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Xeno VHF. WIP

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Xeno VHF. WIP
Offline Swallow
12-27-2016, 01:42 PM,
#51
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https://youtu.be/q9sGHU-NGDY - Blending Xeno VHF part 1 but not exactly 1

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Offline Epo
12-27-2016, 01:59 PM, (This post was last modified: 12-27-2016, 01:59 PM by Epo.)
#52
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Looks cool. Maybe the neck should be a bit shorter, but it's only my feeling.
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Offline Traxit
12-27-2016, 05:18 PM,
#53
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I agree that the neck should be shorter. The wings and cockpit shouldn't be so far apart.

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Offline Swallow
12-27-2016, 06:16 PM,
#54
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It'll get bulcky again then.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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QuinnZai
12-28-2016, 12:47 AM,
#55
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I like that quite a lot but I agree with the others on the length of the ship. Is there no way you could shave off just a few millimeters from the neck without changing the overall design very much? I like the look, I just feel that it seems unnaturally long with the size of its wings.

Or possibly make the neck thinner/curved to compensate for its length.
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Offline Swallow
12-28-2016, 09:58 AM, (This post was last modified: 12-28-2016, 10:00 AM by Swallow.)
#56
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No. It has tiny "wings" to navigate in fields. They serve no purpose but as a weapon mounts. This was the initial request - to keep it as sleek as possible.
Instead I could slightly enlarge to cockpit glass.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Reeves
12-28-2016, 11:46 AM,
#57
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(12-28-2016, 12:47 AM)QuinnZai Wrote: Or possibly make the neck thinner/curved to compensate for its length.
Or you could try doing that if it's actually possible design-wise. Keep the actual cockpit as it is, just work on the neck.

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Offline Swallow
12-28-2016, 12:18 PM, (This post was last modified: 12-28-2016, 12:48 PM by Swallow.)
#58
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The neck is a frame already. It is not a bulk.
I suggest to enlarge the cockpit slightly, basically making glass area bigger without changing the shape.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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QuinnZai
12-29-2016, 12:49 AM,
#59
Unregistered
 

Okay and what about making the ship thinner then? As in cutting a millimeter out from the center of the ship and pasting the two halves together or squeezing the center just a bit tighter together. If the ship has to have a neck of that length, making it a bit thinner would make it look much more sleek.

Like I said though, this design looks great. If there truly is no way you could make that center part even a slight bit thinner. Then try the cockpit idea. Maybe it's just because I don't know the size of this VHF in comparison a Raven's Talon that I feel that it needs that adjustment.
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Offline Swallow
12-29-2016, 01:40 AM,
#60
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Size can be anything, and the only thing that gives you a feeling of the size is a cockpit or the windows.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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