• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 180 181 182 183 184 … 198 Next »
How many account IDs are we allowed?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
How many account IDs are we allowed?
Offline Dusty Lens
06-17-2008, 07:51 AM,
#11
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

You smuggle cardamine in a destroyer?

Before this becomes another ten page Aku thread, yes, you can have as many accounts as you darn well please. There's nothing stopping you from placing a virtual army at every base in Sirius save the considerable time and effort that would go into such an enterprise, coupled with the not inconsiderable trouble associated with ensuring that they're not deleted due to inactivity.

Be wary of vengence killing though! Rule 5.8*, meaning. While it can be troublesome to track/prove, the resulting sanction can be rather severe.

5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.
Reply  
Offline looqas
06-17-2008, 08:01 AM,
#12
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

while you are technically allowed to setup a such scheme keeping the fleet would prove to be a pretty demanding task considering the character wipes. You'd be spending time to just the fleet afloat.

And It would get a pretty tedious over time.

Flying under radar.
  Reply  
Offline n00bl3t
06-17-2008, 10:58 AM, (This post was last modified: 06-17-2008, 10:59 AM by n00bl3t.)
#13
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:technically neither is against the rules, barring possible OoRPness, but there is alot of possibilty for abuse in either case.

giving a new player a fully set up character is taking a lot away from their discovery experience. The developing, learning, and self-sufficiency experiences are bypassed, perhaps making discovery more boring more quickly, and removing a big part of the "discovery".

not to mention there would be no telling who was actually on the account.

If this was a PVP server, i think it may be appropriate, but in my opinion, on a role play server it is not.

You are worried about possibility of abuse? We should deal with all things that have a possibility of abuse then. Akumabito, make up a list.

' Wrote:Take it from me, as I've lead a faction here for awhile.. Those that you hand nice shiny new ships over to don't last long.. If you were to make a faction and/or recruit people into it, you don't want to give them a pre-made character. What I usually do is hand them 10 million (sometimes 15) and tell them to get a ship and finish financing it themselves. If they make AW tagged traders they get more than 15, more like 25, so that they can get trading. Then they learn to fend for themselves rather than come to me for everything. This definitely helps in keeping new people to stay, as it keeps the challenge in the game.

And 10 BHG BCs and 10 OC Dessies.. First; Eppy would kill you for having that many unauthorized OC Dessies, and will probably not authorize a single person having more than 2 at best.. Second, that would be pvp whoring behavior which is considered unacceptable. This game, and especially this server, are not made for pvp, but for RP. Pvp is done on an RP basis only, and when reasonable.
BTW, the character building teaches new players to RP. They are also more appreciative of what they earn for themselves, rather than get handed, and are more reluctant to break rules with things they spent time working on.

Eh. Adopting Eppy's attitude here:
' Wrote:Mhm. I care?
PVP-whoring behaviour? Would you by any chance consider a BS killing a fighter PVP-whoring behaviour? Perhaps cap-whoring? Maybe even slightly OORP?

' Wrote:Have as many char's/ship's as you like. Just do not abuse them by jumping to the ship you think will be able to PvP at every oppertunity.
Hell i have 10 ship's. mostly different aliances.(junker/BH/order/outcast/zoner/agiera/navy) but i RP each,and never just look on the player list,and say "oh look a fight in Gamma which ship do i have near there" as that would just be wrong.
Pre made char's would just not be fun. I was second in a faction,and we would give out 5-10 mil, and just tell the noob's we use these ship's. Buy 1 of them, and equip it the way you like. Do some mission's for your rep, and have fun. If needed we are here to help,and hope you will help us when called upon.:cool:

Can we jump to the ship we think we will be able to RP in at every opportunity?

' Wrote:You smuggle cardamine in a destroyer?

Before this becomes another ten page Aku thread, yes, you can have as many accounts as you darn well please. There's nothing stopping you from placing a virtual army at every base in Sirius save the considerable time and effort that would go into such an enterprise, coupled with the not inconsiderable trouble associated with ensuring that they're not deleted due to inactivity.

Be wary of vengence killing though! Rule 5.8*, meaning. While it can be troublesome to track/prove, the resulting sanction can be rather severe.

5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.

