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Zyl's Model Storage - Feedback appreciated

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Pages (4): « Previous 1 2 3 4 Next »
Zyl's Model Storage - Feedback appreciated
Offline Swallow
02-20-2017, 06:23 AM,
#11
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I am not sure on what is wrong with normals. As I do models I have my normals correct all the time.
Use p3d to check yourself (disable doubleshield in materials) before exporting and flip the wrong ones.
As for coordinates - just flip the model accordingly. There could simply be a mismatch between many different coordinate systems. If you use MS3D for exporting, the be sure to check "back to front" upon exporting.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Zyliath
04-05-2017, 10:23 AM, (This post was last modified: 04-05-2017, 10:23 AM by Zyliath.)
#12
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

Some news from my side:
- The Hogosha GB is finished, but I had problems in exporting the textures, as @Durandal told me. I might need some tips on exporting textures from Blender, though.
P.S: I pack everything into the .blend, you know.

- I'm working on more models, and all of those have entered finalization, they are all set up, actually. Just need to properly export the textures and they're all done.

If any of you guys has some tips on texturing, share them right away ;3

~ Zyl
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Offline eigos
04-05-2017, 10:40 AM,
#13
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

If you have textured it, upload a picture and let me have a look at it

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*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
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Offline Sombs
04-05-2017, 10:46 AM,
#14
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

What kind of problem is there with the exporting of the textures? Do you still get a .mat and a .sur? Because then you should be able to import the textures via UTF Editor again. I uploaded a video on how I did that yesterday for my work on reskinning models.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

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Offline Zyliath
04-05-2017, 11:05 AM,
#15
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@eigos
Sure, here you go:
http://imgur.com/a/fsCXz
---
@"Sombra Hookier"
I do MAT and SUR separately. I usually make SURs with Milkshape, and I texture directly on Blender. The issue is, I can't export the textures from Blender, and I'm trying to understand how to do it correctly without screwing everything up.
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Offline Barbarossa
04-05-2017, 11:16 AM,
#16
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Posts: 462
Threads: 32
Joined: Feb 2011

It looks okay-ish... So when is the texturing done?
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Offline Zyliath
04-05-2017, 11:33 AM,
#17
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@"Barb"
The texturing's done, but I can't export the textures from Blender :/
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Offline Etaphreven
04-05-2017, 11:46 AM,
#18
Member
Posts: 2,773
Threads: 37
Joined: Sep 2007

Serious question. What is that supposed to be? All I see is a big asteroid with pagodas on top.
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Offline Zyliath
04-05-2017, 11:54 AM, (This post was last modified: 04-05-2017, 11:56 AM by Zyliath.)
#19
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@Etaphreven
That's because of the textures. It -should- be a gunboat.
Ofc, I can change the textures, that's not going to be a big problem, if they are so ugly :/

EDIT: Damn, it borked. Looks like I'll need to remake it :/
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Offline Sombs
04-05-2017, 01:57 PM,
#20
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Just keep up the good work. At least you're more productive than the people that complain. Smile




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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