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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Open Petition to the Admins: POBs

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Open Petition to the Admins: POBs
Offline Arbs
10-25-2016, 11:26 PM,
#61
Member
Posts: 1,217
Threads: 67
Joined: Nov 2013

I still dont get what the big fuzz is with LIS.

Pobs in mining field sure. They harm piracy as much as they make for quick and easy ore storage.

But LIS and other bases in front of House capitals? What are those interfering with? Besides i can assure you that if you park your ship on front of manhattan, your are going to be killed by the docking ring missiles rather than LIS platforms. John explains it better in the post above, its not like LIS is instakilling things or blocking something or providing a quick escape from piracy or whatever. And on top of that Its still very easy to get around LIS and evading it completely.

But nonetheless if you're on an unlawful, you do -not- belong in -Manhattan orbit-. Just like that, and its not like anyone is going to pirate there anyways. Manhattan is like the capital, the heart of Liberty, so what kind of cutting-edge roleplay of yours is this harming or interfering with? Dogfighting in front of the Mooring fixture? Or parking some scylla or a Ranseur on top of Newark?
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Offline Arioch
10-25-2016, 11:58 PM,
#62
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

/signed

Regarding POB's around NPC stations, perhaps not the same IFF, BUT they should have the same allowances of that IFF. If say a Junker can dock on a Bretonian NPC base, then the POB should allow them as well, even if different IFF. That'd be my two cents.

[Image: drrobe.gif]
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Offline Tyria Regalia
10-26-2016, 12:08 AM,
#63
Member
Posts: 158
Threads: 22
Joined: Jan 2015

I'm not supporting any particular bases, I'm just arguing that inrp and in game options should be used before someone cries activity killer, because you can't prove it'll improve activity.

Jump drives and cloaks get past area denial bases to the point where you can siege them. My post was demonstrating this subject is layered and signers are choosing to stop at one layer, while others see that as people out only for their own needs.

There is always someone crying that pobs should be removed.

Granted admins moving things because of pobs is nothing new. They've moved mining fields before. Not sure why that hasn't been mentioned.
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Offline Wildkins
10-26-2016, 12:17 AM,
#64
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

Admins don't move mining fields, developers do.

Yes, factions could buy sixteen cloaks to get around a blocking base and use those to engage the POB, but why on earth should they? Why do they have to spend hours of their lives getting rid of something that offers no positive gameplay experience to anyone?

You think sieges are positive for activity? Sure, they get people to log, but I don't think sixteen people sitting AFK alt-tabbed firing cerbs at a station is necessarily engaging or quality activity. Neither is trying to deal with incredibly frustrating bases that only seek to make it more difficult for people to interact. And then, when that base gets destroyed (INSTEAD OF BEING MOVED), both sides end up with an activity slump, because one just had to sit around for HOURS to blow up a base, and the other just lost one of their largest investments.

I've been crafting a post on this for some time, but it turns out anxiety does a lot of things to your motor skills that make it a lot harder to type and think properly. TL;DR oh god please no
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Offline NOVA-5
10-26-2016, 01:54 AM,
#65
Smegger
Posts: 1,408
Threads: 69
Joined: Jan 2009

Admins & developers don't move PoBs either, players do. Remember.

Well if it's anxiety like you say...
Why should someone call for rule changes when they sit high and mighty like a god
in their own PoB over a base & dish petitions out for other to adhere to?
Wanting one rule for us & another privilege for them doesn't sit right with me at all.
Looks like a case of "My daddy's got a Porsche and you'r scum so get out my way"

p.s.: Anxiety really does rule doesn't it.
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Offline Blodwyn O'Driscoll
10-26-2016, 04:36 AM,
#66
Member
Posts: 458
Threads: 28
Joined: Nov 2010

(10-24-2016, 11:35 PM)Jack_Henderson Wrote: If you support this petition, put your name into a post and state that you want to sign up.
I will edit it into the OP to include your name.

Thank you for your support.


Quote:Dear Admins,
This is an open petition signed by the following players asking you to remove all Player-owned bases from jumpholes, jumpgates and mining fields and to place them into locations that are in accordance with the rules (not closer than 15k).

We think that area denial bases and hole/gate blocking bases should not have a place in today's Disco any more.

This motion is the logical consequence of the public poll (http://discoverygc.com/forums/showthread.php?tid=144389) in which more than 70 % agree that there should not be any bases closer than 15k from mining fields and the poll in the faction leader channel (http://discoverygc.com/forums/showthread.php?tid=138247). In this one 19 out of 24 faction leaders (= 79 %) voted to "Remove all POBs from mining fields and their direct vicinity (also those that were grandfathered in)", (19 agreed, 3 disagreed, 2 neutral).