Dusty, are Xenos allowed into Alaska?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Dusty Lens
06-17-2008, 06:03 PM,
#14
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Dusty, are Xenos allowed into Alaska?

For the purposes of setting up: yes. For any other reason: no. Why?

Do you feel as though this somehow pertains to the question of how many freelancer accounts a player may possess? Possibly it has something to do with the question of what ships a person may have where?

Perhaps you thought this was the Xeno Alliance feedback thread? Or perhaps you mistook the text window for your PM box?

Or perhaps you were simply bored and decided to quote a bunch of people in order to deliver what many people in the internet community would consider a blistering counter attack to some perceived slight to your person?
Reply  
Offline Marburg
06-17-2008, 06:30 PM,
#15
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

' Wrote:So I could have 10 BH BC's and 10 OC dessies spread out across sirius, seconds away from any point of conflict?
Well, even if they were only fighters, seems to me that if you build a fleet simply to have a dude somewhere closeby, that would lend itself to metagaming thinly veiled as weak RP.

personally, if I were to attempt to truly RP so many characters, the quality of my RP would be spread so thin that it would suffer as a whole.

I would for pragmatic reasons eventually be forced to trim the fat & learn how to pick my battles.

Reply  
Akumabito
06-17-2008, 06:45 PM,
#16
Unregistered
 

No one has explained to me the difference between me keeping a fleet of ships available and jumping into the fray, and the way the factions keep their faction ships available and jump into the fray.

I mean is it "metagaming thinly veiled as weak RP." when you see a bunch of characters log out and a bunch of faction members log in because something is going on they want in on? What's the difference between that and me keeping ships stationed in the area's I am interested in or that are in that ships ID ZOI?

Reply  
Offline ryoken
06-17-2008, 06:49 PM,
#17
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Isn't what you are describing in the other thread, a bunch of clan members jumping into a system to stop a smuggler, the same as picking what ship I fly based on where the pvp is on the server?

As long as I jump into a character that has an rp reason to attack who he attacks, how is that different than you calling in order buddies to help you pvp when you see a smuggler in o-100?

I meant calling OPG/TBH/Order ship's that are already on, and near minor/100. Not telling said player"(and i only know a couple)in their trader's,and other char's, to jump into their order ship's,and come help. I find that ooRP.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Akumabito
06-17-2008, 06:52 PM,
#18
Unregistered
 

' Wrote:I meant calling OPG/TBH/Order ship's that are already on, and near minor/100. Not telling said player"(and i only know a couple)in their trader's,and other char's, to jump into their order ship's,and come help. I find that ooRP.

Yet that gets done all the time with factions.

If it's ships that are already there you are depending on then help is likely nonexistent.

Reply  
Offline Marburg
06-17-2008, 07:16 PM, (This post was last modified: 06-17-2008, 07:44 PM by Marburg.)
#19
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

' Wrote:I mean is it "metagaming thinly veiled as weak RP." when you see a bunch of characters log out and a bunch of faction members log in because something is going on they want in on? What's the difference between that and me keeping ships stationed in the area's I am interested in or that are in that ships ID ZOI?
For example, I have 2 Gaian ships. One is [NLH] & the other is indie.

If I fly as an indie & am away from my home system & notice a fight, can I 'poof' out of my current location & magically pop into my faction ship? ...tecnically, yes but it's oorp.

Even if they were 2 seperate characters, can I simply say something like, "well I noticed a fight & gave my 'buddy a call' to lend support." Again, tecnically yes, but that is weak RP.

For every character I have, I have to think logisically. Should I have a character that simply sits around on station most of the time waiting for a fight invite? If I did, how does that character make a living, if not on the charity of others?

When I truly RP a character, I find that it's not possible to always be at the beck and call of my other characters, simply beacause ALL my characters have to 'pay the bills' & can't sit around on station the majority of the time waiting for the phone to ring.

Reply  
Offline Grimly
06-17-2008, 09:29 PM,
#20
Member
Posts: 1,059
Threads: 82
Joined: May 2008

huh read the rule more carefully maybe ?

its 2 system owning faction PER ACCOUNT

so make as many account you need for other factions:)But after its harder to play all chars.

[Image: signature2b.png]
Taking what's yours since 816 A.S.
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode