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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Merge transports' nanobots into hull

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Merge transports' nanobots into hull
Offline sasapinjic
04-07-2018, 08:28 PM, (This post was last modified: 04-07-2018, 08:32 PM by sasapinjic.)
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(04-07-2018, 08:00 PM)Skorak Wrote: Incredible. This is a buff for transports. The nanobots will be converted into armor.

The only difference is you cannot be instantly killed by snacs for example.

Only downside is that you cannot repair yourself up by looting nanobots.

Not saying this gets into the game.

Realy, dosent anybody read, transport total HP will NOT be nerfed, it will remain SAME!

What is this, "i dont want to read explanation Day"?
Or case of Mandela effect?
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Offline Dimon
04-07-2018, 08:34 PM, (This post was last modified: 04-07-2018, 08:34 PM by Dimon.)
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Guess that can be done for 5k Trains, since their size approched to a normal BC.

So I'm plusing this one.

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Offline R.I.P.
04-07-2018, 09:43 PM, (This post was last modified: 04-07-2018, 09:51 PM by R.I.P..)
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(04-07-2018, 11:01 AM)SnakThree Wrote:
(04-07-2018, 10:36 AM)ronillon Wrote:
(04-07-2018, 10:28 AM)Galaxian Wrote: But it wouldn't matter either way?
Plus transports' ability to survive would really go up.

Whether it matters or not is a matter of yours and everyone else perspective. Accidentally it is a topic of this discussion.

The only thing it would change regarding survive ability, is that transport could survive a bigger blow at one time (1 torp or something). But it does not change the amount of damage they can survive overall. (they will still die on second hit)

I feel like this is all about Pirates being able to do less damage when they want to. In which case, reduce damage, increase fire rate and ammo count, as has been proposed already.

P.S.: Isnt everything about pirates these days?

Hey, I am proposing an idea that could prevent trader deaths. While it is related to piracy, it's much more pro-trader suggestion. You forgot to take into account, that changing SNAC mechanics would affect much bigger part of PvP than just bomber vs trader.

My idea stems from personal experience of facing all-or-nothing situation against unarmored newbies. I want to pirate them for some credits, but their refuse to yield because they don't see damage done against them. This change could bring them to such position where they might lose 66% hull after one SNAC and reconsider their choice. Which is win-win for everyone. Newbies don't get insta-killed, pirate gets paid a bit, everyone leaves a bit happier than current situation.

If a trader is not going to pay, they are just not going to pay no matter what, this makes no sense to me, but whatever they will still die no matter what. Just cause a few of you feel like hitting a transport with a SNAC is going to make them pay out cause you drop them down to little hull i do not feel they need to change more in this game. If they do not pay, they are not going to pay after you "almost" kill them, so you might as well just have the ease of one shotting them and moving on. Sorry i feel there is something else to this, like maybe someone was in a fight with a transport and the transport happened to survive by sucking up some nanos and upset them or something. Sorry been this way for years and just suspicious that NOW someone wants it changed?

(Heck why stop there, just remove nanobots on all ships and buff all hulls to compensate) Fair enough right? If transports get it, all fighters/bombers should to, every ship should instead of just certain types. That away no ship anywhere can tractor up nanobots!
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Offline R.I.P.
04-07-2018, 09:49 PM,
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Also, never noticed but will it cost more in the long run for repairs vs having used nanos to repair then repairing the rest when you dock?
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Offline ronillon
04-07-2018, 09:58 PM, (This post was last modified: 04-07-2018, 10:13 PM by ronillon. Edit Reason: wording + EDIT )
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(04-07-2018, 09:49 PM)R.I.P. Wrote: Also, never noticed but will it cost more in the long run for repairs vs having used nanos to repair then repairing the rest when you dock?

Price for repaired hit point is the same.

The only difference is, that 1 nanobot repairs 600 HP and you cannot use just a part of that nanobot.
So in a situation, where you need to repair 1300 damage, you use 2 nanobots to repair 600HP each and then 1 nanobot to repair 100HP.
Which is a huge waste of almost 200 S.C. on whole repair, no matter how much HP you have.

EDIT: Keep in mind, that nanobots do not repair weapons or equipment, so even if your hull is full HP, you might need to pay for repair of guns and such.

EDIT: Some related info Armor Upgrade Misconception explaining how armor and nanobots work.





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Offline R.I.P.
04-07-2018, 10:03 PM, (This post was last modified: 04-07-2018, 10:03 PM by R.I.P..)
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(04-07-2018, 09:58 PM)ronillon Wrote:
(04-07-2018, 09:49 PM)R.I.P. Wrote: Also, never noticed but will it cost more in the long run for repairs vs having used nanos to repair then repairing the rest when you dock?

Price for repaired hit point is the same.

The only difference is, that 1 nanobot repairs 600 HP and you cannot use just a part of that nanobot.
So in a situation, where you need to repair 1300 damage, you use 2 nanobots to repair 600HP each and then 1 nanobot to repair 100HP.
Which is a huge waste of almost 200 S.C. on whole repair, no matter how much HP you have.

Ok cool, then like i said remove nanobots from all ships. Would free up an extra button too.
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Offline LaWey
04-07-2018, 10:15 PM, (This post was last modified: 04-07-2018, 10:16 PM by LaWey.)
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About it. Fighter really can take advantage when tractor 10-20 bots during fight. Im did this not farer then one-two day ago during snub fight. But which advantage can get transport if he tractor some bots in fight? Somebody, answer honestly, when additionaly nanobots saved your transport. I'm honestly cannot remember this.
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Offline R.I.P.
04-07-2018, 10:17 PM,
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(04-07-2018, 10:15 PM)Anton Okunev Wrote: About it. Fighter really can take advantage when tractor 10-20 bots during fight. Im did this not farer then one-two day ago during snub fight. But which advantage can get transport if he tractor some bots in fight? Somebody, answer honestly, when additionaly nanobots saved your transport. I'm honestly cannot remember this.

Just saying, fair is fair. remove them from all ships.
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Offline LaWey
04-07-2018, 10:21 PM,
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But which unfair, if we just remove them from transport? I see this only as removing unnecessary element of gameplay, im just anyway push bots when my hull drained down, and cannot remember when i could take much nanobots from destroying npc or enemyes during fight.

But i'm remember much of examples how it help in snubs fights, and we just can see players videos where many examples too.

This is not about fair or not fair. This is about, who **** really need this nanobots on transport, if he get their equialent in hull points?
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Offline ronillon
04-07-2018, 10:26 PM,
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10 nanobots means 6000 HP repaired.
With AU it means you survive 2,5*6000=15000 damage more.
With CAU8 it means you survive 4*6000=24000 damage more.

So I would say 10 nanobots can be significant.

NPCs do not seem to drop enough of them though, at least that is my experience.





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