• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 10 11 12 13 14 … 547 Next »
Merge transports' nanobots into hull

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (20): « Previous 1 … 8 9 10 11 12 … 20 Next »
Merge transports' nanobots into hull
Offline Enkidu
04-08-2018, 04:30 PM, (This post was last modified: 04-08-2018, 04:34 PM by Enkidu.)
#91
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

I really don't feel buffing the survivability of transports will do anything positive except discourage people from paying escort freelancers and prevent some solo pirates from using their normal chokepoints.

Neither of those outcomes buff gameplay. Trading is already pretty safe. The minority of unwholesome transport players who log off whenever they see a pirate in the same system as them aren't going to be encouraged to interact just because they've got a bit more hull to avoid two-shots.

Two shots are sometimes a good thing as it allows, say, a pirate cruiser, to have a chance of killing a 5k, to enforce a demand when a transport is less than 5k from a magical, ship-dissolving mooring point.

I see no way that this encourages encounters, except by creating more opportunities for repair ships. Repair ships are great battleship allies, anyway.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline Skorak
04-08-2018, 04:53 PM,
#92
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Escorts are useless anyways. The pirate will always nuke the transport first because snubs are just that survivable.

What a trader wants - if at all - is a scout. And those help as much as they always have.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Banned player t202085
04-08-2018, 04:58 PM,
#93
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(04-08-2018, 04:53 PM)Skorak Wrote: Escorts are useless anyways. The pirate will always nuke the transport first because snubs are just that survivable.

What a trader wants - if at all - is a scout. And those help as much as they always have.

An escort would be useful if they had a counter CD but I'm not sure how you;'d go about disabling another fighters CD

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Reply  
Offline SnakThree
04-08-2018, 05:00 PM, (This post was last modified: 04-08-2018, 05:01 PM by SnakThree.)
#94
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

(04-08-2018, 04:30 PM)Tænì Wrote: I see no way that this encourages encounters, except by creating more opportunities for repair ships.

If newbie isn't killed, it trades further more without logging off or worse, uninstalling the game.

EDIT: Actually, think about this, if trader isn't instakilled by pirates, then escort is more useful.

@R.I.P.
I have no idea who you are. I am responding to the content of your post, not your nickname or persona which I absolutely don't give a crap about when discussing ideas and issues. Go pack your personal bias and leave such unwanted baggage before you write something.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline R.I.P.
04-08-2018, 05:09 PM, (This post was last modified: 04-08-2018, 05:10 PM by R.I.P..)
#95
Member
Posts: 313
Threads: 8
Joined: Jul 2013

(04-08-2018, 05:00 PM)SnakThree Wrote:
(04-08-2018, 04:30 PM)Tænì Wrote: I see no way that this encourages encounters, except by creating more opportunities for repair ships.

If newbie isn't killed, it trades further more without logging off or worse, uninstalling the game.

EDIT: Actually, think about this, if trader isn't instakilled by pirates, then escort is more useful.

@R.I.P.
I have no idea who you are. I am responding to the content of your post, not your nickname or persona which I absolutely don't give a crap about when discussing ideas and issues. Go pack your personal bias and leave such unwanted baggage before you write something.

Umm ok, but still if you do not want to see my posts, ignore is an option. Stop trying to act like you do not know me but know me at the same time. I have no baggage. (Just stop being biased yourself and acting like your opinion is the only one that matters.)
Reply  
Offline SnakThree
04-08-2018, 05:12 PM,
#96
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

Oh my gosh, just begone with this personal bullshit.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline R.I.P.
04-08-2018, 05:15 PM,
#97
Member
Posts: 313
Threads: 8
Joined: Jul 2013

(04-08-2018, 05:12 PM)SnakThree Wrote: Oh my gosh, just begone with this personal *****.

Omg, nothing personal sheesh, am i not allowed to state what i think about this topic just cause you do not like what i say? Seems you have the issues. Ignore me or quit with this.
Reply  
Offline Antonio
04-08-2018, 06:14 PM,
#98
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009

(04-08-2018, 04:30 PM)Tænì Wrote: I see no way that this encourages encounters, except by purging useless systems and creating choke points that traders are forced to pass through which brings in pirates who draw lawfuls on them.

FTFY.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Enkidu
04-08-2018, 06:23 PM, (This post was last modified: 04-08-2018, 06:29 PM by Enkidu.)
#99
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

I see the goal of ideal piracy encounters to be situations where the trader fights because they feel they have a reasonable chance of victory, or pays a demand that earns the pirate net profit against the cost of death, but still has a significant profit margin so they don't feel oppressed by the unlawful. Preferably, with an RP text experience which is fun and immersion building.

If a transport feels like it has no other option than to run, and that the pirate is screwing them over, that's probably (not necessarily) the Pirate's fault. I have seen effective escorts work before.

Get an armoured five K, have a fighter near it? If VHF piracy is occuring, the VHF is going to have a really hard job killing the transport whilst being shot by transport turrets and a snub at the same time. If a bomber, it has better odds of getting the transport, but the transport has better odds of getting functional revenge by the dead pirate in turn taking a profit cut/being cut off for 2 hours from their chokepoint of choice, thus decreasing the net worth.


Escorts against pirates do work. They work extremely well. They bide the transport enough time to get away, make CD'ing more difficult, etc. The escort can be significantly less capable than the pirate but they are a huge force-multiplier for a transport. Take it from someone who pirates recreationally.

(04-08-2018, 06:14 PM)Antonio Wrote: I see no way that this encourages encounters, except by purging useless systems and creating choke points that traders are forced to pass through which brings in pirates who draw lawfuls on them.




I also agree with @Antonio on this. I might not agree with the system culling (nobody can agree on what is 'useless'), as content culling is conceptually insane from both a new player's perspective and a 'Discovery' perspective, it's effectively a vet-only answer which will only lead to player abandonment of the server, but creating logical trade chokepoints? That makes sense.


Edit: Escorts are super-useful during smuggling, as well. The ability to CD the guy who wants to jam a siege cruiser into the buttcrack of your unlawful battletransports can never be overrated. But if that siege cruiser gets in range, and I don't hit the regens fast enough? He should be able to snipe me.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline R.I.P.
04-08-2018, 06:25 PM,
#100
Member
Posts: 313
Threads: 8
Joined: Jul 2013

(04-08-2018, 06:14 PM)Antonio Wrote:
(04-08-2018, 04:30 PM)Tænì Wrote: I see no way that this encourages encounters, except by purging useless systems and creating choke points that traders are forced to pass through which brings in pirates who draw lawfuls on them.

FTFY.

Defeats the purpose of this mod in the first place, space is supposed to be vast. Not some boxed in sandbox for pvp only.
Reply  
Pages (20): « Previous 1 … 8 9 10 11 12 … 20 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode