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Xeno VHF. WIP

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Xeno VHF. WIP
Offline Swallow
05-19-2016, 10:37 AM, (This post was last modified: 09-05-2019, 06:45 PM by Swallow.)
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Xeno VHF
https://p3d.in/Nj5fq - 2.1.0

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
11-10-2016, 08:02 PM,
#2
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Xeno VHF is to be worked on each Tuesday.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
11-15-2016, 01:01 PM,
#3
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Posts: 4,493
Threads: 213
Joined: Jun 2010

https://p3d.in/Nj5fq - 1.0.0

Input please.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Enkidu
11-15-2016, 01:04 PM, (This post was last modified: 11-15-2016, 01:04 PM by Enkidu.)
#4
UN| Unioners
Posts: 4,184
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Has a kingfisher-y look to the engines and a OSC shuttle tone to the body - I like.


Problem is it's just slightly too featureless on the underside for me and just a little stubby. Although the more I look at it the more I like the eagle similarities, which works for what you're creating here.

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Offline sindroms
11-15-2016, 01:12 PM,
#5
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Imho the style itself does not feel fit for a species of craft that are meant to oprerate in fields. I'd say keep the bars to protect windows, but it probably needs a rear pilot cage thing. Also, if you want to give it a bit xeno-esque features, have it seem a bit damaged, a bit torn. Heck, the texture can have a patch of aviation tape just for the fun of it.

Perhaps something with some exposed tubing or mechanics visible. Something sturdier and meant to survive, rather than sleek.

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Offline Swallow
11-15-2016, 01:25 PM, (This post was last modified: 11-15-2016, 01:25 PM by Swallow.)
#6
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Posts: 4,493
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Joined: Jun 2010

Right, it has to be tubular, my bad. Completely forgot about fields.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Gulryz
11-15-2016, 01:37 PM,
#7
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Posts: 1,498
Threads: 123
Joined: Jan 2013

Xeno craft should have scary look no fancy

[Image: AJzyu7E.png]

You can ignore reality but you can not ignore consequences of ignoring reality
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Offline Shelco
11-15-2016, 01:38 PM,
#8
Rheinland Damage Control
Posts: 2,186
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Joined: Nov 2015

(11-15-2016, 01:37 PM)Gulryz Wrote: Xeno craft should have scary look no fancy

Thank you.

[Image: aQKeM98.png]
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Offline =Hellfire=
11-15-2016, 01:53 PM,
#9
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

If I may add my opinion, since it's a fighter, it's cockpit should allow a wider field of view. those bars restrain the view. In asteroid fields where the sensors are jammed, a pilot will need to rely on his eyes. It doesn't matter since nobody uses cockpits but I think keeping the designs plausible and functional is still important.
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Offline Swallow
11-15-2016, 02:02 PM,
#10
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

In space you need no windows. To start with.
Also, please, define "scary" and tell me why should they be?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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