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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Get rid of ZOIs: kinda

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Get rid of ZOIs: kinda
Offline Shush Muppet
10-31-2016, 03:18 AM,
#11
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(10-31-2016, 03:05 AM)DarkTails Wrote: ... not removing the ZoI for each faction.

Not removing. Combining.

There is a reason the Junkers are one of the most active and popular groups while the Xenos have had several failed attempts to cultivate a player group.

[+]Characters:
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Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
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Offline Petitioner
10-31-2016, 03:22 AM,
#12
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(10-31-2016, 03:13 AM)Soldiers.Fortune Wrote: IF anything, this would increase RP. Just imagine how much tension and discussion happens in the United Nations. Now apply that to several nations with differing ideals but a common goal.
Massively overly optimistic. To add any sense of importance at all to player-driven RP on a large scale (such as what House governments might deside to do), it would have to be taken for granted that their actions would have actual consequences. This would necessitate either a massive shift in not only the rules, but the philosophy behind the rules, the development team's attitude and guidelines, or both. Even if we were to entirely change the geopolitical landscape of Discovery overnight and somehow assume that players and their roleplay would adequately adapt, I don't see those other necessary changes happening.

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Offline DragonLancer
10-31-2016, 03:27 AM,
#13
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@Soldiers.Fortune:
It seems to me you are trying to dictate RP to official factions.
Mind that me and others were/are involved in faction RP which had/have influence on the mod development.

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Offline nOmnomnOm
10-31-2016, 03:36 AM,
#14
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(10-31-2016, 03:18 AM)Soldiers.Fortune Wrote: There is a reason the Junkers are one of the most active and popular groups while the Xenos have had several failed attempts to cultivate a player group.

Mostly friendships and strong teamwork.
Scrap also helps attract attention as well as their nice ships and their several PoBs that they have to maintain every day.

ZOI is just a bonus here. If you look at how other factions have been doing like CR, you will see they have a smaller ZOI but have grown quite big. It's more a question of leadership and friendships that make factions more active and stronger. It's an element that people will WANT to log in and fly together because they always have a great time together.
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Offline MrCharles
10-31-2016, 06:31 AM,
#15
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Soldier I salute thee

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Offline Thyrzul
10-31-2016, 09:29 AM,
#16
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Thanks, but no thanks.

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Offline Shinju
10-31-2016, 09:44 AM,
#17
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Problem with Xenos/Junkers isn't really in ZoI, but with people.

I mean, it's Liberty so people are a bit more trigger-happy and not really adoring fair-play. So one Xeno can't survive in Liberty unless he is sneaky and PvP always ends as a tragedy.


But about removing some ZoI's ... I wouldn't change it at all...

"No step on Snek..."
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Offline Shiki
10-31-2016, 09:55 AM,
#18
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Playing Xenos is fine if you expect to be ganked and logging for it.

Speaking of ZOI, normally Navy or Mollies wouldn't go out of their ZOI. If you need to flash some IFF and fly faction ships around, you still can use FL ID. If you need a fully functional ship and you have RP to back that up then you can SRP it. But in general no, I can't see how that will help.

War of big faction coalitions would be ineteresting, but dev team is aiming to create more local conflicts instead of boosting large wars (GRN request about ZOI in California was denied and no any other war between the houses is happening). I don't quite agree with it, but that's the thing.

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Offline Shush Muppet
10-31-2016, 12:39 PM,
#19
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Well that went about as well as I expected.

*shrug*

See ya'll in space. Angel

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
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