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  Discovery Gaming Community The Community Real Life Discussion
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Expiring Commodities.

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Expiring Commodities.
Offline Vulkhard Muller
12-14-2017, 03:05 AM,
#1
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Alright, so personally, I do not think they expire fast enough. Nor do I think they are high enough price.

Increase their decay rate

Increase their price

Profit?

Thoughts?


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Offline JorgeRyan
12-14-2017, 03:10 AM,
#2
The Brotherhood
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Sounds good here
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Offline Darkseid667
12-14-2017, 03:51 AM,
#3
Goldfinger
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Their rate is already too high, this is quite unrealistic. I know, realism in a sci-fic space game, but just look at how quickly MOX is decaying...
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Offline DarkTails
12-14-2017, 04:11 AM,
#4
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With only one unit decaying at a time, I think it would be reasonable to increase the rate and profits, make it more worth to take the risk

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Offline SnakThree
12-14-2017, 08:02 AM,
#5
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I think decay rate should be removed altogether. There should be no motivation to rush trading and roleplay even less.

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Offline JorgeRyan
12-14-2017, 08:08 AM,
#6
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You can rp while flying somewhere
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Offline SnakThree
12-14-2017, 08:27 AM,
#7
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(12-14-2017, 08:08 AM)JorgeRyan Wrote: You can rp while flying somewhere

Not if you have to stop for interaction.

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Offline E X O D I T E
12-14-2017, 08:41 AM,
#8
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MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"

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Offline Cybertron
12-14-2017, 10:48 AM,
#9
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(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"

Pretty much this, have to agree.

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Offline Vulkhard Muller
12-14-2017, 11:13 AM,
#10
20yrs & I Only Got This Title
Posts: 2,388
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(12-14-2017, 10:48 AM)Cybertron Wrote:
(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"

Pretty much this, have to agree.

I don't want something that extreme, but a middle ground would be nice. Encourage traders to take faster routes through open space in order to Maximize the chance for piracy


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