Signed by:

Jack_Henderson (IMG), Impyness (JM / BHG), Antonio (Aoi), TheSauron (GG), Shaggy (CR), Venkman (IC|), Auzari (Auxesia), Caconym (Gateway), Alex., Luka, Danny-boy, Zayne Carrick, Vendetta, Stygian, Ned, Thunderer, Petitioner, Freeport7, kindred, Lyth, Zelot, Laz, John Wildkins, Ghostazarashi, TheShooter36, Durandal, Zyliath, Sky, Operator, Corile, Sanctions, Reid, sasapinjic, Freeroamer, Wizard., ChillerMiller, Hunor, Garrett Jax, Tutashkhia, Mímir, Ace Razgriz

Always disagreed and i don't even know if voted against it. You know it's so hard to find thoses posts.

And i would sum it up like this and advocate against this :

Interaction


And this is all about disco... thank you.
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Offline Redeemer
10-26-2016, 04:48 AM,
#67
Banned
Posts: 25
Threads: 3
Joined: Sep 2016

This right after my petition against my enemies using cap ships. Or numbers. Or base hugging. Or docking. Or running away.

After this, life will be all spams of orgasmic blue and free pirate moneyz and submissive RPs to meh.

I can feel it.

User was banned for: hello karlotta
Time left: (Permanent)
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Offline Tutashkhia
10-26-2016, 11:19 AM, (This post was last modified: 10-26-2016, 11:21 AM by Tutashkhia.)
#68
Member
Posts: 704
Threads: 51
Joined: Apr 2011

If it's possible could anyone please put the list (or at least where to find that info) of POBs? Which POBs are blocking the Jump Holes and Jump Gates and which POBs are in the mining field and where?

[Image: TutashkiaProgress3_zpsa428aa57.png]

Tutashkhia Reports

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Offline Jack_Henderson
10-26-2016, 11:51 AM,
#69
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(10-26-2016, 01:54 AM)NOVA-5 Wrote: Wanting one rule for us & another privilege for them doesn't sit right with me at all.

If you can explain to me why "same-IFF NPC-POB clusters" are harmful to gameplay, I'll take your attempt to accuse me of double standards seriously. Perhaps read my comment on the reasoning in this thread post number #43.

As I said there, I am not opposed to moving all bases away from every object (gates, holes, mining fields, NPC bases, lanes), however separating NPC and POB bases of the same IFF would in my opinion to more harm than good because it creates two "safe spots" that can be used to end interaction, instead of just one.

Quote:After this, life will be all spams of orgasmic blue and free pirate moneyz and submissive RPs to meh.

Feeling a little dramatic today, do we? Smile
A Disco experience necessary for every player is: make a pirate. Play it for 10 hours. Look at how many blues and how much free money you made, how much submissive rp you got... and how utterly bad and frustrating pirating in Disco is. It will change the way you think and feel about being pirated.

Anyway, edited a few more in. Smile
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Offline Jack_Henderson
10-26-2016, 11:56 AM, (This post was last modified: 10-26-2016, 11:59 AM by Jack_Henderson.)
#70
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(10-25-2016, 11:58 PM)Arioch Wrote: /signed

Regarding POB's around NPC stations, perhaps not the same IFF, BUT they should have the same allowances of that IFF. If say a Junker can dock on a Bretonian NPC base, then the POB should allow them as well, even if different IFF. That'd be my two cents.

This one actually deserves a separate reply.

It's true that not only "same-IFF NPC-POB clusters" make rp-wise sense, IF the IFFs really fit well.

An RM base near Planet New Berlin (RFP IFFed)? => yes
A Hessian base near Planet New Berlin => no
An ALG base near an IMG base? => yes
An IMG base near a BMM base => no

The only rule wording I can think of would be... something... clumsy... however roleplay combinations that make sense are somewhat cool, imo, and would keep a multitude of spread-out safe zones from springing up, plus lead to a concentration of POBs in certain areas.

Quote:POBs can only be placed closer than X k from NPC bases when the reputation between NPC and POB IFF are full green/friendly/+0,7/...


That's the best I can come up with.
Something like that would kill of no-rp combinations (example: OC base claiming Freeport 10) and would allow reasonable things like a Navy base near a Corp base, or a Corp base near a Planet.
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