• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 13 14 15 16 17 46 Next »
Battleship Scanners

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Battleship Scanners
Offline Skorak
08-26-2017, 05:58 PM,
#31
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

No scanner gives TLAGSNET

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Online Karst
08-26-2017, 06:22 PM,
#32
Chariot of Light
Posts: 3,020
Threads: 218
Joined: Sep 2009

The Deep and Cargo scanners have more balanced stats (13.5/4 and 12/6.5) than the Advanced variants (15/2 and 11/9), that is why they exist.

We'll probably make two variants of moneysink scanner, one of which is the current Spyglass scanner.

As far as I know, IDs are actually based on scanners as equipment so yes it should be possible to give them TLAGSNET abilities.

[Image: jWv1kDa.png]
Reply  
Offline Sombs
08-26-2017, 06:25 PM,
#33
Three orange cats in a mech
Posts: 6,820
Threads: 503
Joined: Feb 2014

Out of curiousity, is there a statistic on what scanners are used in what percentage? Like the former API that gave out which ships were used the most.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline JonasHudson
08-26-2017, 06:30 PM,
#34
Member
Posts: 400
Threads: 70
Joined: Nov 2016

I'll never get the claim this is for balance, when anyone can mount the equipment on anything. If an opponent has a BS scanner, and you don't...where's the imbalance? Can't buy one yourself? It always seems to me that because some restrict themselves, they expect everyone to do it for their behalf. I've seen many ships lately that are obviously main characters or highly invested ships using them, I use them on my similar ships. When anyone can buy and mount one, I can't see imbalance. It should just be a high-end scanner, available to any ship. The name was always more of a 'title' and with only a 2 k advantage it doesn't seem to require all that much more power to employ. I've even fought opponents recently using them on gunboats and transports (like I do) and the thought of claiming the battles were imbalanced because of it never crossed my mind. Last time I heard, the plugin for the nerf had been the cause of a lot of problems. That won't be the case now?

I made about 250 mil just yesterday alone off the event system (which has been a great event idea!). If you only want to fly snubs or freighters and not trade, and complain your opponents are smart enough to do so, why should that be the problem of the players that are willing to put in the extra effort?

Please, under the current system, point out an example of imbalance from using BS scanners that can't be solved with 'buy one for your ship as well'. People trade for these, what's the problem with that? The more ships that can use them the better. We all know you can miss someone by a hair in this game, so saving time and investing in cutting that margin of error down should also be an upgrade available for any ship. I never complained about this block when it comes to snubs but it still goes the same, and if a nerf might cause problems just to nerf snubs, its still not worth it.

[Image: pYAPPbQ.jpg]
Leeds Resistance Forces | Tales of a Renegade |The Freelancer
<<<TAU ENTERPRISES>>>
Reply  
Offline Thunderer
08-26-2017, 06:39 PM,
#35
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Since the thread is related, I will state a small opinion of mine about scanners. It would be nice if the Spyglass Scanner and, perhaps, the Battleship Scanner, could function in nebulae.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Emperor Tekagi
08-26-2017, 06:40 PM,
#36
Niemann's legacy
Posts: 2,870
Threads: 267
Joined: Jun 2015

(08-26-2017, 06:39 PM)Thunderer Wrote: Since the thread is related, I will state a small opinion of mine about scanners. It would be nice if the Spyglass Scanner and, perhaps, the Battleship Scanner, could function in nebulae.

Some nebulas are different and have visibility lower than 8k with Adv. Deep Scanner. Maybe get the Spyglass/BS ones to have between full range and 13k then? Something around this would be really cool, another reason to buy one!
Reply  
Offline ronillon
08-26-2017, 06:43 PM,
#37
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(08-26-2017, 06:40 PM)NieRdackel Wrote:
(08-26-2017, 06:39 PM)Thunderer Wrote: Since the thread is related, I will state a small opinion of mine about scanners. It would be nice if the Spyglass Scanner and, perhaps, the Battleship Scanner, could function in nebulae.

Some nebulas are different and have visibility lower than 8k with Adv. Deep Scanner. Maybe get the Spyglass/BS ones to have between full range and 13k then? Something around this would be really cool, another reason to buy one!

I always thought that the visibility was cut down by a percentage, instead of raw numbers. Anyone can shed light on this?





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Reply  
Offline Sombs
08-26-2017, 06:44 PM,
#38
Three orange cats in a mech
Posts: 6,820
Threads: 503
Joined: Feb 2014

It's based on percentage and can't be altered individually without a plugin. For example, the area around the destroyed gate in Minor cuts scanners down by 100%.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline SnakThree
08-26-2017, 06:46 PM,
#39
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

The way nebula's scanning ranges work in this game is horrible. People can see further into the nebula from outside in comparison to people from inside of it. If anything, lowered scan ranges makes starting interactions harder and escaping one easier.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline SnakThree
08-27-2017, 06:28 AM,
#40
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

If anyone is interested in Spyglass lore, here it is: http://discoverygc.com/forums/showthread...pid1922285

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Pages (7): « Previous 1 2 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode