the only remaining one left so why shpuld all pobs be moved if they are within 15k of a npc station especially if they are the same affiliation?
(10-25-2016, 09:52 AM)Shaggy Wrote: so why shpuld all pobs be moved if they are within 15k of a npc station especially if they are the same affiliation?
very important question here, and require a good reasonable reply
(10-25-2016, 09:45 AM)Danny-boy Wrote: Sorry, I dont quite see why this is an issue of consistency for you Alley. This petition about POBs in mining fields is already a rule, all we are calling for here is that POBs that were grandfathered in (I.e. When the rule was created that POBs in a mining field couldn't go past a certain level POBs that had already surpassed that level were allowed to remain) should be moved from their current position in accordance with the current rules. So surely this change should make things more consistent for you, not less.
Sorry for the terrible prose, I am on my mobile. I will edit this post later when I get home.
I'm well acquainted with writing horrible walls on mobile so don't worry XD
As for the consistency, if this is limited to what is essentially a petition against Reutlingen then fine by me if the admins accept it in the current state.
However I can see it being ground for future petitions against Long Island, Falster and so on whenever someone has an issue with a POB. Remember Long Island Station has been labelled the Manhattan activity killing POB several times since its creation. My suggestion is merely to apply this to every POB so we don't ever have someone be able to complain about activity killing / blocking POBs. Perhaps it'd be possible to allow POBs within 15k of NPC bases if they are disallowed from creating any weapon platform or something like that as suggested, but really we should be looking at the entire thing and not just one base.
(10-25-2016, 10:18 AM)Alley Wrote: However I can see it being ground for future petitions against Long Island, Falster and so on whenever someone has an issue with a POB. Remember Long Island Station has been labelled the Manhattan activity killing POB several times since its creation. My suggestion is merely to apply this to every POB so we don't ever have someone be able to complain about activity killing / blocking POBs. Perhaps it'd be possible to allow POBs within 15k of NPC bases if they are disallowed from creating any weapon platform or something like that as suggested, but really we should be looking at the entire thing and not just one base.
If they are complaining about Long Island at Manhattan lets take a look at what kind of "activity" it would be "killing", and what the alternative would be.
Right now Long Island stops unlawfuls from owning Manhattan space and eliminating any lawful they want there. It keeps OORP things from happening and people from removing other players. That's the sort of "activity" I can gladly go without. If unlawful just want to "talk" out of weapons range (no matter how stupid that would be), Long Island isn't stopping them. The same would be true for theoretical bases, like a weapons platforms base near Freeport 11. It would keep nomads from killing people off there, and be an effective tool for enforcing a NFZ by putting aggressors on the hostile list.
Now lets imagine Long Island was 15 k away from Manhattan. Now its actually a point where lawfuls can seek shelter from pirates and unlawfuls far away from another base, effectively making a far larger area of turf unusable for pirates. Imagine its hallway down one of the lanes leading to Manhattan. How is that any better?
I know people have whined about Manhattan being safe (as it should be IRP). But it's the kind of people who send 3 fighters, one GB, and one cruiser to eliminate a single lawful fighter, because that fighter stopped them from getting a blue the day before. Do we REALLY want that?
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Quote:Now lets imagine Long Island was 15 k away from Manhattan.
It doesn't have to be moved, just remove the weapon platforms
Basically I agree with what @Xenon and @Alley said
We should look at all pobs, not just those specific ones
There are pobs that block activity without being in an mining field (like described above) while being equally as bad
(10-25-2016, 02:15 PM)Clavius Wrote: There are pobs that block activity without being in an mining field (like described above) while being equally as bad
The only activity Long Island blocks is ganksquads from killing players off near Manhattan.
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And why should Manhattan be the only safe planet(its liberty it should be safe!!! right!!!?????!!!!) ? either move long island or let every house capital have a pob like long island.
(10-25-2016, 02:15 PM)Clavius Wrote: There are pobs that block activity without being in an mining field (like described above) while being equally as bad
The only activity Long Island blocks is ganksquads from killing players off near Manhattan.
(10-25-2016, 02:26 PM)TheShooter36 Wrote: And why should Manhattan be the only safe planet(its liberty it should be safe!!! right!!!?????!!!!) ? either move long island or let every house capital have a pob like long island.
I'm in favor of letting every house capital have a pob like Long Island.
And every Freeport.
(10-25-2016, 02:28 PM)Clavius Wrote:
Quote:The only activity Long Island blocks is ganksquads from killing players off near Manhattan.
Unlawfuls ganking lawfuls? In Liberty? Hardly.
Then let me ask you this: If you don't intend to kill people off in front of Manhattan, then why do you want Long Island gone?
Why did people build it?
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