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Xeno VHF. WIP

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Xeno VHF. WIP
Offline Swallow
11-17-2016, 07:04 PM,
#31
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Do you understand that it was LH VHF prototype and that in order to make it Xeno I must... Heavily modify it?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Dogbite10
11-20-2016, 10:12 PM,
#32
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Joined: Feb 2012

I like where you are going with the model, but with those tubes it just screams Xeno Bomber to me.
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Offline Gulryz
11-22-2016, 12:18 PM,
#33
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Posts: 1,498
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Joined: Jan 2013

(11-15-2016, 02:02 PM)Swallow Wrote: In space you need no windows. To start with.
Also, please, define "scary" and tell me why should they be?

Fancy ships do not fit Xeno because they are terrorist not pirates like other unlawful factions plus they are hostile towards everyone expect HF, By Scary I mean something that can represent their style of play the current model seems like some baby of a OSC ship and Kingfisher, the only other terrorist faction I can think of were Phantoms but again Xeno are not Phantoms yet you can work with some civilian concept mixed with shady terrorist look like Phantoms, when someone look at their ships they really look like no good guys, Xeno ships should give somewhat same feeling
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Offline Swallow
11-29-2016, 04:26 PM,
#34
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Posts: 4,493
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Joined: Jun 2010

https://p3d.in/Nj5fq - 2.0.0
Input please.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Cælumaresh
11-29-2016, 04:29 PM,
#35
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Posts: 1,603
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Joined: Feb 2012

(11-29-2016, 04:26 PM)Swallow Wrote: https://p3d.in/Nj5fq - 2.0.0
Input please.

With the proper textures ill faint because of how amazing it is
Great job as usual Swallow Big Grin

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline =Hellfire=
11-29-2016, 04:35 PM,
#36
Borneo Combat Patrol
Posts: 352
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Joined: Jun 2016

Wow, looks really cool.

Only thing I am wondering about is the orientation of the engine tubes...
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Offline Swallow
11-29-2016, 04:37 PM,
#37
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Well, they are rotated, but doesn't it look good this way?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Reeves
11-29-2016, 04:42 PM, (This post was last modified: 11-29-2016, 04:52 PM by Reeves.)
#38
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From the original mock-up, through the constructive criticism and then to this, is a very big leap into the right direction. I'm glad with the 2.00, maybe a little fine-tuning and texturing and I see this becoming a thing.

EDITING MY EDIT: Upon close inspection, those engine tubes seem to point towards each other, maybe straighten them out to line up with the craft's body itself? Somehow flying that thing with the current orientation of the propulsion tubes sets off a gif of the thing being torn apart.
The bulk of the engine tubes all-together doesn't seem like something easy to maintain for the xenos either, maybe 'skeleton-ize' the engine design and incorporate them into the wings or main body somehow? A triple set of exhausts all set together. Maybe keep two bare-bone intakes on either wing and a third propulsion device can be in the form of some exhaust on the rear, the part with the bars on the back.
Or you could cut the tubes out all-together and just use the back to facilitate the engines.

Lot of room for you to play with now, the over-all model is solid, or rather solidifying.

On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed
[Image: GAy6bGA.gif]
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Offline Inferno
11-29-2016, 04:48 PM,
#39
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

This looks alot better. I'll be attaching hull rams on the front.

The bow (nose) will need a bit of work (it looks like something belongs there but idk) and a final texture. Good you kept the Kingfisher look though. Maybe there could be an Eagle 'vertical stabilizer' worked in. I don't think the actual stabilizer would look good (this isnt a Unioner ship) but maybe a small, low cut one might work, or something Read at your own risk idk im babbling.

I like it alot more than 1.0
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Offline Croft
11-30-2016, 12:25 AM, (This post was last modified: 11-30-2016, 12:26 AM by Croft.)
#40
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Nice work Swallow, its gruff, angular and brutal with just a hint of Libertonian heritage on the back half.

The engines are unusual but they give off a"if it works" approach to engineering thats quite fitting of the Xenos though I think the top two engines are angled downwards a little too much, raising them up a couple of degrees would probably do the trick.
I'm not certain about the two blades touching the bottom engines, perhaps bringing them down to look like landing skis so that the bottom engines can be bolted to the wing nub extended from the hull?

Other than those couple of things, the model is badass, keep rolling with it mate.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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